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  1. #1
    SEHR interessanter Leak vom (vom August) von einem Square-Enix-Mitarbeiter, der über die Entwicklung und das ursprüngliche Konzept von Final Fantasy XV spricht. (← SPOILER!)

    Damals hat den keiner ernstgenommen, da 4chan, aber da das Spiel mittlerweile veröffentlicht ist und viele der genannten Informationen mit tatsächlichen Ereignissen oder vermuteten Ereignissen übereinstimmen, scheint es recht wahrscheinlich zu sein, dass da was dran ist.

    Hier die kompletten Beiträge (teils Antworten auf andere Beiträge, deshalb manchmal etwas zusammenhangslos), Key Points markiere ich mal fett. Bedeutsame Story-Spoiler habe ich entsprechend verpackt.
    Zitat Zitat
    The game had to be released before this year ended period. It was a contract thing and that was set in stone before development with the new director started. That's why the last months of working in the game were painful (and I could not imagine how July-October were for my mates).

    Sort of. Last year the game story got rewritten because fans kept asking to play as Gladiolus, Ignis and Prompto so they had to insert playable chapters for those characters into the narrative, but since we didn't have time to work on them, the decision to release them as downloads were made from the get go.

    I know that there are some game levels, scenes and options that were cut because we couldn't finish them in time. I don't know if they will be released as downloads, but I hope they will.

    I think the overall feeling towards how the game turned out is "we could have done more". The team literally ran out of time. There were such cool concepts and stuff that were left unfinished because we knew that they weren't going to make the release date. However, the team is pretty happy to have worked on the game and they didn't feel like they wasted their time. Now I'm sure they will continue to work on the game and improve it to match their vision.

    The game IS unfinished. The game was delayed because the team felt like it would get destroyed by critics if released in the state it was in July and it was a last minute decision to delay it.

    Most of the development time centered around the Lucis area. The later parts of the game were also supposed to have (smaller) areas for the characters to explore, but they weren't finished.

    One of the main characters was called Ringo a lot by some people in the team. Guess who is it?

    On the FF part. It kind of was mandatory to play the classic FF while working on this game, so I grew love for them. They are neat and I wish I had played some of them earlier.

    Some of it, yeah I'm sure they can release it later as downloads or repurpose the assets. But I fear that some levels are not going to be released since they wouldn't fit with the rewritten story.

    I have to agree that the game was too ambitious for the development time available to work on it.

    I don't think that type of material gets to leak, but who knows?

    don't know the whole story about Versus XIII but I heard teammates talk about some details and I also asked about some stuff, so if you want to know something maybe I can answer it.

    In my opinion, the only problem with the development process is that we didn't have time and sometimes we spent development time creating stuff that wasn't part of the actual game just for promotional material. I understand that it needs to be done for the PR team, tho. Overall, I think the game turned out to be okay and I'm pretty proud to have worked on it.

    I didn't get fired, my contract didn't get renewed.

    I didn't solve any problem per se, but the porting to console system process got on my nerves.

    They respect the game and I haven't heard anything bad about the game other than it disappointed the fans and that some of the design choices were very questionable.

    At the end of the game, you say? I think it was supposed to be left open for interpretation. [Spoiler des Endes!] If I recall correctly, they weren't suppose to have any death scene or anything so I assume they are alive.

    I'm at a negotiation process right now again with a former employer.

    [Spoiler (?) zu Izunias ursprünglichem Konzept] What Izunia? If you mean the Izunia from a thousand years ago, that is Noctis' ancestor.

    No but we used material (assets, concept arts, etc) to work on the game.

    Sorry for answering late dudes, the thread is moving fast.

    As I said, the focus of most of the development time ended up being the Lucis area so the later parts of the game had a lot of cut content that wasn't ready. However, as far as I know, the fact that the empire is completely in chaos once you get to it never changed.

    They are about the party members and they introduce new mechanics built around them. But work on them barely started before I left.

    In regards to the Solheim region, we never worked on it. It wasn't cut, so I guess it didn't fit the story the game was trying to tell.

    Talking about the Leviathan level, I remember the level design being a bit different last year and it had to be sort of redesigned because it didn't run well and the engine was having problems.

    I'm probably wrong about this since I'm not that familiar to plot terms and stuff from the 13 universe but I think more than one crystal existed in the game and that each crystal had a family which acted as bodyguards. Noctis was part of the Lucis family and the heroine was part of the other family. And the game had a lot to do with death so Noctis was continously using the weapons of dead family members.(← Deckt sich mit dem, was wir über Versus XIII wissen!)

