Hallo Zusammen,

muss das Thema doch nochmal aufgreifen, da ich gerne noch ein paar Dinge umgeschrieben hätte (wenn möglich).
Es handelt sich um ein Screenshot-Script für mein Highscorebild.

Die Funktion das man erst nach einem Switch ein Bild machen kann wurde bereits hinzugefügt und nun bräuchte ich
zum Einen noch die Angabe einer Variablen darin (die sich nach Benutzung immer um 1 erhöht)
und wenn möglich eine andere Eingabe-Taste für die Screenshot Funktion (derzeit F5) - hätte das gerne
über die Abfrage eines bestimmten Buchstaben (P).

Könnte mir hierbei nochmals jemand helfen?
Hab` halt keinen Plan vom Scripten und hier sind ja fähige Leute unterwegs

Vorab vielen Dank!

Hier der Code:

Code:
#===============================================================================
# Screenshot Taker
# By Jet10985 (Jet)
# PNG and BMP saving code by: Zeus81
# Modified by Cornix
#===============================================================================
# This script will allow you to take screenshots of the current gamescreen
# with the push of a button
# This script has: 7 customization options.
#===============================================================================
# Overwritten Methods:
# None
#-------------------------------------------------------------------------------
# Aliased methods:
# Graphics: update
#===============================================================================
=begin
Notes:

All screenshots are saved in a folder in the game directory called "Screenshots"
and they are named sequentially, depending on how many screenshots are in
the folder already.
=end

module JetScreenshotTaker
  
  # Do you want to save the screenshot as a .bmp, or a .png?
  # .bmp is basically instant, and is 32-bit but the alpha channel is not
  # compatible with every image editing program.
  # .png is slightly slower but it is usually smaller than the .bmp
  # true is for .png, false if for .bmp
  SAVE_AS_PNG = true
  
  # Which button do you have to press to take a screenshot?
  SCREENSHOT_BUTTON = Input::F5
  
  # Which switch must be active to be able to make a screenshot?
  # If this value is negative then you can always make screenshots.
  SCREENSHOT_SWITCH = 35

  # Do you want a pop-up window to appear when a screenshot has been taken?
  # The popup window will display how many seconds it took for the screenshot
  POPUP_SCREENSHOT_WINDOW = true
  
  # Would you like a sound effect played when a screenshot is taken?
  SCREENSHOT_SE = false
  
  # What SE would you like played?
  SCREENSHOT_SE_FILE = "Decision2"
  
  # Do you want to add a "Watermark" or some other image ontop of screenshots?
  WATERMARK = false
  
  # What is the name of the watermark image name?
  # This should be in the Pictures folder
  # Watermark image starts at (0, 0) which is top left, so make the image
  # screen-sized and place the contents accordingly.
  WATERMARK_IMAGE = "Watermark"
  
end

#===============================================================================
# DON'T EDIT FURTHER UNLESS YOU KNOW WHAT TO DO.
#===============================================================================

# Bitmap export v 3.0 by Zeus81
class Bitmap
  
  RtlMoveMemory_pi = Win32API.new('kernel32', 'RtlMoveMemory', 'pii', 'i')
  RtlMoveMemory_ip = Win32API.new('kernel32', 'RtlMoveMemory', 'ipi', 'i')
  
  def address
    RtlMoveMemory_pi.call(a = "\0" * 4, __id__ * 2 + 16, 4)
    RtlMoveMemory_pi.call(a, a.unpack('L')[0] + 8, 4)
    RtlMoveMemory_pi.call(a, a.unpack('L')[0] + 16, 4)
    a.unpack('L')[0]
  end
  
  def export(filename)
    jet_file_type = JetScreenshotTaker::SAVE_AS_PNG ? ".png" : ".bmp"
    Dir.mkdir("Highscore") unless File.directory?("Highscore")
    filename = "Highscore/Highscore #{Dir.entries("Highscore").size - 1}#{jet_file_type}"
    file = File.open(filename, 'wb')
    case format=File.extname(filename)
    when '.bmp'
      data, size = String.new, width*height*4
      RtlMoveMemory_ip.call(data.__id__*2+8, [size,address].pack('L2'), 8)
      file.write(['BM',size+54,0,54,40,width,height,1,32,0,size,0,0,0,0].pack('a2L6S2L6'))
      file.write(data)
      RtlMoveMemory_ip.call(data.__id__*2+8, "\0"*8, 8)
    when '.png'
      def file.write_chunk(chunk)
        write([chunk.size-4].pack('N'))
        write(chunk)
        write([Zlib.crc32(chunk)].pack('N'))
      end
      file.write("\211PNG\r\n\32\n")
      file.write_chunk("IHDR#{[width,height,8,6,0,0,0].pack('N2C5')}")
      RtlMoveMemory_pi.call(data="\0"*(width*height*4), address, data.size)
      (width*height).times {|i| data[i<<=2,3] = data[i,3].reverse!}
      deflate, null_char, w4 = Zlib::Deflate.new(9), "\0", width*4
      (height-1).downto(0) {|i| deflate << null_char << data[i*w4,w4]}
      file.write_chunk("IDAT#{deflate.finish}")
      deflate.close
      file.write_chunk('IEND')
    when ''; print("Export format missing for '#{filename}'.")
    else     print("Export format '#{format}' not supported.")
    end
    file.close
  end
end

class << Graphics
  
  alias jet9991_update update unless $@
  def update(*args)
    jet9991_update(*args)
    if Input.trigger?(JetScreenshotTaker::SCREENSHOT_BUTTON) && (JetScreenshotTaker::SCREENSHOT_SWITCH < 0 || ($game_switches[JetScreenshotTaker::SCREENSHOT_SWITCH]))
      old_time = Time.now
      f = Graphics.snap_to_bitmap
      if JetScreenshotTaker::WATERMARK
        a = Cache.picture(JetScreenshotTaker::WATERMARK_IMAGE)
        f.blt(0, 0, a, a.rect)
      end
      f.export("Image")
      if JetScreenshotTaker::SCREENSHOT_SE
        RPG::SE.new(JetScreenshotTaker::SCREENSHOT_SE_FILE, 100, 100).play
      end
      if JetScreenshotTaker::POPUP_SCREENSHOT_WINDOW
        time = Time.now
        real_time = (time - old_time)
        elapsed_time = (real_time * 1000.0).to_i / 1000.0
        p "Screenshot taken: #{elapsed_time} seconds"
      end
    end
  end
end
.