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Thema: Monster World RPG ver. 1.1 is out now ! ! !

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  1. #1
    Zitat Zitat von fonzer Beitrag anzeigen
    I was also kinda confused with that colored blocks puzzle with two grey switches,but then i simply pushed the blocks on the 2 grey switches and the rest on the line since it seems those colored switches are rather hints how you should use them with the grey switch and the white line.
    I tried something like this before as well, but with all blocks very close around the corners of the white outline (so all touching at least another block).

    Now I tried again and managed to find the (a?) solution - which doesn't seem to have any real logic to it.


    Oh well, at least another genie down. Also, I must not have listened to the Max' genie close enough during its introduction because I went to the genie in Rainbow Tower to see if they could share some powers. Sadly no.

  2. #2
    The solution for the intelligence test in dao’s prison is imply to put the blue and the red stone on he grey title in order for them to “connect” with the violet wall. The other tiles and stone are just there to deceive you.



  3. #3
    @Monster World RPG: First, thanks a lot for the detailed answer. But before I cover it a few things I spotted in between.

    Bug: On route to Sanctuary Stream, after beating the Chest mimic next to the star blocks, the treasure chest to its left opens by itself. But you still have to check the chest to actually get its contents (some Life Drops).

    Bug: I got the Spirit crest from Aegis Sanctuary and did the first time trance. After that I collected the remaining 3 crests (+ 1 along the Legendary Equipment) and only then did the next trances one after another. But after the 4th trance (where Biomeka got shot into space) when I got back to the oracle, the Wind crest lost its color again and the two spots above it were still empty.
    After the cutscene at the queen I could use the 5th crest normally to go to heaven, so nothing was broken beyond repair.

    Suggestion: As far as I can tell, only the Monster Lairs have a rainbow over the entrance, if you did not get the item the boss left behind. I would really appreciate if every dungeon entrance had that too, if you're missing at least one hidden door or gold spot in there ("dungeon" as in going by the list in the genie's warp menu). Reason being that dungeons tend to be too long for my liking to check them all again from beginning to end.

    Now to your answer. You mentioned quite a few things that bothered me because they simply were that way in the original game(s). I guess that's fine but I told you in my very first post that I never played those and am therefore judging your game completely as a standalone. I know that nostalgia is an important factor in fan games (I love all those references in the Hyrule Warriors games for example) but to players unfamiliar with the original some of those things might just seem strange.
    In my opinion that should justify checking for each reference if it's really necessary to be copied to the point just for the sake of that specific reference. But if you decide against that (as it seems) I won't waste time and words to convince you otherwise. But maybe you'll keep this in mind for future projects.



    Ok, that was quite a lot again! More actual game review some next time.

  4. #4
    Zitat Zitat von Ark_X Beitrag anzeigen
    @Monster World RPG: First, thanks a lot for the detailed answer. But before I cover it a few things I spotted in between.
    Bug: On route to Sanctuary Stream, after beating the Chest mimic next to the star blocks, the treasure chest to its left opens by itself. But you still have to check the chest to actually get its contents (some Life Drops).
    Bug: I got the Spirit crest from Aegis Sanctuary and did the first time trance. After that I collected the remaining 3 crests (+ 1 along the Legendary Equipment) and only then did the next trances one after another. But after the 4th trance (where Biomeka got shot into space) when I got back to the oracle, the Wind crest lost its color again and the two spots above it were still empty.
    After the cutscene at the queen I could use the 5th crest normally to go to heaven, so nothing was broken beyond repair.
    Suggestion: As far as I can tell, only the Monster Lairs have a rainbow over the entrance, if you did not get the item the boss left behind. I would really appreciate if every dungeon entrance had that too, if you're missing at least one hidden door or gold spot in there ("dungeon" as in going by the list in the genie's warp menu). Reason being that dungeons tend to be too long for my liking to check them all again from beginning to end.
    Now to your answer. You mentioned quite a few things that bothered me because they simply were that way in the original game(s). I guess that's fine but I told you in my very first post that I never played those and am therefore judging your game completely as a standalone. I know that nostalgia is an important factor in fan games (I love all those references in the Hyrule Warriors games for example) but to players unfamiliar with the original some of those things might just seem strange.
    In my opinion that should justify checking for each reference if it's really necessary to be copied to the point just for the sake of that specific reference. But if you decide against that (as it seems) I won't waste time and words to convince you otherwise. But maybe you'll keep this in mind for future projects.