    When I was told that a certain level (snowy area with Shiva statue) was going to get deleted anyway after working on it for weeks nonstop and then having to work on a bootleg version for that level.

    The team had to keep a lot of things from the past projects because the former director shared details about them. I assume Ravus was one of those things that had to be kept because details about him were previously announced.

    However, I have to say that the story had to be partly rewritten last year (after the movie had entered full production) so that's why that character might have inconsistencies between the game and film.

    I don't know about that but I would buy the game now and then buy the download content instead of waiting.

    I heard that the team had to change and delete certain scenes about her because they portrayed her in a way that would have been criticized nowadays. And like what happened with everything else, it seems like her role in the story wasn't able to get fixed before release. (← vermutlich auf Cindy + Fanserivce bezogen?)

    Good thing you ask that because I remember stories about the people in charge of the team wanting to change the designs of the main protagonists and a bunch of contractual problems surfacing or something like that. To sum up: the decision to have the characters designed this way was made a long time ago and they had to use those designs for a large part of the game.

    Actually, some members expected harshed results because there wasn't enough confidence that his vision for the game was shared by everyone. As far as I know, the game is succeeding expectations.

    Zu Luna: There were references to the heroine having been abused by other characters, some scenes would have featured Luna crying because of her health and there were also mentions of her goal in life being meeting the male protagonist's expectations/objectives, which the team considered that were going to be problematic since the game had been carrying a bad reputation because of the way they portrayed female characters.

    Altes, verworfenes Story-Konzept: The game centered about death, ghosts and hallucination/dreams. Noctis killed the female protagonist before the game started but he didn't remember. Ardyn was Noctis ancestor and he was responsible of the crystals disappearing over time (the only one left was Lucis crystal). Regis died in front of Noctis because his bodyguards betrayed him. The protagonists had to leave the capital because their nation lost the war.

    The game didn't focus on summons that much (they still existed) and instead there were actual gods which didn't appear physically. One of the gods was the main antagonist of the first FF game. Each nation was inspired by a different capital of the world. The empire was using ghosts as weapons. Ravus wanted to kill Noctis for having killed her sister. The game ended in another dimension which was supposed to be their version of the after-life.

    It's hard to remember every detail.

    As far as I know, the next game from the team is not planned to use this engine.

    \Yeah, that part of the game remained over time.

    I liked him and he's an excellent professional. He gets job done at very difficult circustamnces. The engine didn't adapt well to consoles and had limitations. I'm proud to have worked on the game but I think the company should have given it more development time. I don't know about FF16. There were a lot of designs and concepts scrapped, some of them by Ferrari, yeah.

    There wasn't any character model for that outfit so I don't know.

    There was concepts for a city that looked like old London with british bridges and architecture, I don't know about the rest.

    The artwork used for the Gralea capital in the game was taken straight out of the Versus project, so I guess it remained the same. The throne room however was different and the Emperor sat there waiting for

    The end part of the game was supposed to be bigger. I know for a fact that dark world Lestallum was finished. Old Iris was also featured in some scenes. Cindy too (and I also recall them not wanting to change the Cindy design even though it was problematic because her older design implied character development).

    There was supposed to be a small dungeon in Tenebrae which also got cut. If I recall correctly, the invasion didn't begin until the protagonists entered the city.

    I haven't heard anything about the former director, but the project needed to change directors because the company needed a mainline game to be shipped in 2016 which appealed to mainstream trends and they trusted Tabata to do it.

    If you mean why is that chapter inspired by survival horror elements, the team thought it was going to be a good change of pace that would build momentum. Seems like the level failed to deliver and annoyed players, which I understand.

    I don't know, the only DLC episodes planned when I left were playable levels for the three friends.

    I don't know, but it will happen. Give it a year or two?

    The game has had barely 3 years of actual development time.

    As far as I know, the game started as one single game, then the story got expanded more and the former director wanted to divide it into parts, but then it was condensed again as one single game by the new team.

    I don't think any of my mates read the original script. If you mean the 2015 script for FF15, then yeah, most of us know what changed in the story and world design.

    That stuff was cut but they will have to rewrite and re voice those scenes since I assume they are not entirely compatible narrative wise with what the final game showed.

    I think one of the concepts behind the multiplayer was a scoring system based on exploring dungeons or killing enemies with multiple people.

