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Thema: Monster World RPG ver. 1.1 is out now ! ! !

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  1. #1
    Zitat Zitat von Monster World RPG Beitrag anzeigen
    Me too do not know if the lucky sword "bug" in the bat lair is intended. I'll coount it as a bug to check for the release ov version 1.1
    For your information, something similar happens on the path to the coloseum.

    Zitat Zitat
    THe pacing down from the lucky sword is sometig I believe I can do nothing about. Maybe... For now use it less.
    You seem to trigger an event. Can't you make it shorter or completely pass on the message box (that means, simply add the bonus GP in the background without telling the player each time). Or only trigger the sound effect, but don't keep the hero from moving.

    For the Jump'n'Run section in the temple next to the dwarf village, the Maker controls are pretty rigid. Therefore I would prefer if you placed another saving statue right in front of this section.

    EDIT: Oh, and an item shop (for potions and the like) at the colosseum would be convenient since it is a bit far away from the neyt town (where the supply might not even be updated as the game continues?). The items you could buy there should aknowledge how far you are into the game, so not only potions or holy waters when you are one fight away from the champion title.

    Geändert von Ark_X (19.09.2017 um 21:04 Uhr)

  2. #2
    Zitat Zitat von Ark_X Beitrag anzeigen
    For your information, something similar happens on the path to the coloseum.


    You seem to trigger an event. Can't you make it shorter or completely pass on the message box (that means, simply add the bonus GP in the background without telling the player each time). Or only trigger the sound effect, but don't keep the hero from moving.

    For the Jump'n'Run section in the temple next to the dwarf village, the Maker controls are pretty rigid. Therefore I would prefer if you placed another saving statue right in front of this section.

    EDIT: Oh, and an item shop (for potions and the like) at the colosseum would be convenient since it is a bit far away from the neyt town (where the supply might not even be updated as the game continues?). The items you could buy there should aknowledge how far you are into the game, so not only potions or holy waters when you are one fight away from the champion title.
    For the lucky sword I believe it is too slow cause a doule event which check if its used in conjunction with the hadbag (which also give you more money)

    Good idea to add a savepoint near the kump& run section. I guess why we never mond about it....

    Maybe the third damsel in the coliseum will be hosting am intem shop as you said in ver 1.1,

  3. #3
    I would like to share with you this very complete review of the game by XBuster (author of "Monster World Legends"):
    https://rpgmaker.net/games/10013/reviews/5767/

  4. #4
    What's the code to the chest in Pirate Girl's room? I mean, I got the clue that I have to look at the paintings and that the titles probably hint at which objects I have to count.


    From my question you can tell that I rescued the first 2 girls and therefore got the means to interact with the "?"-blocks. I still think it would be nice, if the game aknowledged the possible idea of players that certain characters should be able to help with some of those things (I mentioned the blocks and the tiny doors in my first post).
    For example, if Priscilla is in your party, if you check out a block, she could tell that she is able to reach it (fairy => flying) but cannot hit it hard enough or something.
    And in case of the tiny doors she or Hotta might say that it's even to tight for them to get through. You could even let the hint at the actual method of getting through by the choice of there words (it still should sound natural, because the probably won't know how to to it exactly). And of course once they evolve, they are obviously too big and won't comment about this anymore.

    Now that I also have access to spells the management of gears and genes sits even less well with me. Why do I have to unequip the current one and can't switch directly from one to another? It works for spells, too!

    The sphinx dungeon I did not enjoy very much. That English is not my native language is probably a factor, but I could hardly solve any of the riddles by myself. Luckily they all seem to be copied fom somewhere else, so I found the solutions online easily.
    I recently played another game that use this kind of obscure riddles as well, but it was less frustrating because there were several steps of hints the player could get. Maybe you could consider something like that, too.
    (Also I have my qualms the most with the "2 sons, 2 fathers"-riddle because it's even more of trick question because of its ambiguity.)

    Geändert von Ark_X (23.09.2017 um 17:42 Uhr)

  5. #5
    Anybody knows what i need to do or find so i can use those star shaped blocks?
    Seems like i can't progress until i find that out since porororo sky needs that.
    Edit: Ah sorry my mistake the blocks were actually walkable there.

