Gestern ist mir ein Artikel vor die Augen gekommen der mir tatsächlich einen positiven Eindruck von Razor's Edge hinterlassen hatte. Team Ninja scheint es wohl vollbracht zu haben Ninja Gaiden 3 mit der Wii U-exklusiven Razor's Edge Fassung spielbar zu machen.
Ich werde hier die Stichpunkte aus dem Artikel zitieren, empfehle aber dennoch den vollständigen Artikel zu lesen:
Perhaps the most significant change of all is the fact that Ryu is actually responsive in Razor’s Edge. Ryu’s recovery has been shortened greatly, so players can easily cancel into a dodge or block as the situation demands.
Enemies have been improved. They are more aggressive, and some have access to new moves. The basic terrorist grunts and alchemists are the most obvious examples.
Combat has been redesigned to have a more technical feel. Enemies have more stagger animations (including wall damage/stuns). Both playable characters now have a universal grab (the Guillotine throw).
Charge attacks are extremely fast. Ninja Gaiden 3 introduced a charge mechanic, whereby holding down the heavy attack resulted in a powerful combo extension. The length of time needed to charge this attack has been reduced dramatically.
There are six weapons available to Ryu in Razor’s Edge right from the get-go. Ryu now has access to the claws, scythe, dual katanas, staff, and an as-of-yet unrevealed weapon, on top of the standard katana.
Karma has been redesigned to function as both the point/ranking system, as well as currency.
Collectible items have been reintroduced. The Golden Scarabs from the original Ninja Gaiden, and Crystal Skulls from Ninja Gaiden 2 are strewn about each stage, and can be collected for an instant Karma bonus.
Players can use this Karma currency to purchase upgrades for weapons and magic (Ninpo) as well as unique combat abilities and even in-game costumes.
The new “Cicada Surge” teleportation ability has been polished greatly since its reveal back during E3. It is an incredibly handy way to get out of overwhelming situations.
A new ability, called “Four Rings” has been introduced. It is a 360º shuriken attack that stuns enemies surrounding Ryu, and can be tacked on to combos on-the-fly, much like ordinary shuriken attacks.
Ultimate Techniques can be used even when Ryu/Ayane’s weapons aren’t glowing red, simply by holding down and charging a heavy attack (much like in Ninja Gaiden 2). Ultimate Techniques have two charge levels once again.
Ninpo is still earned through combat. However, you can keep your Ninpo charge between encounters now, allowing you to cast magic or save it as you see fit.
Bosses have life gauges now. You can see their health on the bottom of the screen.
Passend dazu hat der Autor ein off-screen Video bereitgestellt in dem einige der Gameplay-Änderungen gezeigt werden:
Negative Punkte stellen die Erwähnung von instabilen 60 Bilder pro Sekunde dar, die zwar weit weniger Schlimm sind als noch in NG3 aber immer noch vorhanden sind. Ein Punkt der bis zur Veröffentlichung hoffentlich verschwunden oder zumindest minimiert wird. Und nicht zu vergessen das da immer noch das beschissene Kunai-Klettern aus NG3 ist.
Da das Kern-Gameplay aber weitgehend wiederhersgestellt wurde und Razor's Edge keine unspielbare Peinlichkeit wie seinerzeit NG3 darstellt habe es mir erlaubt die entsprechenden Posts aus dem ursprünglichen Thread in ein eigenes Thema zu verschieben.