I did notice that it was the holes that got updated from "inactive" to "populated" (so to speak), but from the mole chief's explanation, I got the impression that all the holes are connected (2nd and 3rd "level" holes are added to the network due to Hotta's help later), so it seems strange to me, that the earlier holes (which should draw from the same base/warehouse in the network) have the moles with the minor goods.
All my characters are now at their maximum capacity, I guess (having done the Heaven section), but I still have to try them out. The comparision definitly gets a bit skewed at the moment because Shabo, Hotta and Junior are lagging behind quite a bit in levels and that manifests especially in their low speed (even Shabo).
I know Final Fantasy and probably a lot other RPGs did that "small active party out of bigger roster" thing, but if the inactive characters don't level along automatically the less I am inclined to use them later on just for the sake of them catching up. At least I am more willing to swap characters around if they are not worse simply because of a few missing levels. And I know it can be done with the maker (not sure if it needs a script, though) because at least one game here in the forum did that.
As far as reference goes, see above. Beyond that, here our reception seems to differ. I did not see all the dragon heads + final Drancon as one battle (maybe as one encounter, but that's something different to me). To me, the fight with the heads with characters I could never use before felt special but was also the prelude to the actual (chapter's) final battle. These things set the ante for me of what to expect from it. It should go beyond this in some way or at least be on par with it. And sadly, it didn't in the slightest.
It's probably also because of the Save point before Drancon (which SHOULD stay, don't get me wrong here!) which makes it feel seperated from the dragon head battles to me.
Well, the sleeping intro has its
own trope by now, so that didn't feel copied to me at all.
But the (seemingly) Big Bad Drancon and the hero Max appearently being brothers and Drancon being manipulated by a bigger bad on
the a moon, that's some very specific similarities to FF IV's plot.
I meant the actual item "Potion" which restores a (at that time of the game) really low amount of health (30 HP or so). These are dropped by the random encounters on the station (mechanical mini octopi, I think).
When Biomeka is still inside the mechanical cage.
I admit that, but Freezer got a whole new color scheme which makes for a drastic (visual) change while Pepe's alterations are a lot more subtle.
Maybe, but the One Piece is directly connected to Ruufy's goal of becoming the Pirate King (getting one means getting the other, actually) and therefore is a main driving factor.
The equipments in your game on the other hand are introduced more like "oh, and while you're on that adventure, why not look out for these special things". As I said, I wouldn't mind so much (probably not at all) if early on in the game there was simply rumors from some NPCs and maybe anecdotes in a few books.
And I mean, why even make it sidequests. These are special equipments with promising names, of course I want to have them. That's probably more of a reason, why getting the quests so early without being able to do anything until so late, annoys me so much.
I can't remember him saying anything about actually doing an upgrade. In the first encounter he planned to do it (and spread the basic version around Aqua) and at the other 2 times he "only" gave me some items. And the last time he puts them up in Rapadagna as well.