In der Famitsu gabs noch ein paar neue Details, klassicher Aufbau würde ich es nicht nennen ^^

Zitat Zitat
^
- The game uses what is called a Free World System, where the world map is what you will explore the entire game on. There will be tons of locations and thousands of events and choices and they will have impact on the story and characters.

- There will not be any dungeons in the game (and I guess by extension there won't be towns to explore either) but instead all sorts of interesting things can happen on the world map. So expect the majority of the game to be text and menu drive, but the actual "exploration" in the game will be moving around on a supposedly huge world map.

- There are over 6 characters to start with, but every single character you meet in the game can be a party member. The characters in the game are supposed to undergo huge changes over the course of the story, and it is said to be similar to SaGa Frontier in that respect.

- Battles have a turn order timeline at the bottom, you can see what enemies are about to do. You can have up to 5 characters in a party, the party shares a BP pool that recovers each turn. There are 9 weapon types and any character can equip anything, but each character is obviously better or worse at certain types. There are Formations and Sparks of course.

- Kawazu says the game is about 30-60 hours long. There won't be a demo released, but they are planning playable booths at events or whatever later on (guess they weren't ready for TGS).

- Apparently characters don't vanish for good when their LP hits 0. Hmmm...
Also im Prinzip dein Traumspiel schlechthin, man verbringt das ganze Spiel auf der Worldmap!
Hm, ich denke da an sowas wie FTL, man könnte sagen da war das Prinzip ähnlich. Auf jeden Fall mal was anderes^^