Also ich hab mir für meine Spiele immer eine Methode gebastelt, mit der sich eine Variable in ihre Bestandteile zerlegen lässt:

Code:
- SCRIPT -
<> Change Variable: [5] = 0
<> Change Variable: [6] = 0
<> Change Variable: [7] = 0
<> Change Variable: [8] = 0
<> Change Variable: [8] = 0
<> Change Variable: [9] = 0
<> Fork Condition: If Variable [11] >= 100000 then ...
 <> Comment: <<< Werte >= 100000 >>>
 <> Change Variable: [5] = V[11]
 <> Change Variable: [5] /= 100000
 <> Change Variable: [11] Mod= 100000
 <>
: End of fork
<> Fork Condition: If Variable [11] >= 10000 then ...
 <> Comment: <<< Werte >= 10000 >>>
 <> Change Variable: [6] = V[11]
 <> Change Variable: [6] /= 10000
 <> Change Variable: [11] Mod= 10000
 <>
: End of fork
<> Fork Condition: If Variable [11] >= 1000 then ...
 <> Comment: <<< Werte >= 1000 >>>
 <> Change Variable: [7] = V[11]
 <> Change Variable: [7] /= 1000
 <> Change Variable: [11] Mod= 1000
 <>
: End of fork
<> Fork Condition: If Variable [11] >= 100 then ...
 <> Comment: <<< Werte >= 100 >>>
 <> Change Variable: [8] = V[11]
 <> Change Variable: [8] /= 100
 <> Change Variable: [11] Mod= 100
 <>
: End of fork
<> Fork Condition: If Variable [11] >= 10 then ...
 <> Comment: <<< Werte >= 10 >>>
 <> Change Variable: [9] = V[11]
 <> Change Variable: [9] /= 10
 <> Change Variable: [11] Mod= 10
 <>
: End of fork
<> Comment: <<< Einerstelle >>>
<> Change Variable: [10] = V[11]
Variable 5-10 sind die Stellen, Variable 11 ist die Zahl, die zerlegt wird.