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Because it is not the merchant which get updated but the “holes” from which they came from: no “update”, no mole. Thera are 3 sets of mole holes
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I did notice that it was the holes that got updated from "inactive" to "populated" (so to speak), but from the mole chief's explanation, I got the impression that all the holes are connected (2nd and 3rd "level" holes are added to the network due to Hotta's help later), so it seems strange to me, that the earlier holes (which should draw from the same base/warehouse in the network) have the moles with the minor goods.
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Shabo isn’t supposed to be black or red wizard: we simply get inspired by each characters skills from the original games from the original series. Shabo is simply what he is. WHen you will finish the game give me more feedback on him, maybe we will be able to balance better his skills.
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All my characters are now at their maximum capacity, I guess (having done the Heaven section), but I still have to try them out. The comparision definitly gets a bit skewed at the moment because Shabo, Hotta and Junior are lagging behind quite a bit in levels and that manifests especially in their low speed (even Shabo).
I know Final Fantasy and probably a lot other RPGs did that "small active party out of bigger roster" thing, but if the inactive characters don't level along automatically the less I am inclined to use them later on just for the sake of them catching up. At least I am more willing to swap characters around if they are not worse simply because of a few missing levels. And I know it can be done with the maker (not sure if it needs a script, though) because at least one game here in the forum did that.
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Drancon fight are always the same as they were in the original WOnder Boy in which he never change strategies even if he changed head shape.
So we kept this.
But you have to consider that your fina battle with him is the whole battle against Hydrancon, so with 8 dragon’s heads and Drancon’s soul and that the special parto of this battle is the fact you can use knights and the complexity of its cutscenes and story.
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As far as reference goes, see above. Beyond that, here our reception seems to differ. I did not see all the dragon heads + final Drancon as one battle (maybe as one encounter, but that's something different to me). To me, the fight with the heads with characters I could never use before felt special but was also the prelude to the actual (chapter's) final battle. These things set the ante for me of what to expect from it. It should go beyond this in some way or at least be on par with it. And sadly, it didn't in the slightest.
It's probably also because of the Save point before Drancon (which SHOULD stay, don't get me wrong here!) which makes it feel seperated from the dragon head battles to me.
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You won’t believe it: I never played any f the FF installements.
Simpy: fictional characters backstory are always the same and in a more limited number than you can imagine.
I wasn’t even aknowledged, until someone told me, that the beginning of the game (with Max in bed) was reminiscent of Zelda a link to the past!!!
For Drancon I got inspired more by the Asgard arc from Saint Seiya, nothig more. The other part just came up form my fantasy (and not final fantasy!).
To be honst: I played Ergheiz, but I believe it is not the same as playing final fantasy…
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Well, the sleeping intro has its
own trope by now, so that didn't feel copied to me at all.
But the (seemingly) Big Bad Drancon and the hero Max appearently being brothers and Drancon being manipulated by a bigger bad on
the a moon, that's some very specific similarities to FF IV's plot.
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We did them exactly like in the original games, except we add he cyborg version which the original lacked (I believed the original did note even implied they were cybernetic replicas). What do you mean by “potions”?
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I meant the actual item "Potion" which restores a (at that time of the game) really low amount of health (30 HP or so). These are dropped by the random encounters on the station (mechanical mini octopi, I think).
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The music during the first Biomeka fight was actually a nice change and then the usual boss theme returned for the 2nd pahse. Where's the first one from?
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Which one?
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When Biomeka is still inside the mechanical cage.
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If you look carefully at him his colors got more complex. Some new pixels give him more depth.
And ina dialogue the charactets told you he has even grown a bit.
The problemi s, guess whay, that rpagmaker has its limitations.
IN the original game Pepe third form got whiskers and become bigger, but the characters slot of rpgmaker aren’t big enough.
In the ened even the pther party memebr third evolution are simply a recoloration or a minor variation fo their appareance if compared to their first form.
If you think at it, in Dragon Ball Movie Ressurection of F movie, Freeza long waited next evolution was simply a recoloration of him! And TOEI sure had more money to spend on it than we had for MWRPG!!!
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I admit that, but Freezer got a whole new color scheme which makes for a drastic (visual) change while Pepe's alterations are a lot more subtle.
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Eichiro Oda introduced us to the existence of “ONE PIECE” more than 10 years ago at the beginning of his manga and we still don’t know what it is and won’t know for anothre 10 years. MWRPG just last 50 hours.
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Maybe, but the One Piece is directly connected to Ruufy's goal of becoming the Pirate King (getting one means getting the other, actually) and therefore is a main driving factor.
The equipments in your game on the other hand are introduced more like "oh, and while you're on that adventure, why not look out for these special things". As I said, I wouldn't mind so much (probably not at all) if early on in the game there was simply rumors from some NPCs and maybe anecdotes in a few books.
And I mean, why even make it sidequests. These are special equipments with promising names, of course I want to have them. That's probably more of a reason, why getting the quests so early without being able to do anything until so late, annoys me so much.
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IN any case, first he upgraded them [the money totems] then he spread the even in Rapadagane (the real prize for winning his minigame in rapadagna is to have the totem even there in that foreing land).
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I can't remember him saying anything about actually doing an upgrade. In the first encounter he planned to do it (and spread the basic version around Aqua) and at the other 2 times he "only" gave me some items. And the last time he puts them up in Rapadagna as well.