Ich bin kein Ruby-Experte, aber was du versuchen könntest:
Code:
# If moving, event running, move route forcing, and message window
# display are all not occurring
unless moving? or $game_system.map_interpreter.running? or
@move_route_forcing or $game_temp.message_window_showing
# Move player in the direction the directional button is being pressed
if $game_switches[hier die Nummer vom Switch einsetzen]
case Input.dir4
# When Down
when 2
if Input.trigger?(Input::DOWN) and self.direction == 2
move_down
elsif Input.trigger?(Input::DOWN)
@wait_time = 4
turn_down
elsif @wait_time <= 0
move_down
end
# When Left
when 4
if Input.trigger?(Input::LEFT) and self.direction == 4
move_left
elsif Input.trigger?(Input::LEFT)
@wait_time = 4
turn_left
elsif @wait_time <= 0
move_left
end
# When right
when 6
if Input.trigger?(Input::RIGHT) and self.direction == 6
move_right
elsif Input.trigger?(Input::RIGHT)
@wait_time = 4
turn_right
elsif @wait_time <= 0
move_right
end
# When Up
when 8
if Input.trigger?(Input::UP) and self.direction == 8
move_up
elsif Input.trigger?(Input::UP)
@wait_time = 4
turn_up
elsif @wait_time <= 0
move_up
end
end
else
# Bewegung ohne Drehen
case Input.dir4
when 2
move_down
when 4
move_left
when 6
move_right
when 8
move_up
end
end
end
# Remember coordinates in local variables
Mit $game_switches[Nummer] greift man auf die Standard-Switches vom Maker zu. Die Methode fragt ab, ob der Switch an ist und falls ja, wird zuerst die Drehung ausgeführt, falls nein, bewegt sich die Figur ganz normal.