Well, suprise: Theres pretty much no Multiplayer Code going on

http://www.neogaf.com/forum/showthread.php?t=1263009

Zitat Zitat
For those following the other thread (the multiplayer one) will know I am also datamining and reversing the game. I wrote a tool which extracts all the data from the PC version, and can confirm many of the things in the OP. I have all the textures and models extracted, and some code.

I also started running the multiplayer side, with both packet capture (with SSL MiTM) and posted my findings on the other thread. Briefly, they're hosted on Azure, there's no UDP code, there's no data sent for live player location or 'lobbies'. There's no player meeting, basically. Full info is on the other thread.