Zitat von EasyEventExporter
- SCRIPT -
<> Change Variable: [22-26] = 0
<> Change Variable: [28-29] = 0
<> Comment: __________________________________________________
<> Comment:
<> Comment: SHIFT gedrückt?
<> Comment: __________________________________________________
<> Comment:
<> Key Input Processing: Var. [22], Keys: Shift
<> Fork Condition: If Variable [22] == 7 then ...
. <> Comment: __________________________________________________
. <> Comment:
. <> Comment: Richtungstaste gedrückt?
. <> Comment: __________________________________________________
. <> Comment:
. <> Key Input Processing: Var. [23], Keys: Down, Left, Right, Up
. <> Fork Condition: If Variable [23] > 0 then ...
. . <> Fork Condition: If Variable [23] <= 4 then ...
. . . <> Comment: Rennt der Char bereits?
. . . <> Fork Condition: If Variable [27] == 0 then ...
. . . . <> Move Event: Hero, Frq 8, Pattern: Chg graphic to Rem_new #0, Dec spd, Dec spd, Dec spd, Dec spd, Dec spd, Dec spd, Dec spd, Dec spd, Inc spd, Inc spd, Inc spd
. . . . <> Change Variable: [27] = 1
. . . . <>
. . . : End of fork
. . . <> Comment: __________________________________________________
. . . <> Comment:
. . . <> Comment: Terrain?
. . . <> Comment: __________________________________________________
. . . <> Comment:
. . . <> Change Variable: [24] = X position on map (tiles) of hero
. . . <> Change Variable: [25] = Y position on map (tiles) of hero
. . . <> Get Terrain ID: (V[24], V[25]), Store in var. [26]
. . . <> Fork Condition: If Variable [26] == 3 then ...
. . . . <> Comment: Sumpf
. . . . <> Jump To Label: 1
. . . . <>
. . . : End of fork
. . . <> Comment: __________________________________________________
. . . <> Comment:
. . . <> Comment: Stehst du?
. . . <> Comment: __________________________________________________
. . . <> Comment:
. . . <> Change Variable: [28] = X position on screen (pixels) of this event
. . . <> Change Variable: [29] = Y position on screen (pixels) of this event
. . . <> Change Variable: [28] += X position on screen (pixels) of hero
. . . <> Change Variable: [29] += Y position on screen (pixels) of hero
. . . <> Change Variable: [24] = V[28]
. . . <> Change Variable: [25] = V[29]
. . . <> Wait: 0,0 sec.
. . . <> Change Variable: [28] = X position on screen (pixels) of this event
. . . <> Change Variable: [29] = Y position on screen (pixels) of this event
. . . <> Change Variable: [28] += X position on screen (pixels) of hero
. . . <> Change Variable: [29] += Y position on screen (pixels) of hero
. . . <> Change Variable: [24] -= V[28]
. . . <> Change Variable: [25] -= V[29]
. . . <> Fork Condition: If Variable [24] == 0 then ...
. . . . <> Fork Condition: If Variable [25] == 0 then ...
. . . . . <> Comment: JA!
. . . . . <> Jump To Label: 1
. . . . . <>
. . . . : End of fork
. . . . <>
. . . : End of fork
. . . <> Comment: __________________________________________________
. . . <> Comment:
. . . <> Comment: Rennen!
. . . <> Comment: __________________________________________________
. . . <> Comment:
. . . <> Move Event: Hero, Frq 8, Pattern: Chg graphic to Rem_new #2, Dec spd, Dec spd, Dec spd, Dec spd, Dec spd, Dec spd, Dec spd, Dec spd, Inc spd, Inc spd, Inc spd
. . . <> Change Variable: [27] = 2
. . . <>
. . : Else ...
. . . <> Jump To Label: 1
. . . <>
. . : End of fork
. . <>
. : Else ...
. . <> Jump To Label: 1
. . <>
. : End of fork
. <>
: Else ...
. <> Jump To Label: 1
. <>
: End of fork
<> Jump To Label: 2
<> Label: 1
<> Comment: __________________________________________________
<> Comment:
<> Comment: Gehen
<> Comment: __________________________________________________
<> Comment:
<> Move Event: Hero, Frq 8, Pattern: Chg graphic to Rem_new #0, Dec spd, Dec spd, Dec spd, Dec spd, Dec spd, Dec spd, Dec spd, Dec spd, Inc spd, Inc spd
<> Change Variable: [27] = 0
<> Label: 2
...