    Well, the first stop after Altissia had an (smaller) open world area and you could drive the car alone.
    There was a level leading up to when you encounter the Shiva statue.
    The dark world section of the game featured more enviroments, you encountered each party member in different locations and you could explore part of Lestallum.
    The final boss (which was another Ardyn form) got cut early this year.
    The Tenebrae invasion happened after the protagonist entered the city and you got to explore a very small section of the city and Luna's chamber.
    Scenes that featured Luna got cut because they were considered to be problematic.
    Cor got written out of the last half of the story since it made no sense for him to show up (he was Noctis companion during the small open area after Altissia).

    I don't know about this Versus XV thing but I highly doubt it's true. The only games being developed around FF15 are for mobile last time I heard, so it might be one of them, but like I said, I highly doubt it.

    I don't think they will make the world of ruin levels that were unfinished explorable unless there is more story dlc planned. I doubt they will release the Luna scenes since the response would not be good, but the deleted scenes about the empire might get released.

    Like I said, Luna was featured in more scenes but they got cut. The original Leviathan fight combined interiors and exteriors and many enemies on screen, Luna also appeared.
    Like I said earlier, the final form for Ardyn was cut early this year. I haven't heard anything from the strategy guide but it might not have updated information about the story.

    Guys, I got to go! I spent some minutes trying to answer to all of you, I might come back at a later time. I hope you had a great time with the game and those who didn't like it at least understand that people tried their best for year to deliver a good product.

    Until next time!
    Schon ziemlich schockierend. Und krass, dass das Spiel tatsächlich effektiv nur drei Jahre in Entwicklung war, und trotz massiver Änderungen des Originalkonzepts (das ja auf mehrere Teile ausgelegt war) immer noch massiv viel rausgekürzt werden musste, bis zu einem Punkt, dem man dem Spiel massiv anmerkt.

    Von einem anderen im gleichen Thema gepostet (keine Ahnung, wie glaubwürdig, aber deckt sich mit offiziellen Aussagen, dass XV die Zukunft der Serie bestimmen würde):
    Zitat Zitat
    Another anon whose mother worked for SE as a side quest writer said that they actually weren't going to make XVI unless XV did well, since XV took 10 years and a massive amount of money to make. I posted the pics way earlier today in an Ignis thread
    Geändert von Narcissu (10.12.2016 um 04:37 Uhr)


  2. #2
    Wow, das klingt ja echt heftig, wenn die Quelle zuverlässig ist, aber gemessen an dem was man letztlich sehen konnte, passen die Aussagen definitiv überein. Ein abschreckendes Beispiel der Softwareplanung.

    Ich glaube nicht dass wir in naher Zukunft ein Ankündigung von Final Fantasy 16 erwarten können und noch viel weniger glaube ich dass es sich in eine Richtung hinbewegt die einen vielleicht wieder mehr an die Sakaguchi Spiele erinnern könnte.

  3. #3
    In der Tat liest sich das imho so ziemlich alles sehr negativ.
    Auch krass, dass das game angeblich erst NACH Vorstellung des E3 Trailers 2013, in dem der Name auch geändert wurde, sich in Entwicklung befunden haben soll.

    Aber da das Projekt von Anfang an Probleme hatte, ist es umso erstaunlicher, dass mich das Spiel in 10 Std. durch die Welt schon etwas fesseln konnte und das KS auch Spaß gemacht hat.

    Hoffentlich wird es ein FFXVI geben was von Anfang bis Ende etwas durchgeplanter und konsistent in der Entwicklung ist!

  4. #4
    Es ist allerdings echt traurig zu sehen wie absolut unfertig und bruchstückhaft das Spiel ab Kapitel 10 ist. Die Story bewegt sich absolut sprunghaft, man denkt sich dauernd "hab ich da was verpasst?" und von einigen tollen Locations aus Trailern bleibt nur noch eine winzige, unfertige Map im Spiel übrig.
    Ich bin jetzt in Kapitel 13 und möchte daher noch kein endgültiges Urteil abgeben, aber zu sehen wieviel mehr ein FFXV mit noch einem Jahr Entwicklungszeit hätte werden können ist schon übel...

    Das Balancing ist auch quasi nicht existent, Magie mit Quad- oder Quintcast hat bisher noch fast alle Storybosse onehitted und ist ziemlich leicht herzustellen...

  5. #5
    Nachdem ich gestern ein bisschen Exp-Farming betrieben habe, bin ich jetzt von Lv. 85 auf Lv. 96 gesprungen @_@ Dementsprechend war der Küstenturm auch ein Spaziergang. Jetzt konzentriere ich mich auf die Schatten von Lucis-Quest und die Endgame-Waffenaufträge.

