Danke Linkey, das Event hatte ich glatt vergessen sorry ... ^^" 
 
 
 
--- EVENT --- 
Type: Map event 
Name: EV0965 
Coordinates: (0, 2) 
Number of Pages: 1 
 
-- PAGE 1 -- 
Start conditions: 
 <None> 
Sprite: <Tileset> #0 
Facing direction: Down 
Animation frame: Center 
Transparent: No 
Trigger condition: Parallel process 
Event level: Below hero 
Forbid event overlap: No 
Animation type: Non-continuous 
Movement type: Stationary 
Movement frequency: 3 
Movement speed: 3 
- SCRIPT - 
<> Key Input Processing: Var. [9988], Wait until key pressed, Keys: Decision 
<> Fork Condition: If Variable [9988] == 5 then ... 
 <> Fork Condition: If Hero is facing up then ... 
  <> Move Event: Hero, Frq 8, Pattern: Chg graphic to altermann #0 
  <> Show Battle Animation: #146, Hero 
  <> Wait: 0,2 sec. 
  <> Wait: 0,0 sec. 
  <> Wait: 0,0 sec. 
  <> Wait: 0,0 sec. 
  <> Wait: 0,0 sec. 
  <> Move Event: Hero, Frq 8, Pattern: Chg graphic to Dryll Schwert #1, Fc up 
  <> Change Variable: [9989] = 1 
  <> Wait: 0,0 sec. 
  <> 
 : Else ... 
  <> Fork Condition: If Hero is facing right then ... 
   <> Move Event: Hero, Frq 8, Pattern: Chg graphic to altermann #0 
   <> Show Battle Animation: #145, Hero 
   <> Wait: 0,2 sec. 
   <> Wait: 0,0 sec. 
   <> Wait: 0,0 sec. 
   <> Wait: 0,0 sec. 
   <> Wait: 0,0 sec. 
   <> Move Event: Hero, Frq 8, Pattern: Chg graphic to Dryll Schwert #1, Fc right 
   <> Change Variable: [9989] = 1 
   <> Wait: 0,0 sec. 
   <> 
  : Else ... 
   <> Fork Condition: If Hero is facing down then ... 
    <> Move Event: Hero, Frq 8, Pattern: Chg graphic to altermann #0 
    <> Show Battle Animation: #147, Hero 
    <> Wait: 0,2 sec. 
    <> Wait: 0,0 sec. 
    <> Wait: 0,0 sec. 
    <> Wait: 0,0 sec. 
    <> Wait: 0,0 sec. 
    <> Move Event: Hero, Frq 8, Pattern: Chg graphic to Dryll Schwert #1, Fc down 
    <> Change Variable: [9989] = 1 
    <> Wait: 0,0 sec. 
    <> 
   : Else ... 
    <> Fork Condition: If Hero is facing left then ... 
     <> Move Event: Hero, Frq 8, Pattern: Chg graphic to altermann #0 
     <> Show Battle Animation: #144, Hero 
     <> Wait: 0,2 sec. 
     <> Wait: 0,0 sec. 
     <> Wait: 0,0 sec. 
     <> Wait: 0,0 sec. 
     <> Wait: 0,0 sec. 
     <> Move Event: Hero, Frq 8, Pattern: Chg graphic to Dryll Schwert #1, Fc left 
     <> Change Variable: [9989] = 1 
     <> Wait: 0,0 sec. 
     <> 
    : End of fork 
    <> 
   : End of fork 
   <> 
  : End of fork 
  <> 
 : End of fork 
 <> 
: End of fork 
<> 
 
 
 
Und hier noch das 2. Gegner Event (das, welches ebenfalls getroffen wird, wenn auch das erste einen "Hit" errechnet) 
 
 
 
--- EVENT --- 
Type: Map event 
Name: Gegner2 
Coordinates: (18, 26) 
Number of Pages: 4 
 
-- PAGE 1 -- 
Start conditions: 
 <None> 
Sprite: enemytemple2 #2 
Facing direction: Down 
Animation frame: Center 
Transparent: No 
Trigger condition: Push key 
Event level: Same level as hero 
Forbid event overlap: No 
Animation type: Non-continuous 
Movement type: Random 
Movement frequency: 6 
Movement speed: 1 
- SCRIPT - 
<> Comment: ################################################### 
<> Comment: Diese Seite ist nicht weiter von Bedeutung. Sie gibt nur das Verhalten des  
:        Puschels wieder, wenn sich der Held nicht in seiner Nähe befindet. 
<> Comment: ################################################### 
<> 
 
-- PAGE 2 -- 
Start conditions: 
 Switch [7008] == ON 
Sprite: enemytemple2 #2 
Facing direction: Down 
Animation frame: Center 
Transparent: No 
Trigger condition: Push key 
Event level: Same level as hero 
Forbid event overlap: No 
Animation type: Non-continuous 
Movement type: Stationary 
Movement frequency: 8 
Movement speed: 3 
- SCRIPT - 
<> Comment: ################################################### 
<> Comment: Hier ist das Puschel aggressiv und rennt auf den gegner zu, um ihn zu  
:        attackieren. Aber auch hier sind keine Berechnungen. 
<> Comment: ################################################### 
<> 
 
