Alles klar, ich habe mein Wunschergebnis erreicht. Habe - wie du sagtest - alles manuell aufgezählt. Ob besonders schön oder nicht, eine intelligente Wortabfrage wäre mir jetzt ein Stein im Weg gewesen. Hier der Code, mit dem es funktioniert: Code: class Window_Base < Window include Text_Sound_Effect #-------------------------------------------------------------------------- # alias method: process_character #-------------------------------------------------------------------------- alias textsound_process_character_normal process_character def process_character(c, text, pos) if !$game_switches[MESSAGE_SOUND_DISABLE] and !["\e","\n","\f","\s","/i"," ","\^"].include?(c) Danke noch mal!
class Window_Base < Window include Text_Sound_Effect #-------------------------------------------------------------------------- # alias method: process_character #-------------------------------------------------------------------------- alias textsound_process_character_normal process_character def process_character(c, text, pos) if !$game_switches[MESSAGE_SOUND_DISABLE] and !["\e","\n","\f","\s","/i"," ","\^"].include?(c)
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