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So, I finished chapters 2 & 3 and am inside the Firey Tower with a really big urge to ragequit. The moving flame obstacles on the floor where you have to get 2 keys will align in a pattern after a few tries which prevent you from getting past them. The way in which the maker detects collision makes such traps a nightmare.
I have a really hard time to think that this section was actually playtested (without help from the RPG Maker), not even dreaming of the majority of playtesters concluding "This is fun!".
EDIT: I still made it through, but I would recommend to make every passage at least 3 tiles wide. 2 tiles width lead to aggravating scenarios for the player (imho).

I got 2 questions:
Anyone found the spot to use the flute? From the hint it's probably some kind of cave or small chamber.

I'm also missing the second-to-last gear in the menu (3-way shot, I suppose from Dragon Rider's list of skills). Where is the associated monster lair?

Anyway, here are my other impressions so far.
I had written a full reply to you but some errors occoured in the forum.
Write me at
info AT monsterworldrpg DOT com
so I won't encouter problem in rewriting it from scrap!