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Thema: Monster World RPG - The full game is ready!

  1. #41
    So, I finished chapters 2 & 3 and am inside the Firey Tower with a really big urge to ragequit. The moving flame obstacles on the floor where you have to get 2 keys will align in a pattern after a few tries which prevent you from getting past them. The way in which the maker detects collision makes such traps a nightmare.
    I have a really hard time to think that this section was actually playtested (without help from the RPG Maker), not even dreaming of the majority of playtesters concluding "This is fun!".
    EDIT: I still made it through, but I would recommend to make every passage at least 3 tiles wide. 2 tiles width lead to aggravating scenarios for the player (imho).

    I got 2 questions:
    Anyone found the spot to use the flute? From the hint it's probably some kind of cave or small chamber.

    I'm also missing the second-to-last gear in the menu (3-way shot, I suppose from Dragon Rider's list of skills). Where is the associated monster lair?

    Anyway, here are my other impressions so far.

    Geändert von Ark_X (19.10.2017 um 20:24 Uhr)

  2. #42
    Flute i believe,you just have to go to echo tower sign and press enter on the sign if it's the echo part,it's south of pororo island where otako is,if you need more hints above that i can say it.
    I am not sure about the 2nd last gear but maybe you missed it underwater before entering poseidons domain left the grass or seaweed is stable but behind it it's actually walkable through.
    I am actually at chapter 4 now pretty far into it.Looking for the rainbow key and from legendary equipment i only have the sword no other gear though so i wonder when that shows up.
    Also what is up with ninja village the contestant is still at the casino even in chapter 4,i only didn't do the jankenpon tournament since i lost,i did win the karaoke one though and got some accesory.

  3. #43
    There is a trick with the last round of jankenpon. Don't choose any of the sings but keep them moving (pressing up or down).
    If you choose a sing then you will loose.

    I'm playing other games for this time being so I'm still at chapter 2 I think.

  4. #44
    @fonzer: Ah, didn't think of Echo Tower, now that you mentioned it, it's quite obvious to me, too. (EDIT: And that all for a glorified shining grenade.)
    I will check underwater again for the monster lair. Thanks a lot, anyway.

    Regarding the Legendary Gear, someone in the Kingdom of chapter 4 mentioned the need of the ability to teleport, so I guess it's connected to the Genie from the lamp (haven't encountered any evil genies yet, so mine only has his default escape spell).

    @Firefly: I'm not sure if you have to not press anything. I did cycle through the options and after a few moments, the symbol appeared above the opponent, but I could still switch mine to the superior option.
    For anyone interested, the prize is the Lucky Sword which (roughly) doubles the moeny from battles.

    Geändert von Ark_X (19.10.2017 um 19:39 Uhr)

  5. #45
    Ah it's true i got all 4 genies and there appears it unlocks a secret place,but what i have to do there i have no idea to open that big door.
    Edit : actually i found out how to get through,if somebody won't know i can tell them.

    Geändert von fonzer (19.10.2017 um 23:06 Uhr)

  6. #46
    Zitat Zitat von Ark_X Beitrag anzeigen
    So, I finished chapters 2 & 3 and am inside the Firey Tower with a really big urge to ragequit. The moving flame obstacles on the floor where you have to get 2 keys will align in a pattern after a few tries which prevent you from getting past them. The way in which the maker detects collision makes such traps a nightmare.
    I have a really hard time to think that this section was actually playtested (without help from the RPG Maker), not even dreaming of the majority of playtesters concluding "This is fun!".
    EDIT: I still made it through, but I would recommend to make every passage at least 3 tiles wide. 2 tiles width lead to aggravating scenarios for the player (imho).

    I got 2 questions:
    Anyone found the spot to use the flute? From the hint it's probably some kind of cave or small chamber.

    I'm also missing the second-to-last gear in the menu (3-way shot, I suppose from Dragon Rider's list of skills). Where is the associated monster lair?

    Anyway, here are my other impressions so far.
    I had written a full reply to you but some errors occoured in the forum.
    Write me at
    info AT monsterworldrpg DOT com
    so I won't encouter problem in rewriting it from scrap!

