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Thema: Monster World RPG ver. 1.1 is out now ! ! !

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  1. #17
    Not sure if intended, but in the Bat Monster Lair (the one with the Side Shot Gear), the Lucky sword does not double the GP (another 12) but yields a whooping 106 GP per battle. It's the only of the 1st chapter's lairs where this happens.

    The Lucky sword's message box after EVERY.FRICKIN'.FIGHT is one of the gameplay pacing issues I noticed early on with the game. Another offender is the countdown when Pepe goes collecting pages in the libraries. Given, one tends to try more than the minimal times, having forced upon some constant waiting period makes those taskes more nauseating, at least to me.

    There might be other instances (Jan-Ken-Pon, I seem to remember), but those two are (so far) the biggest offenders in that regard.

    Also, one question: Is the first GP jar supposed to only store money? To me, it seemed like the quest giver said that it would also add to the stored money every 4 minutes. But it keeps telling me the amount of money I stored, without mentioning any interest. (I did not take any gold out of it so far).

    No idea, how much time this would need, but I would prefer if all equipment descriptions contained all absolute stat changes (or factors, if you use something like that). "CP +2" does not tell me much but that it raises Charm, and probably more so than something with "CP +1". And what other stats are affected and to what extent is to anyones guess, until after the purchase.

    An even more crucial information to put into the description box is the fragility of an accessory. After witnessing a gauntlet and a helmet break after a merely few battles, I avoid equipping found or quest-earned accessories in fear of having them break, too.

    Geändert von Ark_X (17.09.2017 um 00:03 Uhr)

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