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Thema: Monster World RPG - The full game is ready!

  1. #41
    So, I finished chapters 2 & 3 and am inside the Firey Tower with a really big urge to ragequit. The moving flame obstacles on the floor where you have to get 2 keys will align in a pattern after a few tries which prevent you from getting past them. The way in which the maker detects collision makes such traps a nightmare.
    I have a really hard time to think that this section was actually playtested (without help from the RPG Maker), not even dreaming of the majority of playtesters concluding "This is fun!".
    EDIT: I still made it through, but I would recommend to make every passage at least 3 tiles wide. 2 tiles width lead to aggravating scenarios for the player (imho).

    I got 2 questions:
    Anyone found the spot to use the flute? From the hint it's probably some kind of cave or small chamber.

    I'm also missing the second-to-last gear in the menu (3-way shot, I suppose from Dragon Rider's list of skills). Where is the associated monster lair?

    Anyway, here are my other impressions so far.

    Geändert von Ark_X (19.10.2017 um 20:24 Uhr)

  2. #42
    Flute i believe,you just have to go to echo tower sign and press enter on the sign if it's the echo part,it's south of pororo island where otako is,if you need more hints above that i can say it.
    I am not sure about the 2nd last gear but maybe you missed it underwater before entering poseidons domain left the grass or seaweed is stable but behind it it's actually walkable through.
    I am actually at chapter 4 now pretty far into it.Looking for the rainbow key and from legendary equipment i only have the sword no other gear though so i wonder when that shows up.
    Also what is up with ninja village the contestant is still at the casino even in chapter 4,i only didn't do the jankenpon tournament since i lost,i did win the karaoke one though and got some accesory.

  3. #43
    There is a trick with the last round of jankenpon. Don't choose any of the sings but keep them moving (pressing up or down).
    If you choose a sing then you will loose.

    I'm playing other games for this time being so I'm still at chapter 2 I think.

  4. #44
    @fonzer: Ah, didn't think of Echo Tower, now that you mentioned it, it's quite obvious to me, too. (EDIT: And that all for a glorified shining grenade.)
    I will check underwater again for the monster lair. Thanks a lot, anyway.

    Regarding the Legendary Gear, someone in the Kingdom of chapter 4 mentioned the need of the ability to teleport, so I guess it's connected to the Genie from the lamp (haven't encountered any evil genies yet, so mine only has his default escape spell).

    @Firefly: I'm not sure if you have to not press anything. I did cycle through the options and after a few moments, the symbol appeared above the opponent, but I could still switch mine to the superior option.
    For anyone interested, the prize is the Lucky Sword which (roughly) doubles the moeny from battles.

    Geändert von Ark_X (19.10.2017 um 19:39 Uhr)

  5. #45
    Ah it's true i got all 4 genies and there appears it unlocks a secret place,but what i have to do there i have no idea to open that big door.
    Edit : actually i found out how to get through,if somebody won't know i can tell them.

    Geändert von fonzer (19.10.2017 um 23:06 Uhr)

  6. #46
    Zitat Zitat von Ark_X Beitrag anzeigen
    So, I finished chapters 2 & 3 and am inside the Firey Tower with a really big urge to ragequit. The moving flame obstacles on the floor where you have to get 2 keys will align in a pattern after a few tries which prevent you from getting past them. The way in which the maker detects collision makes such traps a nightmare.
    I have a really hard time to think that this section was actually playtested (without help from the RPG Maker), not even dreaming of the majority of playtesters concluding "This is fun!".
    EDIT: I still made it through, but I would recommend to make every passage at least 3 tiles wide. 2 tiles width lead to aggravating scenarios for the player (imho).

    I got 2 questions:
    Anyone found the spot to use the flute? From the hint it's probably some kind of cave or small chamber.

    I'm also missing the second-to-last gear in the menu (3-way shot, I suppose from Dragon Rider's list of skills). Where is the associated monster lair?

    Anyway, here are my other impressions so far.
    I had written a full reply to you but some errors occoured in the forum.
    Write me at
    info AT monsterworldrpg DOT com
    so I won't encouter problem in rewriting it from scrap!

  7. #47
    Just a heads up, I finished both my earlier questions, thanks again to fonzer.

    Question about Earth genie dungeon: Hint or solution to the "intelligence" puzzle (colored blocks and switches) - the intelligence part seems to be about the fact that there appearently are two (grey) switches to many. It's also odd that one block is of a significantly lighter shade of purple than the purple switch. All the other blocks' colors match a lot better with their respective switches.

    @Monster World RPG (the user): That's unfortunate and occured to me as well. I made it a habit to write everything I want to post here in an extra txt-file (I'm taking notes there while playing anyway) and copy-and-paste it from there.
    Just a suggestion, because I'm not sure wether I'm going out of my way to mail to you. If I do it will be alongside posting the same message here in the forum for the information of other interested people.

    I would really like to read your reply and I even won't care if you adress only a few points at a time over multiple post whenever you have the time.

    EDIT:
    Anyway, here's some more impressions:

    Geändert von Ark_X (Gestern um 14:45 Uhr)

  8. #48
    I was also kinda confused with that colored blocks puzzle with two grey switches,but then i simply pushed the blocks on the 2 grey switches and the rest on the line since it seems those colored switches are rather hints how you should use them with the grey switch and the white line.

    Also still didn't find the rainbow key. Where is it?
    If the rainbow sword is the key it's still stuck in rainbow tower since i didn't find all secrets,there isn't even a hint what kind of secrets i missed anywhere.
    And the word it's somewhere with rainbows,i could only think of rainbow tower i don't know any other places for rainbows

    Geändert von fonzer (Gestern um 15:02 Uhr)

  9. #49
    Zitat Zitat von fonzer Beitrag anzeigen
    I was also kinda confused with that colored blocks puzzle with two grey switches,but then i simply pushed the blocks on the 2 grey switches and the rest on the line since it seems those colored switches are rather hints how you should use them with the grey switch and the white line.
    I tried something like this before as well, but with all blocks very close around the corners of the white outline (so all touching at least another block).

    Now I tried again and managed to find the (a?) solution - which doesn't seem to have any real logic to it.


    Oh well, at least another genie down. Also, I must not have listened to the Max' genie close enough during its introduction because I went to the genie in Rainbow Tower to see if they could share some powers. Sadly no.

  10. #50
    The solution for the intelligence test in dao’s prison is imply to put the blue and the red stone on he grey title in order for them to “connect” with the violet wall. The other tiles and stone are just there to deceive you.



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