    Geändert von fonzer (29.09.2017 um 19:13 Uhr)

  6. #6
    Zitat Zitat von Ark_X Beitrag anzeigen
    What's the code to the chest in Pirate Girl's room? I mean, I got the clue that I have to look at the paintings and that the titles probably hint at which objects I have to count.
    My question is still valid if anyone knows the answer (fonzer maybe, since you seem to have passed that area already).

  7. #7
    Zitat Zitat von Ark_X Beitrag anzeigen
    My question is still valid if anyone knows the answer (fonzer maybe, since you seem to have passed that area already).
    To unlock the pirate girl chest use

    Also Ark_x you already have spells unlocked?
    I kinda don't have em yet and i am almost at the end of chapter 2 i think.So could you tell me how you unlocked spells?

    Geändert von fonzer (30.09.2017 um 08:00 Uhr)

  8. #8
    Thanks, fonzer! Again (like in similar situations in other games), it was the one option I dismissed right away (counting all windows), but I feel I can't blamed too much for it because the 2 last windows in the painting are shut and therefore don't reflect any light.

    @fonzer

    Hope this helps!

    @Game: Small convenience request. It always bothers me if the selection at the start of the game is one "Start" even if I already have a game state. Too often I rush to get the game started (wanting to continue) and then accidently start a new game. Then I am forced to reset the game and actually select "Load".
    Please have the game check if there already is a savestate and if there is, put the selector on "Load" instead. It's a small detail, but still noticeble.

    EDIT: I'm definitely not enjoying the minecart minigame. A big part of the frustration comes from the fact that failure means "Game over" screen, reload your save state (which at least is right next to the section, thanks a lot), click away the save guy's confirmation message (which annoys me everywhere else at least a bit as well - I want to start playing and not have to be stopped right away by some banter everytime I (re)load the game) and than walk over to the minecart and click through the ENTIRE minigame explanation again.

    Two suggestions:
    1) Don't trigger a "Game over" but offer a retry of the minigame right away (and if the player chooses "No", put him back to area before the minigame).
    2) Offer a lower difficulty after a number of consecutive failed tries (3~4). I would prefer a lower speed of the incoming obstacles but if that's to hard for you to change, increase the life for the game.

    EDIT 2: Did Max call Byna "Mela" after rescuing her from Dancon? I read the message box a little bit to fast, so I'm not sure. Junior definitely does a bit later, as well as the Oracle once you return after having rescued both girls. Did I miss something there?
    And getting the Hawk-Gene right away but not using it inside the tower at all seems a bit lame.

    EDIT 3: Aaaaaaaaaand another minigame made tedious - the Robobat quiz. I would prefer if there was (another) save opportunity after activating the bat so I don't have to
    1) do the Enter-smashing again and again
    2) click through the entire dialog.
    It's no fun, so at least let me retry the quiz right away and don't punish me for not remembering every small detail of the game (because most of those quizzes' questions are not about very memorable topics).

    Geändert von Ark_X (22.10.2017 um 13:48 Uhr)

  9. #9
    Just passed to make all of you know I'm reading your comment and suggetions and I'm taking note of them for ver. 1.1.
    I do not know if every modify requested could be applied, but in a way or another we will try to do them if possible.
    Thanks for your precius feedback.

  10. #10
    Anybody knows sidequest set 1 quest 8 where i can find it?
    At least it has a lot of ???
    Also on the game i think i leveled up to much and the game is rather too easy now when fighting lol not like it wasn't easy before.Think Max is level 43 at chapter 3 only Hotta,Junior and Shabo are somewhere level 25 or below,since you have to level them extra.
    Ah yeah i did feel like the minecart game was too fast but staying in the middle was actually easier,lost only once.Luckily i didn't need to repeat the robobat quest.
    I felt kinda tedious doing the mouse climbing on those dissapearing grey blocks that let you drop if you are on them in the 2nd chapter of the game when saving Bock Lee wife,think being that carefull for so long and how many times i needed to repeat it didn't go well with me.
    But all together i am enjoying the game.

