Ersetz das mal hiermit und schau ob es dann tut: Code: class Window_MapName < Window_Base def refresh contents.clear unless $game_map.display_name.empty? tmap_name = $game_map.display_name tmap_name = tmap_name.gsub(/\\V\[(\d+)\]/i) { $game_variables[$1.to_i].to_s } draw_background(contents.rect) draw_text(contents.rect, tmap_name, 1) end end end
class Window_MapName < Window_Base def refresh contents.clear unless $game_map.display_name.empty? tmap_name = $game_map.display_name tmap_name = tmap_name.gsub(/\\V\[(\d+)\]/i) { $game_variables[$1.to_i].to_s } draw_background(contents.rect) draw_text(contents.rect, tmap_name, 1) end end end
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