  7. #47
    Just a heads up, I finished both my earlier questions, thanks again to fonzer.

    Question about Earth genie dungeon: Hint or solution to the "intelligence" puzzle (colored blocks and switches) - the intelligence part seems to be about the fact that there appearently are two (grey) switches to many. It's also odd that one block is of a significantly lighter shade of purple than the purple switch. All the other blocks' colors match a lot better with their respective switches.

    @Monster World RPG (the user): That's unfortunate and occured to me as well. I made it a habit to write everything I want to post here in an extra txt-file (I'm taking notes there while playing anyway) and copy-and-paste it from there.
    Just a suggestion, because I'm not sure wether I'm going out of my way to mail to you. If I do it will be alongside posting the same message here in the forum for the information of other interested people.

    I would really like to read your reply and I even won't care if you adress only a few points at a time over multiple post whenever you have the time.

    EDIT:
    Anyway, here's some more impressions:

    Geändert von Ark_X (22.10.2017 um 14:45 Uhr)

  8. #48
    I was also kinda confused with that colored blocks puzzle with two grey switches,but then i simply pushed the blocks on the 2 grey switches and the rest on the line since it seems those colored switches are rather hints how you should use them with the grey switch and the white line.

    Also still didn't find the rainbow key. Where is it?
    If the rainbow sword is the key it's still stuck in rainbow tower since i didn't find all secrets,there isn't even a hint what kind of secrets i missed anywhere.
    And the word it's somewhere with rainbows,i could only think of rainbow tower i don't know any other places for rainbows

    Geändert von fonzer (22.10.2017 um 15:02 Uhr)

  9. #49
    Zitat Zitat von fonzer Beitrag anzeigen
    I was also kinda confused with that colored blocks puzzle with two grey switches,but then i simply pushed the blocks on the 2 grey switches and the rest on the line since it seems those colored switches are rather hints how you should use them with the grey switch and the white line.
    I tried something like this before as well, but with all blocks very close around the corners of the white outline (so all touching at least another block).

    Now I tried again and managed to find the (a?) solution - which doesn't seem to have any real logic to it.


    Oh well, at least another genie down. Also, I must not have listened to the Max' genie close enough during its introduction because I went to the genie in Rainbow Tower to see if they could share some powers. Sadly no.

  10. #50
    The solution for the intelligence test in dao’s prison is imply to put the blue and the red stone on he grey title in order for them to “connect” with the violet wall. The other tiles and stone are just there to deceive you.



  11. #51
    @Monster World RPG: First, thanks a lot for the detailed answer. But before I cover it a few things I spotted in between.

    Bug: On route to Sanctuary Stream, after beating the Chest mimic next to the star blocks, the treasure chest to its left opens by itself. But you still have to check the chest to actually get its contents (some Life Drops).

    Bug: I got the Spirit crest from Aegis Sanctuary and did the first time trance. After that I collected the remaining 3 crests (+ 1 along the Legendary Equipment) and only then did the next trances one after another. But after the 4th trance (where Biomeka got shot into space) when I got back to the oracle, the Wind crest lost its color again and the two spots above it were still empty.
    After the cutscene at the queen I could use the 5th crest normally to go to heaven, so nothing was broken beyond repair.

    Suggestion: As far as I can tell, only the Monster Lairs have a rainbow over the entrance, if you did not get the item the boss left behind. I would really appreciate if every dungeon entrance had that too, if you're missing at least one hidden door or gold spot in there ("dungeon" as in going by the list in the genie's warp menu). Reason being that dungeons tend to be too long for my liking to check them all again from beginning to end.

    Now to your answer. You mentioned quite a few things that bothered me because they simply were that way in the original game(s). I guess that's fine but I told you in my very first post that I never played those and am therefore judging your game completely as a standalone. I know that nostalgia is an important factor in fan games (I love all those references in the Hyrule Warriors games for example) but to players unfamiliar with the original some of those things might just seem strange.
    In my opinion that should justify checking for each reference if it's really necessary to be copied to the point just for the sake of that specific reference. But if you decide against that (as it seems) I won't waste time and words to convince you otherwise. But maybe you'll keep this in mind for future projects.



