Ein paar seeehr interessante Sachen aus einer Fragerunde mit Weisman. Hab keinen Bock, die Fragen dazuzuschreiben, sollten sich eigentlich selbst klären.

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We think that the conversations are one of the key pillars of the game. We want the game to be about story, and in an RPG story is told via a combination of action and dialog with the majority of the depth coming from the dialog. I have been focusing all my efforts exclusively on the design of this critical aspect over the last several weeks and I am very excited about where we are headed, including the ability for quests to be solved only through leg work and conversations.
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We really don't want it to be a single character game, and our goal is to let players combine races and skills in order to make any kind of character that they want, but it's till early days and we don't yet know some of the ugly realities that might limit this later in development.
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Human, Elf, Ork, Troll and Dwarf.
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Since the current tablets are already more powerful than the home PC's of the 1990s I don't believe the limitation is not a hardware one but rather one of realizing that there is a "hardcore" game audience on the devices and that they will pay enough to create games of appropriate depth.
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1) In the initial version of the game we will not be able to do a full blown version of Matrix running that would do it justice, so Deckers will be hacking the security and control systems on runs to make facilities dance at their finger tips, but to do so they will have to penetrate the facility with the rest of the team. 2) We are not sure about player character "housing" yet but it is something we are exploring. 3) A great deal of the game is non-combat. The leg work, character interaction and conversations are where the real meat of the story and thus the game are. 4) Our art team is working on nailing down the art style as we speak - we hope to be able to show you all the style direction in the upcoming weeks.
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The street samurai's view is the "physical" world but overlayed with a HUD that displays weapons and tactical information, kind of like a fighter pilots HUD does for air combat. As the player clicks to other characters there are graphical elements that change to present that characters "world view", but mostly it is overlays of information (glowing auras, laylines, etc) and some cool visual effects rather than a completely new view. We are expanding the Moai client code base for our graphical engine
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We intend to make one core game that is playable on PC, Mac, iPad, Android tablets and Linux. If we can, we'd love for you to be able to stop playing on your PC, pick up your mobile device and keep playing from that point. If we can. . .
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With the caveat that it is still early days, let me try to answer your questions about the mission editor. 1) Dialog - yes the GM can create their own dialog for their missions 2) Yes the GM will set the solution or solutions for their missions 3) It is our plan that GMs can create missions and make them available to their friends or to the entire community. We hope to have community rating and comments on GM created missions. 4) The editor will not allow actual MODDING in that the GMs cannot change or add new graphic elements or game code, but they will be able to affect how NPCs behave via the mission editor.
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We are mostly looking to the 2nd and 3rd editions of the P&P game for our inspiration and time setting.
Well its funny with all the good guesses I made about the future 23 years ago I totally missed the wireless revolution Our current thought is that we will hit a middle ground between the "retro" future of the original version and a more up to date version of the world.
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We want to make sure that SRR is not just for those that grew up with SR, and thus will it will have all the depth of SR lore that we can shove into it, we are working really hard to make sure that it is a great entry into the world of Shadowrun that does not make the first time player feel overwhelmed.
Klingt verdammt gut alles. Mal sehen, wo es landet.

Interessant am Rande:
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I was a dyslexic child and cold not read well. As a teenager I encountered D&D and it totally blew me away. Here was a game that inspired the imagination and thrived on socialization. It caused me to learn to read those damn confusing rules and all of Lord of the Rings as well. Totally changed my life.