In dem Script, was ich dir gegeben habe, ersetze die class Scene_Title durch folgende (sollte so bei ca. zeile ~230+ liegen):
Code:
class Scene_Title < Scene_Base
def start
super
SceneManager.clear
Graphics.freeze
create_background
create_foreground
create_command_window
@command_window.visible = false
@command_window.active = false
create_language_window
play_title_music
end
def create_language_window
@language_window = Window_LanguageCommand.new
@language_window.set_handler(:lang1, method(:command_lang1))
@language_window.set_handler(:lang2, method(:command_lang2))
@language_window.visible = true
@language_window.active = true
end
def command_lang1()
$game_switches[Vocab::LDT_SWITCH] = false
language_selected()
end
def command_lang2()
$game_switches[Vocab::LDT_SWITCH] = true
language_selected()
end
def language_selected()
@language_window.visible = false
@language_window.active = false
create_command_window
end
end
Edit: In rot noch einmal ein Fix des Fixs....