    Ok, that was quite a lot again! More actual game review some next time.

  12. #52
    Zitat Zitat von Ark_X Beitrag anzeigen
    @Monster World RPG: First, thanks a lot for the detailed answer. But before I cover it a few things I spotted in between.
    Bug: On route to Sanctuary Stream, after beating the Chest mimic next to the star blocks, the treasure chest to its left opens by itself. But you still have to check the chest to actually get its contents (some Life Drops).
    Bug: I got the Spirit crest from Aegis Sanctuary and did the first time trance. After that I collected the remaining 3 crests (+ 1 along the Legendary Equipment) and only then did the next trances one after another. But after the 4th trance (where Biomeka got shot into space) when I got back to the oracle, the Wind crest lost its color again and the two spots above it were still empty.
    After the cutscene at the queen I could use the 5th crest normally to go to heaven, so nothing was broken beyond repair.
    Suggestion: As far as I can tell, only the Monster Lairs have a rainbow over the entrance, if you did not get the item the boss left behind. I would really appreciate if every dungeon entrance had that too, if you're missing at least one hidden door or gold spot in there ("dungeon" as in going by the list in the genie's warp menu). Reason being that dungeons tend to be too long for my liking to check them all again from beginning to end.
    Now to your answer. You mentioned quite a few things that bothered me because they simply were that way in the original game(s). I guess that's fine but I told you in my very first post that I never played those and am therefore judging your game completely as a standalone. I know that nostalgia is an important factor in fan games (I love all those references in the Hyrule Warriors games for example) but to players unfamiliar with the original some of those things might just seem strange.
    In my opinion that should justify checking for each reference if it's really necessary to be copied to the point just for the sake of that specific reference. But if you decide against that (as it seems) I won't waste time and words to convince you otherwise. But maybe you'll keep this in mind for future projects.







    Ok, that was quite a lot again! More actual game review some next time.
    I don’t consider the stream sanctuary gold chest issue as a bug. It was something made different just for a single time. It was our choice, maybe it was weird, I admit it, but not a bug.
    Thanks for the report about spirit crest, we will check this out. That part caused a lot of debugging to us.
    The rainbow outside some monster’s lair were done in that way by purpouse. In that vein you have to consider the monster lair as a small room with a secret. SInce it’s secret only appear at certain condition we decided to highlight the whole entrance in order for the player to not miss its secrets.
    By the way, your suggestion for making other dungeon more user-friendly whent to search for secrets will be taken into account, but in a totally different way we have already decided.
    About nostaliga: maybe I did not digress to much about it in my original reply. We left many things like in the original game simply because we didn’t feel the need to “upgrade” them. One example are the gear sprites. It didn’t crossed our mind to change their colors. For me their color was good. But all the other stuff were upgraded a lot. Try to search for the riginal sprites from wonder boy the dragon’s trap for example and confront the knight sprites we have done with the many beast incarnation of wonder boy from the original games.

    About the other stuff in the “spoiler” window: abot many of those issues there’s nothing more I have to say, it is matter of opinion, but there are a few which deserves another reply:
    - Max and Drancon are not brother in any way. I don’t know if you explanined bad yourself or if I didn’t get what you was trying to do. In any case they are not brothers.
    - In any case many we are already discussing/working on many of the things you told us cause they are an interesting point of view.
    If I could/have the will/have concrete possiblities, I would have crowfounded a project to create an original game with no copyright issues and with an original game engine which does not encounter the limitations of rpgmaer and that re-run the story and features of MWRPG: in that case I believe that ALL of your indications could have been taen into account!!!

