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Thema: Monster World RPG ver. 1.1 is out now ! ! !

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  1. #18
    Zitat Zitat von Monster World RPG Beitrag anzeigen
    Me too do not know if the lucky sword "bug" in the bat lair is intended. I'll coount it as a bug to check for the release ov version 1.1
    For your information, something similar happens on the path to the coloseum.

    Zitat Zitat
    THe pacing down from the lucky sword is sometig I believe I can do nothing about. Maybe... For now use it less.
    You seem to trigger an event. Can't you make it shorter or completely pass on the message box (that means, simply add the bonus GP in the background without telling the player each time). Or only trigger the sound effect, but don't keep the hero from moving.

    For the Jump'n'Run section in the temple next to the dwarf village, the Maker controls are pretty rigid. Therefore I would prefer if you placed another saving statue right in front of this section.

    EDIT: Oh, and an item shop (for potions and the like) at the colosseum would be convenient since it is a bit far away from the neyt town (where the supply might not even be updated as the game continues?). The items you could buy there should aknowledge how far you are into the game, so not only potions or holy waters when you are one fight away from the champion title.

    Geändert von Ark_X (19.09.2017 um 21:04 Uhr)

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