ich habs wie in deinem skript gemacht, das event läuft irgendwo umher.
Zitat Zitat von EasyEventExporter
- SCRIPT -
<> Move Event: This event, Frq 8, Pattern: Phas. mode on
<> Set Event Location: This event -> (V[1], V[2])
<> Loop
. <> Move Event: This event, Frq 8, Pattern: Phas. mode on
. <> Change Variable: [1] = X position on map (tiles) of hero
. <> Change Variable: [2] = Y position on map (tiles) of hero
. <> Fork Condition: If Hero is facing up then ...
. . <> Change Variable: [2] += 1
. . <> Wait: 0,0 sec.
. . <>
. : End of fork
. <> Fork Condition: If Hero is facing down then ...
. . <> Change Variable: [2] -= 1
. . <> Wait: 0,0 sec.
. . <>
. : End of fork
. <> Fork Condition: If Hero is facing left then ...
. . <> Change Variable: [1] += 1
. . <> Wait: 0,0 sec.
. . <>
. : End of fork
. <> Fork Condition: If Hero is facing right then ...
. . <> Change Variable: [1] -= 1
. . <> Wait: 0,0 sec.
. . <>
. : End of fork
. <> Change Variable: [1] -= X position on map (tiles) of this event
. <> Change Variable: [2] -= Y position on map (tiles) of this event
. <> Wait: 0,0 sec.
. <> Fork Condition: If Variable [1] > 0 then ...
. . <> Move Event: This event, Frq 8, Pattern: Mv right
. . <> Wait: 0,0 sec.
. . <>
. : End of fork
. <> Fork Condition: If Variable [1] < 0 then ...
. . <> Move Event: This event, Frq 8, Pattern: Mv left
. . <> Wait: 0,0 sec.
. . <>
. : End of fork
. <> Fork Condition: If Variable [2] < 0 then ...
. . <> Move Event: This event, Frq 8, Pattern: Mv up
. . <> Wait: 0,0 sec.
. . <>
. : End of fork
. <> Fork Condition: If Variable [2] > 0 then ...
. . <> Move Event: This event, Frq 8, Pattern: Mv down
. . <> Wait: 0,0 sec.
. . <>
. : End of fork
. <> Wait: 0,0 sec.
. <>
: End of loop

Das ist mein Skript, und der funktioniert einwandfrei, ohne Probleme.

Zitat Zitat von EasyEventExporter
- SCRIPT -
<> Set Event Location: This event -> (V[1], V[2])
<> Loop
. <> Change Variable: [3] = X position on map (tiles) of event #1
. <> Change Variable: [4] = Y position on map (tiles) of event #1
. <> Change Variable: [3] -= V[1]
. <> Change Variable: [4] -= V[2]
. <> Change Variable: [18] = V[3]
. <> Change Variable: [19] = V[4]
. <> Move Event: This event, Frq 8, Pattern: Phas. mode on
. <> Fork Condition: If Variable [18] == -1 then ...
. . <> Move Event: This event, Frq 8, Pattern: <none>
. . <>
. : End of fork
. <> Fork Condition: If Variable [18] == 1 then ...
. . <> Move Event: This event, Frq 8, Pattern: <none>
. . <>
. : End of fork
. <> Fork Condition: If Variable [19] == -1 then ...
. . <> Move Event: This event, Frq 8, Pattern: <none>
. . <>
. : End of fork
. <> Fork Condition: If Variable [19] == 1 then ...
. . <> Move Event: This event, Frq 8, Pattern: <none>
. . <>
. : End of fork
. <> Fork Condition: If Variable [18] == -2 then ...
. . <> Move Event: This event, Frq 8, Pattern: Phas. mode on, Mv right
. . <>
. : End of fork
. <> Fork Condition: If Variable [19] == -2 then ...
. . <> Move Event: This event, Frq 8, Pattern: Phas. mode on, Mv down
. . <>
. : End of fork
. <> Fork Condition: If Variable [18] == 2 then ...
. . <> Move Event: This event, Frq 8, Pattern: Phas. mode on, Mv left
. . <>
. : End of fork
. <> Fork Condition: If Variable [19] == 2 then ...
. . <> Move Event: This event, Frq 8, Pattern: Phas. mode on, Mv up
. . <>
. : End of fork
. <> Fork Condition: If Variable [18] == -1 then ...
. . <> Fork Condition: If Variable [19] == 1 then ...
. . . <> Fork Condition: If Hero is facing up then ...
. . . . <> Move Event: This event, Frq 8, Pattern: Mv right
. . . . <>
. . . : End of fork
. . . <> Fork Condition: If Hero is facing right then ...
. . . . <> Move Event: This event, Frq 8, Pattern: Mv up
. . . . <>
. . . : End of fork
. . . <> Wait: 0,0 sec.
. . . <>
. . : End of fork
. . <> Wait: 0,0 sec.
. . <>
. : End of fork
. <> Fork Condition: If Variable [18] == 1 then ...
. . <> Fork Condition: If Variable [19] == -1 then ...
. . . <> Fork Condition: If Hero is facing down then ...
. . . . <> Move Event: This event, Frq 8, Pattern: Mv left
. . . . <>
. . . : End of fork
. . . <> Fork Condition: If Hero is facing left then ...
. . . . <> Move Event: This event, Frq 8, Pattern: Mv down
. . . . <>
. . . : End of fork
. . . <> Wait: 0,0 sec.
. . . <>
. . : End of fork
. . <> Wait: 0,0 sec.
. . <>
. : End of fork
. <> Fork Condition: If Variable [18] == 1 then ...
. . <> Fork Condition: If Variable [19] == 1 then ...
. . . <> Fork Condition: If Hero is facing left then ...
. . . . <> Move Event: This event, Frq 8, Pattern: Mv up
. . . . <>
. . . : End of fork
. . . <> Fork Condition: If Hero is facing up then ...
. . . . <> Move Event: This event, Frq 8, Pattern: Mv left
. . . . <>
. . . : End of fork
. . . <> Wait: 0,0 sec.
. . . <>
. . : End of fork
. . <> Wait: 0,0 sec.
. . <>
. : End of fork
. <> Fork Condition: If Variable [18] == -1 then ...
. . <> Fork Condition: If Variable [19] == -1 then ...
. . . <> Fork Condition: If Hero is facing right then ...
. . . . <> Move Event: This event, Frq 8, Pattern: Mv down
. . . . <>
. . . : End of fork
. . . <> Fork Condition: If Hero is facing down then ...
. . . . <> Move Event: This event, Frq 8, Pattern: Mv right
. . . . <>
. . . : End of fork
. . . <> Wait: 0,0 sec.
. . . <>
. . : End of fork
. . <> Wait: 0,0 sec.
. . <>
. : End of fork
. <> Wait: 0,0 sec.
. <>
: End of loop

bloß ist die frage, wie gebe ich diese Variablen dem nächsten Event (als 3. in der reihe) weiter?