Der Gameboy kann 4 Channels. 2 Square, 1 Welle und 1 Noise Channel.
Zitat Zitat
Each one of the four channels is different in it's own way: Channel 1 is a Square wave channel with volume envelope and frequency sweep functions. Channel 2 is a Square wave channel with volume envelope functions only. Channel 3 is a programmable wave channel with 32 4-bit programmable samples, played in sequence. Channel 4 is a 'white noise' channel with volume envelope functions. Channels 1-3 can produce frequencies of 64hz-131072hz Channel 4 can produce bit-frequencies of 2hz-1048576hz.
(Quelle)
Hab natürlich darauf geachtet dass die Musik ebenfalls nur 4 Channels (1 Percussion = Noise, wie man in Different Road hört)
Icyforest ist wirklich ein bisschen zu hoch^^"

Aber ich denke mal dass man das weitestgehend so lassen kann. Ich kann halt keinen GB Soundchip emulieren