Code: class Window_MapName < Window_Base def refresh contents.clear unless $game_map.display_name.empty? tmap_name = $game_map.display_name while tmap_name =~ /\\V\[(\d*)]/ tmap_name[/\\V\[(\d*)]/] = $game_variables[$1.to_i].to_s end draw_background(contents.rect) draw_text(contents.rect, tmap_name, 1) end end end Edit: Gepanks war schneller
class Window_MapName < Window_Base def refresh contents.clear unless $game_map.display_name.empty? tmap_name = $game_map.display_name while tmap_name =~ /\\V\[(\d*)]/ tmap_name[/\\V\[(\d*)]/] = $game_variables[$1.to_i].to_s end draw_background(contents.rect) draw_text(contents.rect, tmap_name, 1) end end end
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Foren-Regeln