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I think I might have been able to stomach some of the lousier comedy moments a bit more if Deadpool played better. Unfortunately, this game is all over the place. Unsurprisingly, Deadpool's primary mechanic involves wanton murder--he is an assassin, after all. You'll start out with his trusty swords and a pair of pistols, and over time you'll be able to upgrade those weapons, as well as add more stuff (shotguns, sais, giant hammers, and so on). Yet while there is some variety to the weaponry you're given, the core fighting mechanics are hopelessly dull. Most battles are just protracted arena fights, with scads of enemies blindly running at you in place of any kind of thoughtful challenge.

There's nothing inherently wrong with the occasional brainless kill-'em-up, but Deadpool's clunky controls do it no favors. Basic combat is fine, if a bit unwieldy when trying to fight off groups of larger, more attack-heavy enemies. The camera tends to box you in if you're anywhere other than the most open space the game is capable of giving you, meaning you'll find yourself trying to dodge and teleport around just in the hopes of staying out of a bad guy's way, usually only to find yourself getting blasted from another enemy somewhere entirely off-screen. The platforming sequences are markedly worse, marred by a woefully imprecise jump that results in a lot of missed ledges, and the occasional bout of getting stuck in the scenery.

That last bit happened to me a couple of times, and each time I had to reset to the last checkpoint. That's not even the most obvious technical issue the game suffers from, either. Certain boss fights refused to trigger; various enemies would often stand perfectly still, frozen in some half-animated pose while I pumped bullets into them sans resistance; at least two cutscenes simply cut off part of the way through without any button pressing on my part; and dialogue has a terrible tendency to cut itself off. That last part is especially bad during gameplay, where story dialogue and in-action one-liners will essentially overlap and obliterate whatever element of comic timing there may have been.

Combine those problems with the game's generally chuggy, unattractive visuals, generic-as-hell soundtrack, painfully obnoxious late-game difficulty spike, and breezily short campaign (I beat most of it in a single afternoon), and you've got yourself a game that really doesn't offer much to anyone, outside of the most dedicated fans of the Merc with the Mouth. While I can usually get behind forgiving some problems in the face of quality fan service, Deadpool's fan service is highly specific to those who want the character taken to the most hyperactive extremes imaginable. Maybe that particular subset of fans will be able to look past the game's issues more easily, but anyone else will likely find Deadpool intensely grating and largely frustrating in equal measure.
Not sure if want.