--- EVENT ---
Type: Common event
Name: Ausrüstung ändern
Number of Pages: 1
-- PAGE 1 --
Start conditions:
Trigger condition: Parallel process
- SCRIPT -
<> Key Input Processing: Var. [1], Keys: Number keys
<> Comment: SPEICHERT DIE AUSRÜSTUNG
<> Fork Condition: If Variable [20] == 0 then ...
. <> Change Variable: [2] = Weapon ID of hero #1
. <> Change Variable: [3] = Shield ID of hero #1
. <> Change Variable: [4] = Helmet ID of hero #1
. <> Change Variable: [5] = Armor ID of hero #1
. <> Change Variable: [6] = Accessory ID of hero #1
. <>
: Else ...
. <>
: End of fork
<> Fork Condition: If Variable [20] == 1 then ...
. <> Change Variable: [8] = Weapon ID of hero #1
. <> Change Variable: [9] = Shield ID of hero #1
. <> Change Variable: [10] = Helmet ID of hero #1
. <> Change Variable: [11] = Armor ID of hero #1
. <> Change Variable: [12] = Accessory ID of hero #1
. <>
: Else ...
. <>
: End of fork
<> Fork Condition: If Variable [20] == 2 then ...
. <> Change Variable: [14] = Weapon ID of hero #1
. <> Change Variable: [15] = Shield ID of hero #1
. <> Change Variable: [16] = Helmet ID of hero #1
. <> Change Variable: [17] = Armor ID of hero #1
. <> Change Variable: [18] = Accessory ID of hero #1
. <>
: Else ...
. <>
: End of fork
<> Comment: VERÄNDERT DIE AUSRÜSTUNG
<> Fork Condition: If Variable [1] == 11 then ...
. <> Change Equipment: Hero #1, Remove all equipment
. <> Change Hero Title: Hero #1 -> Rüstung 1
. <> Fork Condition: If Variable [2] > 0 then ...
. . <> Change Equipment: Hero #1, Equip item V[2]
. . <>
. : End of fork
. <> Fork Condition: If Variable [3] > 0 then ...
. . <> Change Equipment: Hero #1, Equip item V[3]
. . <>
. : End of fork
. <> Fork Condition: If Variable [4] > 0 then ...
. . <> Change Equipment: Hero #1, Equip item V[4]
. . <>
. : End of fork
. <> Fork Condition: If Variable [5] > 0 then ...
. . <> Change Equipment: Hero #1, Equip item V[5]
. . <>
. : End of fork
. <> Fork Condition: If Variable [6] > 0 then ...
. . <> Change Equipment: Hero #1, Equip item V[6]
. . <>
. : End of fork
. <> Change Variable: [20] = 0
. <> Change Variable: [1] = 0
. <>
: Else ...
. <>
: End of fork
<> Fork Condition: If Variable [1] == 12 then ...
. <> Change Equipment: Hero #1, Remove all equipment
. <> Change Hero Title: Hero #1 -> Rüstung 2
. <> Fork Condition: If Variable [8] > 0 then ...
. . <> Change Equipment: Hero #1, Equip item V[8]
. . <>
. : End of fork
. <> Fork Condition: If Variable [9] > 0 then ...
. . <> Change Equipment: Hero #1, Equip item V[9]
. . <>
. : End of fork
. <> Fork Condition: If Variable [10] > 0 then ...
. . <> Change Equipment: Hero #1, Equip item V[10]
. . <>
. : End of fork
. <> Fork Condition: If Variable [11] > 0 then ...
. . <> Change Equipment: Hero #1, Equip item V[11]
. . <>
. : End of fork
. <> Fork Condition: If Variable [12] > 0 then ...
. . <> Change Equipment: Hero #1, Equip item V[12]
. . <>
. : End of fork
. <> Change Variable: [20] = 1
. <> Change Variable: [1] = 0
. <>
: Else ...
. <>
: End of fork
<> Fork Condition: If Variable [1] == 13 then ...
. <> Change Equipment: Hero #1, Remove all equipment
. <> Change Hero Title: Hero #1 -> Rüstung 3
. <> Fork Condition: If Variable [14] > 0 then ...
. . <> Change Equipment: Hero #1, Equip item V[14]
. . <>
. : End of fork
. <> Fork Condition: If Variable [15] > 0 then ...
. . <> Change Equipment: Hero #1, Equip item V[15]
. . <>
. : End of fork
. <> Fork Condition: If Variable [16] > 0 then ...
. . <> Change Equipment: Hero #1, Equip item V[16]
. . <>
. : End of fork
. <> Fork Condition: If Variable [17] > 0 then ...
. . <> Change Equipment: Hero #1, Equip item V[17]
. . <>
. : End of fork
. <> Fork Condition: If Variable [18] > 0 then ...
. . <> Change Equipment: Hero #1, Equip item V[18]
. . <>
. : End of fork
. <> Change Variable: [20] = 2
. <> Change Variable: [1] = 0
. <>
: Else ...
. <>
: End of fork
<> Wait: 0,0 sec.
<>
...