-- PAGE 3 -- 
Start conditions: 
 Variable [9989] == 1 
Sprite: enemytemple2 #2 
Facing direction: Down 
Animation frame: Center 
Transparent: No 
Trigger condition: Parallel process 
Event level: Same level as hero 
Forbid event overlap: No 
Animation type: Non-continuous 
Movement type: Stationary 
Movement frequency: 3 
Movement speed: 3 
- SCRIPT - 
<> Fork Condition: If Switch [7003] == OFF then ... 
 <> Change Variable: [6001] = X position on map (tiles) of hero 
 <> Change Variable: [6002] = Y position on map (tiles) of hero 
 <> Change Variable: [6003] = V[6001] 
 <> Change Variable: [6004] = V[6002] 
 <> Change Variable: [7021] = X position on map (tiles) of this event 
 <> Change Variable: [7022] = Y position on map (tiles) of this event 
 <> Fork Condition: If Hero is facing right then ... 
  <> Change Variable: [6003] += 1 
  <> Fork Condition: If Variable [6003] == V[7021] then ... 
   <> Flash Event: This event, (R31, G0, B0, S31), 0,5 sec. 
   <> Move Event: This event, Frq 6, Pattern: Chg graphic to enemytemple2 #1, Lock fc, Play SE damage2 V100 T100 B50, Mv away f. hero, Unlock fc, Chg graphic to enemytemple2 #2 
   <> Wait: 0,2 sec. 
   <> Call Event: Common Event #7 
   <> Change Variable: [9985] -= V[7024] 
   <> Change Variable: [7023] -= V[9985] 
   <> Change Variable: [9989] = 0 
   <> 
  : End of fork 
  <> 
 : End of fork 
 <> Fork Condition: If Hero is facing left then ... 
  <> Change Variable: [6003] -= 1 
  <> Fork Condition: If Variable [6003] == V[7021] then ... 
   <> Flash Event: This event, (R31, G0, B0, S31), 0,5 sec. 
   <> Move Event: This event, Frq 6, Pattern: Chg graphic to enemytemple2 #1, Lock fc, Play SE damage2 V100 T100 B50, Mv away f. hero, Unlock fc, Chg graphic to enemytemple2 #2 
   <> Wait: 0,2 sec. 
   <> Call Event: Common Event #7 
   <> Change Variable: [9985] -= V[7024] 
   <> Change Variable: [7023] -= V[9985] 
   <> Change Variable: [9989] = 0 
   <> 
  : End of fork 
  <> 
 : End of fork 
 <> Fork Condition: If Hero is facing down then ... 
  <> Change Variable: [9984] += 1 
  <> Fork Condition: If Variable [9984] == V[7022] then ... 
   <> Flash Event: This event, (R31, G0, B0, S31), 0,5 sec. 
   <> Move Event: This event, Frq 6, Pattern: Chg graphic to enemytemple2 #1, Lock fc, Play SE damage2 V100 T100 B50, Mv away f. hero, Unlock fc, Chg graphic to enemytemple2 #2 
   <> Wait: 0,2 sec. 
   <> Call Event: Common Event #7 
   <> Change Variable: [9985] -= V[7024] 
   <> Change Variable: [7023] -= V[9985] 
   <> Change Variable: [9989] = 0 
   <> 
  : End of fork 
  <> 
 : End of fork 
 <> Fork Condition: If Hero is facing up then ... 
  <> Change Variable: [9984] -= 1 
  <> Fork Condition: If Variable [9984] == V[7022] then ... 
   <> Flash Event: This event, (R31, G0, B0, S31), 0,5 sec. 
   <> Move Event: This event, Frq 6, Pattern: Chg graphic to enemytemple2 #1, Lock fc, Play SE damage2 V100 T100 B50, Mv away f. hero, Unlock fc, Chg graphic to enemytemple2 #2 
   <> Wait: 0,2 sec. 
   <> Call Event: Common Event #7 
   <> Change Variable: [9985] -= V[7024] 
   <> Change Variable: [7023] -= V[9985] 
   <> Change Variable: [9989] = 0 
   <> 
  : End of fork 
  <> 
 : End of fork 
 <> 
: End of fork 
<> Wait: 0,0 sec. 
<> 
 
-- PAGE 4 -- 
Start conditions: 
 Switch [7003] == ON 
Sprite: SOMchars2 #2 
Facing direction: Down 
Animation frame: Center 
Transparent: No 
Trigger condition: Push key 
Event level: Same level as hero 
Forbid event overlap: No 
Animation type: Fixed graphic 
Movement type: Stationary 
Movement frequency: 3 
Movement speed: 4 
- SCRIPT - 
<> Show Message:  
:           Hier passiert dann was 
<>