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Hello Domyssj,

I think you focus your work on the fighting scenes and I want to say once more that this is a great work by you.
Unfortunately I have to say that random fights and your battle system can be exhausting if it appears to often.
The monky catching mini game was a good contrast to that.

I am now at the part where you have to survive in the wilderness with Son-Gohan.
If I got the concept you have to search for food and kill enemies until Piccolo arrives.

At this time you could build in another mini game instead of fighting random fights:
son-gohan have to escape from the tiger and the dinosaur in a side view jumpevent.
If you take damage from hitting into blockades or getting bitten from the tiger/dinosaur you can refill you energy with food.

just a suggestion

P.S.
I'm looking foward to your next demo!
I already thought about it.

I'm changing many things especially on the BS, as you can see in the latest videos, with many different techniques, combo and tag attacks, a better balance with damages, special card, more and different quick time events etc.

I trying to make a very various BS, so each fight have to be different from the others.

After that i will focus on other types of gameplay and minigames.

I hope to make a new demo for June with the full Namek saga.