Here are some highlights from an interview in
Famitsu:
- The Alliance Alive comes from the result of research on the demand around the world, something that only they could do, an RPG with a balance in both story and gameplay.
- They wanted to make a world with a sense of variety, making it fun to simply walk around.
- There was a focus in going with a world map, something a bit daring these days. They wanted to make a world map that is similar to the ones we’ve seen in the past, where you picture the map in your head as you travel.
- Encounter rate and the distance between towns and dungeons are some of the adjustments that are being made to make things as stress-free possible for the players.
- There will be vehicles that expand your field of activities.
- A reason for having nine protagonists is because they want players to be able to find favorites for themselves.
- Great swords, spears, and other weapons will be customizable.
- There’s a battle feature called “Awakening” that lets you learn new abilities and get stat increases.
- Stronger enemies increase growth rate more, and there’s also another element that further increases growth rates.
- Parties consist of up to five members. There’s also a “Guild” system for powering up your party.
Producer/Director: Masataka Matsuura
Scenario Writer: Yoshitaka Murayama
Game Designer: Kyoji Koizumi
Art Director: Masayo Asano
Composer: Masashi Hamauzu
Character Designer: Ryo Hirao
Developer: Cattle Call
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