Allgemein
News
News-Archiv
Partner
Netzwerk
Banner
Header
Media
Downloads
Impressum

The Elder Scrolls
Arena
Daggerfall
Spin-offs
Romane
Jubiläum
Reviews
Welt von TES
Lore-Bibliothek
Namens-
generator

FRPGs

Elder Scrolls Online
Allgemein
Fraktionen
Charakter
Kargstein
Technik
Tamriel-
Manuskript

Media

Skyrim
Allgemein
Lösungen
Tipps & Tricks
Steam-Kniffe
Review
Media
Plugins & Mods

Oblivion
Allgemein
Lösungen
Tipps & Tricks
Technik
Charakter
Media
Plugins & Mods
Kompendium

Morrowind
Allgemein
Lösungen
Tipps & Tricks
Media
Plugins & Mods

Foren
The Elder Scrolls Online
Hilfe & Diskussion

Skyrim
Hilfe & Diskussion
Plugins & Mods

Ältere TES-Spiele
TES-Diskussion
Oblivion-Plugins
Morrowind-Plugins

Community
Taverne zum Shalk
Adventures of Vvardenfell
Tales of Tamriel
Ergebnis 1 bis 5 von 5

Thema: Feature-Preview: Charakterentwicklung

Baum-Darstellung

Vorheriger Beitrag Vorheriger Beitrag   Nächster Beitrag Nächster Beitrag
  1. #3
    Ich wollte dafür jetzt nicht extra nen neuen Thread eröffnen, deshalb hielt ich diesen hier für einen sinnvollen Anknüpfungspunkt.

    Ich weiß nicht woher, aber eldersouls haben seit neustem die Werwolf- und Vampirfähigkeiten in ihrer Skill-Liste (unter "World") vorhanden.

    Lycantrophy:

    Werewolf Transformation (Ultimate)
    Cast Time: Instant / Self
    Cost: 1000 Ultimate
    Transform into a werewolf, causing nearby enemies to run in fear.
    Increase stamina, armor, and run speed.
    Attack damage is derived from maximum stamina.

    Morphs
    - Pack Leader: Allies nearby gain ultimate 8% faster.
    - Werewolf Berserker: Light attacks cause bleed and improve attack speed.

    Pounce (Active)
    Cast Time: Instant
    Range: 5m - 20m
    Cost: 374 Stamina
    Leap to target, dealing 138 physical damage and stunning off-balanced targets.
    Morphs
    - Brutal Pounce: Deals 138 physical damage to targets in area.
    - Feral Pounce: Adds (3/4/5/6) extra seconds to werewolf timer.

    Roar (Active)
    Cast Time: 1 Second
    Radius: 8m
    Cost: 374 Stamina
    Unleash a beastly roar; affecting up to 3 enemies within 6 meters with fear, disorient, and unbalance for 3.5? to 4.3? seconds.
    Morphs
    - Ferocious Roar: When an enemy is killed in this state his nearby allies are unbalanced and disoriented for 2.5 seconds.
    - Rousing Roar: +3 weapon power for nearby allies for each nearby target affected for 10 seconds.


    Pursuit (Passive)
    Stamina increased by (10%/20%) while in werewolf form.

    Blood Rage (Passive)
    Generate (2/5) ultimate by taking damage.
    Must be in humanoid form.
    Must have Werewolf Transformation slotted

    Devour (Passive)
    Devour humanoid corpses to earn more time in werewolf form.

    Bloodmoon (Passive)
    On a full moon, return to the werewolf ritual site and turn another player into a werewolf.
    Turned players earn the werewolf skill line.
    Cannot turn players infected with vampirism.

    Savage Strength (Passive)
    Each kill in werewolf form (up to 5) increases your Max Stamina by (3%/5%).

    Call of the Pack (Passive)
    Causes allies to stay transformed (3%/5%) longer.
    Affects up to 5 targets in a 15m radius and stacks up to 5 times.


    Vampirism:

    Bat Swarm (Ultimate)
    Cast Time: Instant
    Radius: 10m
    Cost: 275 Ultimate
    Summon a swarm of bats that surround you and deal 160 magic damage to enemies per second for 5 seconds.
    Morphs
    - Clouding Swarm: Gain invisibility and deal high AoE damage.
    - Devouring Swarm: Drain health from every target.

    Drain Essence (Active)
    Channel Time: 3 Seconds
    Range: 7m
    Cost: 247 Magicka
    Stun target for 3 seconds and deal 160 magic damage per second.
    Player recovers 150% of damage as health and stamina per second.
    Can't be applied to targets that have recently been drained or fed upon.

    Morphs
    - Invigorating Drain: Recover 2/3/4/5 ultimate per second for 3 seconds.
    - Midnight Drain: Recovery rate doubled at night.

    Mist Form (Active)
    Cast Time: 3 Seconds
    Cost: 521 Magicka
    -75% damage received from all sources.
    Invulnerable to healing magic and control effects.

    Morphs
    - Elusive Mist: +45% movement speed.
    - Poison Mist: Deal 149 poison damage every 0.5 seconds.

    Savage Feeding (Passive)
    After feeding, target is stunned and off balance for 2 seconds.

    Supernatural Recovery (Passive)
    Increases magicka and stamina recovery by 5%.

    Blood Ritual (Passive)
    Allows player to turn another player into a vampire once every 7 days by returning to the vampire ritual site.
    Turned players gain the Vampire skill line.
    Players infected with Lycanthropy cannot be turned.

    Undeath (Passive)
    Increase damage mitigation when player is below 30% health. Mitigation scales up to 50% dependent on player's health.

    Unnatural Resistance (Passive)
    Health regeneration is increased for Vampirism stages 2-4.

    Dark Stalker (Passive)
    Move faster while sneaking and enter stealth more quickly at night.


    Edit: Ganz übersehen ... Im Folgenden die Grundzustände, wenn man sich mit Lykantropie oder Vampirismus infiziert hat.

    Lycanthropy
    Receive +50% poison damage regardless of whether or not the player is transformed.
    Lycanthropy increases in rank by killing in werewolf form.


    Vampirism
    Receive +50% damage from fire sources.
    Breaks down into 4 stages of hunger depending on the last time the player has fed.

    Stage 1: 30 minutes; no additional effects.
    Stage 2: 60 minutes; -25% health regeneration, -20% mana cost for vampire skills.
    Stage 3: 90 minutes; -50% health regeneration, -40% mana cost for vampire skills.
    Stage 4: 120 minutes; -75% health regeneration, -60% mana cost for vampire skills.
    Geändert von Mordechaj (21.02.2014 um 19:54 Uhr)

Stichworte

Berechtigungen

  • Neue Themen erstellen: Nein
  • Themen beantworten: Nein
  • Anhänge hochladen: Nein
  • Beiträge bearbeiten: Nein
  •