Zitat
Halfway though production, Matsuno resigned from Square Enix, citing health reasons. That the actual reason was a nervous collapse is practically common knowledge, though you'll never heard Square Enix say so. (Matsuno's not taking a paid vacation to recuperate and choosing to get the hell away from Square Enix instead speaks volumes.) Working on Final Fantasy XII actually caused its director and executive producer to cave in on himself.
So. In the middle of a five-year, thirty-five million dollar development cycle, the man in charge of Final Fantasy XII snapped and called it quits. But the game couldn't be scrapped. Square Enix already had too much time and money invested in Final Fantasy XII to flush it down the toilet and start over from nothing. Hiroshi Minagawa and Hiroyuki Iito (Art director of Final Fantasy Tactics and Vagrant Story and longtime Final Fantasy battle-system designer, respectively) were summoned to replace Matsuno as the game's co-directors, and the vacant role of executive producer was assumed by none other than Akitoshi Kawazu. As in Final Fantasy II, Legend of Mana and SaGa Kawazu. That Kawazu. Somehow, Square Enix concluded the most suitable recipient of Final Fantasy XII's executive producer reins was a man who has pretty much been quoted as saying "yeah, I'm aware that the games I've made have never been, you know...good."
Five years. Thirty-five million dollars. One talented, adept director/producer driven batty halfway through production and replaced by three men out of their depth (in varying degrees). Add to this the nervous meddling corporate brass insisting certain changes be implemented to make the game more marketable and an English localization with a psuedo-Shakesperean idiom that makes the quirky Woolsey translations seem positively virginal by contrast, and you have all the prime ingredients of the long-simmering DVD-ROM stew that Square Enix at last ladeled unto the world as Final Fantasy XII in 2006. Naturally, the sycophantic critics delightedly lapped it up, as did Square Enix's easily-pleased core fan base.
If only the game itself were interesting as the byzantine saga of its creation.
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