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Thema: Monster World RPG ver. 1.1 is out now ! ! !

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  1. #16
    Thanks, fonzer! Again (like in similar situations in other games), it was the one option I dismissed right away (counting all windows), but I feel I can't blamed too much for it because the 2 last windows in the painting are shut and therefore don't reflect any light.

    @fonzer

    Hope this helps!

    @Game: Small convenience request. It always bothers me if the selection at the start of the game is one "Start" even if I already have a game state. Too often I rush to get the game started (wanting to continue) and then accidently start a new game. Then I am forced to reset the game and actually select "Load".
    Please have the game check if there already is a savestate and if there is, put the selector on "Load" instead. It's a small detail, but still noticeble.

    EDIT: I'm definitely not enjoying the minecart minigame. A big part of the frustration comes from the fact that failure means "Game over" screen, reload your save state (which at least is right next to the section, thanks a lot), click away the save guy's confirmation message (which annoys me everywhere else at least a bit as well - I want to start playing and not have to be stopped right away by some banter everytime I (re)load the game) and than walk over to the minecart and click through the ENTIRE minigame explanation again.

    Two suggestions:
    1) Don't trigger a "Game over" but offer a retry of the minigame right away (and if the player chooses "No", put him back to area before the minigame).
    2) Offer a lower difficulty after a number of consecutive failed tries (3~4). I would prefer a lower speed of the incoming obstacles but if that's to hard for you to change, increase the life for the game.

    EDIT 2: Did Max call Byna "Mela" after rescuing her from Dancon? I read the message box a little bit to fast, so I'm not sure. Junior definitely does a bit later, as well as the Oracle once you return after having rescued both girls. Did I miss something there?
    And getting the Hawk-Gene right away but not using it inside the tower at all seems a bit lame.

    EDIT 3: Aaaaaaaaaand another minigame made tedious - the Robobat quiz. I would prefer if there was (another) save opportunity after activating the bat so I don't have to
    1) do the Enter-smashing again and again
    2) click through the entire dialog.
    It's no fun, so at least let me retry the quiz right away and don't punish me for not remembering every small detail of the game (because most of those quizzes' questions are not about very memorable topics).

    Geändert von Ark_X (22.10.2017 um 13:48 Uhr)

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