    Ok, that was quite a lot again! More actual game review some next time.
    I don’t consider the stream sanctuary gold chest issue as a bug. It was something made different just for a single time. It was our choice, maybe it was weird, I admit it, but not a bug.
    Thanks for the report about spirit crest, we will check this out. That part caused a lot of debugging to us.
    The rainbow outside some monster’s lair were done in that way by purpouse. In that vein you have to consider the monster lair as a small room with a secret. SInce it’s secret only appear at certain condition we decided to highlight the whole entrance in order for the player to not miss its secrets.
    By the way, your suggestion for making other dungeon more user-friendly whent to search for secrets will be taken into account, but in a totally different way we have already decided.
    About nostaliga: maybe I did not digress to much about it in my original reply. We left many things like in the original game simply because we didn’t feel the need to “upgrade” them. One example are the gear sprites. It didn’t crossed our mind to change their colors. For me their color was good. But all the other stuff were upgraded a lot. Try to search for the riginal sprites from wonder boy the dragon’s trap for example and confront the knight sprites we have done with the many beast incarnation of wonder boy from the original games.

    About the other stuff in the “spoiler” window: abot many of those issues there’s nothing more I have to say, it is matter of opinion, but there are a few which deserves another reply:
    - Max and Drancon are not brother in any way. I don’t know if you explanined bad yourself or if I didn’t get what you was trying to do. In any case they are not brothers.
    - In any case many we are already discussing/working on many of the things you told us cause they are an interesting point of view.
    If I could/have the will/have concrete possiblities, I would have crowfounded a project to create an original game with no copyright issues and with an original game engine which does not encounter the limitations of rpgmaer and that re-run the story and features of MWRPG: in that case I believe that ALL of your indications could have been taen into account!!!

  5. #5
    Hi,
    it’s Massimo here, author of Monster World RPG and member of the game developer duo known as “MAX TEAM”.
    After a few months since the release of our well-received fan-videogame “Monster World RPG”, I’m here to give you some info.
    Me and Fernando, the programmer of the game, are already working on the release, scheduled to happen within the next year, of the enanched version of our game, a “fixed” version created thanks to the beloved feedbacks many players send to us during the last months.
    Usually it is me who "follow" directly our advertising activities on the social networks and so I take this chance to thanks our supporters again and also to give a special thanks to Fernando who, in thoose many years of developing the game, went through the “boring”part of development (a.k.a. “programming”) while I was doing the creative part by writing the story and debugging the game again and again (a.k.a. “play the game”).
    If he did not decided to take over the project along with me sometihng like 10 years ago, today there won’t be any “Monster World RPG” for you to play.
    As you probably know, I originally write the whole story (with minor differences from its final version) and had created the first demo of the game after I had ripped and customized many sprites from the original series of games from which our own took inspiration.
    I believe setting the story, make the storyboard, debugging (again and again) and advertising the game it is an important work: but when you are into videogame creation, if there’s nobody which do the “programming thing”, there is nothing to release to the public!!!).
    Fernando is also a skilled artist - he draw almost 99% of the original facesets in the game: remember to visit his deviantart page here:
    https://fcm-nilesnake.deviantart.com/?rnrd=22935
    More info about our game development history will come in a soon-to be interview by our n° 1 fan X-Buster, developer of another Monster World inspired game - link:
    https://rpgmaker.net/games/3850/
    Thanks again for your support to everybody.

  6. #6
    Hello to everybody.
    Other than wishing to you all for an happy new year, we would like to inform you about some news regarding the updated version of the game actually in the works to be released next year in august.

    We would like to credit in the new version who of you was able to complete fully the game.

    So, if you completed the game, send us proof at this address:
    info AT monsterworldrpg DOT com

    Tell us also if you want to be credited by your full name, by a nick name, or both.

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