    Btw, ich hab mal zwei kurze Videos zu den Pitoss-Ruinen hochgeladen... Einmal meine 'glorreiche' Landung auf dem Weg dahin und einmal mein Hassraum (dem Video gingen 2h Try & Error voraus). :P


    Elegant, was?

    Letzteres setze ich mal als Spoiler falls jemand es selbst ohne Hilfe versuchen will:
    Geändert von BDraw (12.12.2016 um 14:52 Uhr)

  6. #6
    Zitat Zitat von BDraw Beitrag anzeigen


    Elegant, was?
    Sehr elegant, aber das ist das witzige an dem spiel, Ardyne hat es nicht geschaft, der lvl110 Jagauftrag hat es nicht geschaft oder der lvl120 schattenboss hat nicht das geschaft was diese Felzwand 3 mal in folge geschaft hat.

  7. #7
    Zitat Zitat von Fallout Beitrag anzeigen
    Sehr elegant, aber das ist das witzige an dem spiel, Ardyne hat es nicht geschaft, der lvl110 Jagauftrag hat es nicht geschaft oder der lvl120 schattenboss hat nicht das geschaft was diese Felzwand 3 mal in folge geschaft hat.
    Also das Abschätzen, wo ich landen kann, klappt eigentlich problemlos bei mir, ich bekomme es nur partout nicht hin so zu landen, dass das Auto danach kein halber Schrotthaufen ist. (Aber immerhin explodiert es nicht!!1)
    Geändert von BDraw (12.12.2016 um 17:16 Uhr)

  8. #8
    Diese Ruinen habe ich vor einiger Zeit gesehen und ich muss sagen... dass das was ich sehe wirklich für sich spricht, ich habe zwar kein Bock auf das Spiel, aber dieser Dungeon an sich sieht echt spaßig aus. Gibt es mehr von dem Zeug, auch innerhalb der Hauptstory?

  9. #9
    Leider nein. Der Dungeon ist die absolute Ausnahme - es gibt keine Encounter dort, die Kameraden können nicht mit rein, es ist wirklich reines Platform-Jump'n Run mit knackigen Geschicklichkeitsrätseln.

    Deswegen schrieb ich auch hier schon: Man sieht, dass SE sowas sehr, sehr gut kann, umso mehr schade ist es, dass das wirklich nur dort vorkommt. Die Dungeons sind zwar durchweg gut, aber ein paar Geschicklichkeitssachen oder Rätsel hätte ich sehr schön gefunden. Meist läuft man halt nur durch, orientiert sich und kämpft.

  10. #10
    Kann ich jetzt zwei Gladioluse in meiner Truppe aufnehmen?


  11. #11
    Mal eine frage zur allgemeinen story allso vorsicht spoiler


    Geändert von Fallout (13.12.2016 um 06:28 Uhr)

  12. #12
    Habe gestern das berühmt berüchtigte Chapter 13 durchgespielt. Naja, also nach allem was ich schon so gelesen habe, hatte ich schlimmeres erwartet. Klar, es war viel zu lang. Aber stellenweise war die Atmosphäre gut und ich fand auch das Storytelling garnicht so schlecht. Es erschließt sich viel, wenn man auf die Umgebung achtet. Anfang und Ende des Kapitels haben mir jedenfalls gut gefallen, nur den Mittelteil kann man ruhig um einiges kürzen.

    PS: Ich finde es immer noch extrem merkwürdiges Storytelling das die erste Szene im Spiel

  13. #13
    Zitat Zitat von Rush Beitrag anzeigen
    Habe gestern das berühmt berüchtigte Chapter 13 durchgespielt. Naja, also nach allem was ich schon so gelesen habe, hatte ich schlimmeres erwartet. Klar, es war viel zu lang. Aber stellenweise war die Atmosphäre gut und ich fand auch das Storytelling garnicht so schlecht. Es erschließt sich viel, wenn man auf die Umgebung achtet. Anfang und Ende des Kapitels haben mir jedenfalls gut gefallen, nur den Mittelteil kann man ruhig um einiges kürzen.

    PS: Ich finde es immer noch extrem merkwürdiges Storytelling das die erste Szene im Spiel
    Leider wurde das ja nicht nur anhand des 1 stündigen "Gold Master" Materials gespoilert sondern auch von Tabata in einigen Interviews erwähnt.
    Wäre wirklich cool gewesen, das bis zu letzt Geheim zu halten.

    Kommt man eigentlich Storybedingt nach Solheim und Accordo, die ja ebenfalls mal einen Kristall hatten?

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