  13. #53
    Hi,
    it’s Massimo here, author of Monster World RPG and member of the game developer duo known as “MAX TEAM”.
    After a few months since the release of our well-received fan-videogame “Monster World RPG”, I’m here to give you some info.
    Me and Fernando, the programmer of the game, are already working on the release, scheduled to happen within the next year, of the enanched version of our game, a “fixed” version created thanks to the beloved feedbacks many players send to us during the last months.
    Usually it is me who "follow" directly our advertising activities on the social networks and so I take this chance to thanks our supporters again and also to give a special thanks to Fernando who, in thoose many years of developing the game, went through the “boring”part of development (a.k.a. “programming”) while I was doing the creative part by writing the story and debugging the game again and again (a.k.a. “play the game”).
    If he did not decided to take over the project along with me sometihng like 10 years ago, today there won’t be any “Monster World RPG” for you to play.
    As you probably know, I originally write the whole story (with minor differences from its final version) and had created the first demo of the game after I had ripped and customized many sprites from the original series of games from which our own took inspiration.
    I believe setting the story, make the storyboard, debugging (again and again) and advertising the game it is an important work: but when you are into videogame creation, if there’s nobody which do the “programming thing”, there is nothing to release to the public!!!).
    Fernando is also a skilled artist - he draw almost 99% of the original facesets in the game: remember to visit his deviantart page here:
    https://fcm-nilesnake.deviantart.com/?rnrd=22935
    More info about our game development history will come in a soon-to be interview by our n° 1 fan X-Buster, developer of another Monster World inspired game - link:
    https://rpgmaker.net/games/3850/
    Thanks again for your support to everybody.

  14. #54
    Hello to everybody.
    Other than wishing to you all for an happy new year, we would like to inform you about some news regarding the updated version of the game actually in the works to be released next year in august.

    We would like to credit in the new version who of you was able to complete fully the game.

    So, if you completed the game, send us proof at this address:
    info AT monsterworldrpg DOT com

    Tell us also if you want to be credited by your full name, by a nick name, or both.

  15. #55
    It's unclear what aspect of 8-bit you are hoping to capture; technically, no, Unity will not run on 8-bit architecture. If you want to make a game in the style of 8-bit games at http://www.kizifan.com/adventure/friv-flappy-bird-2 , you will have to limit the colors, image resolutions, audio file depth, etc yourself to match the hardware you want to emulate.

    Geändert von xequxic (05.04.2018 um 05:37 Uhr)

  16. #56
    X-Buster interview.

    "Hello everyone, today we have a special interview with the creators of Monster World RPG; an incredible fan game and passion project based on the Wonder Boy series created by Ryuichi Nishizawa. We have with us the lead developer; Massimo and the co-developer; Fernando. In honor of the 30th anniversary of Wonder Boy, I will be asking 30 questions based on the game's development(which also includes questions unrelated as well).

    Without further ado, let's get started shall we?"

    - Continue reading at the following link: "-

    https://rpgmaker.net/articles/2539/

  17. #57
    FIXING FONT PROBLEMS IN WINDOWS 10
    The problem might very well be about CLEARTYPE, a technology meant to improve clarity of texts in LCD screens, but it seems to get in conflict with Rpgmaker games.
    1-Go to Control Panel and click on Fonts,
    2-Go to Adjust ClearType text,
    3-Click on “Turn on ClearType” to deactivate it, then click Advance and choose a text format you want (keep in mind the one it was on before).
    Your regular computer font might look a bit weird, but you can always go back to activating ClearType and choosing the old format.

  18. #58
    Bummer that his game didn't get much attention.
    I played the first minutes and can say it has these classic feeling. I have to continue playing it, so that I can tell you more about it.

  19. #59
    MWRPG related Youtube Video (in italian language)

    "Monster World RPG (stream) - PEPE!"
    https://www.youtube.com/watch?v=-LsfgYhVPmA


    Video by:"RPG Waldorf Maker":
    Youtube: https://www.youtube.com/channel/UCdg...L4Go9xVRGMqsrA
    Facebook: https://www.facebook.com/rpgwaldorfmaker
    Twitch: https://www.twitch.tv/waldorf97
    Support the stream: https://streamlabs.com/rpgwaldorfmaker
    Multistreaming with https://restream.io/

  20. #60
    Would you also make a German translate?

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