    Geändert von fonzer (03.10.2017 um 20:39 Uhr)

  11. #11
    Zitat Zitat von fonzer Beitrag anzeigen
    Anybody knows sidequest set 1 quest 8 where i can find it?
    At least it has a lot of ???
    Also on the game i think i leveled up to much and the game is rather too easy now when fighting lol not like it wasn't easy before.Think Max is level 43 at chapter 3 only Hotta,Junior and Shabo are somewhere level 25 or below,since you have to level them extra.
    Ah yeah i did feel like the minecart game was too fast but staying in the middle was actually easier,lost only once.Luckily i didn't need to repeat the robobat quest.
    I felt kinda tedious doing the mouse climbing on those dissapearing grey blocks that let you drop if you are on them in the 2nd chapter of the game when saving Bock Lee wife,think being that carefull for so long and how many times i needed to repeat it didn't go well with me.
    But all together i am enjoying the game.
    If you are still in chapter 3 you can't still possibly unlock the eight sub quest. Wait...

    Many complain about the difficult of some minigames. BUt I believe thta if they are not impossible to do a little difficulty is needed to the game or then it will be too easier and there won't be hype to see "what's next".
    In any case, as I told, I'm taking notes of your suggestion in order to decrese the "tedious" factor some part could have.

  12. #12
    So, I finished chapters 2 & 3 and am inside the Firey Tower with a really big urge to ragequit. The moving flame obstacles on the floor where you have to get 2 keys will align in a pattern after a few tries which prevent you from getting past them. The way in which the maker detects collision makes such traps a nightmare.
    I have a really hard time to think that this section was actually playtested (without help from the RPG Maker), not even dreaming of the majority of playtesters concluding "This is fun!".
    EDIT: I still made it through, but I would recommend to make every passage at least 3 tiles wide. 2 tiles width lead to aggravating scenarios for the player (imho).

    I got 2 questions:
    Anyone found the spot to use the flute? From the hint it's probably some kind of cave or small chamber.

    I'm also missing the second-to-last gear in the menu (3-way shot, I suppose from Dragon Rider's list of skills). Where is the associated monster lair?

    Anyway, here are my other impressions so far.

    Geändert von Ark_X (19.10.2017 um 19:24 Uhr)

  13. #13
    Flute i believe,you just have to go to echo tower sign and press enter on the sign if it's the echo part,it's south of pororo island where otako is,if you need more hints above that i can say it.
    I am not sure about the 2nd last gear but maybe you missed it underwater before entering poseidons domain left the grass or seaweed is stable but behind it it's actually walkable through.
    I am actually at chapter 4 now pretty far into it.Looking for the rainbow key and from legendary equipment i only have the sword no other gear though so i wonder when that shows up.
    Also what is up with ninja village the contestant is still at the casino even in chapter 4,i only didn't do the jankenpon tournament since i lost,i did win the karaoke one though and got some accesory.

  14. #14
    Zitat Zitat von Ark_X Beitrag anzeigen
    So, I finished chapters 2 & 3 and am inside the Firey Tower with a really big urge to ragequit. The moving flame obstacles on the floor where you have to get 2 keys will align in a pattern after a few tries which prevent you from getting past them. The way in which the maker detects collision makes such traps a nightmare.
    I have a really hard time to think that this section was actually playtested (without help from the RPG Maker), not even dreaming of the majority of playtesters concluding "This is fun!".
    EDIT: I still made it through, but I would recommend to make every passage at least 3 tiles wide. 2 tiles width lead to aggravating scenarios for the player (imho).

    I got 2 questions:
    Anyone found the spot to use the flute? From the hint it's probably some kind of cave or small chamber.

    I'm also missing the second-to-last gear in the menu (3-way shot, I suppose from Dragon Rider's list of skills). Where is the associated monster lair?

    Anyway, here are my other impressions so far.
    I had written a full reply to you but some errors occoured in the forum.
    Write me at
    info AT monsterworldrpg DOT com
    so I won't encouter problem in rewriting it from scrap!

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