Zitat von EasyEventExporter
- SCRIPT -
<> Change Variable: [3] = X position on map (tiles) of this event
<> Change Variable: [4] = Y position on map (tiles) of this event
<> Fork Condition: If Hero is facing up then ...
. <> Change Variable: [2] += 1
. <>
: End of fork
<> Fork Condition: If Hero is facing right then ...
. <> Change Variable: [1] -= 1
. <>
: End of fork
<> Fork Condition: If Hero is facing down then ...
. <> Change Variable: [2] -= 1
. <>
: End of fork
<> Fork Condition: If Hero is facing left then ...
. <> Change Variable: [1] += 1
. <>
: End of fork
<> Fork Condition: If Variable [1] > V[3] then ...
. <> Move Event: This event, Frq 8, Pattern: Phas. mode on, Mv right
. <>
: End of fork
<> Fork Condition: If Variable [1] < V[3] then ...
. <> Move Event: This event, Frq 8, Pattern: Phas. mode on, Mv left
. <>
: End of fork
<> Fork Condition: If Variable [2] > V[4] then ...
. <> Move Event: This event, Frq 8, Pattern: Phas. mode on, Mv down
. <>
: End of fork
<> Fork Condition: If Variable [2] < V[4] then ...
. <> Move Event: This event, Frq 8, Pattern: Phas. mode on, Mv up
. <>
: End of fork
<> Wait: 0,0 sec.
...