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Thema: DragonBall - Ultimate ShowDown - RPG/Fighthing Game - RM 2003

Hybrid-Darstellung

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  1. #1
    sound pretty nice. Release date is June, i see?

  2. #2
    I hope to make a release for a new demo with the full namek saga in June.

  3. #3
    The technique is very impressive. Especially that no errors occure.
    The battle graphics are very nice looking, but in the story mode there are some ugly looking mapping parts.
    The idea of pressing specific buttons is a good one, but get's boring after a while. Try to shorten the fights a little bit.
    If I am complaining about parts that you've changed already, don't listen to me. I haven't played every feature of the game.

    I am playing the story mode right now. I finished the minigame where you have to catch the monkey.
    The problem is, that the game often laggs. That makes it hard to catch the ape.

    One tip I got for you:
    You should make more out of the snail-trail. Build in some jumping- or dodge events (like the balls ins the desert dungeon in Zelda - A Link to the Past).
    The random fights are no good idea in my opinion. You better should set the enemies as bosses at the end of the trail.

  4. #4
    Thank you for the suggestion. I've already changed the BS as you can see in the latest videos, with more different quicktime events, special cards and a new balance of the damages.

    I know i've to improve the mapping and the snake-way, i'm working on it.

  5. #5
    Hello Domyssj,

    I think you focus your work on the fighting scenes and I want to say once more that this is a great work by you.
    Unfortunately I have to say that random fights and your battle system can be exhausting if it appears to often.
    The monky catching mini game was a good contrast to that.

    I am now at the part where you have to survive in the wilderness with Son-Gohan.
    If I got the concept you have to search for food and kill enemies until Piccolo arrives.

    At this time you could build in another mini game instead of fighting random fights:
    son-gohan have to escape from the tiger and the dinosaur in a side view jumpevent.
    If you take damage from hitting into blockades or getting bitten from the tiger/dinosaur you can refill you energy with food.

    just a suggestion

    P.S.
    I'm looking foward to your next demo!
    Miniaturansichten angehängter Grafiken Miniaturansichten angehängter Grafiken dbz.jpg  

  6. #6
    This is very impressive, the screenshots and videos.
    I really hope that you don't disappoint us, who like your presentation,
    so keep up the great work!

  7. #7
    Zitat Zitat von behemyr Beitrag anzeigen
    Hello Domyssj,

    I think you focus your work on the fighting scenes and I want to say once more that this is a great work by you.
    Unfortunately I have to say that random fights and your battle system can be exhausting if it appears to often.
    The monky catching mini game was a good contrast to that.

    I am now at the part where you have to survive in the wilderness with Son-Gohan.
    If I got the concept you have to search for food and kill enemies until Piccolo arrives.

    At this time you could build in another mini game instead of fighting random fights:
    son-gohan have to escape from the tiger and the dinosaur in a side view jumpevent.
    If you take damage from hitting into blockades or getting bitten from the tiger/dinosaur you can refill you energy with food.

    just a suggestion

    P.S.
    I'm looking foward to your next demo!
    I already thought about it.

    I'm changing many things especially on the BS, as you can see in the latest videos, with many different techniques, combo and tag attacks, a better balance with damages, special card, more and different quick time events etc.

    I trying to make a very various BS, so each fight have to be different from the others.

    After that i will focus on other types of gameplay and minigames.

    I hope to make a new demo for June with the full Namek saga.

  8. #8

  9. #9
    This really looks like it's has some variety in it.
    I don't fully get how the cardsystem works, but I think this is a really interesting feature.
    Did you cut out that you have to press specific buttons like A, D, C, etc or will you implement it in the tag modus as well?

  10. #10
    Zitat Zitat von behemyr Beitrag anzeigen
    This really looks like it's has some variety in it.
    I don't fully get how the cardsystem works, but I think this is a really interesting feature.
    Did you cut out that you have to press specific buttons like A, D, C, etc or will you implement it in the tag modus as well?
    Pressing the buttons means enforcing the moves, but the tag moves don't need that.

  11. #11
    DragonBall Ultimate Showdown
    Battle System Demo V 2.0

    This is the Demo of the Complete Battle System.

    Download Link :http://www.mediafire.com/download.php?06k9j6b6sxw9sly

    All the battle cards are unlocked, and you can manage your deck in the menù.

    This is still a beta version, so maybe there are still some bugs and something isn't translated yet.

    I hope you like it, let me know for anything.

    There is a .txt file Tutorial in the archive.

    Check the Facebook Page and the Youtube Channel for all updates.

    http://www.facebook.com/pages/Dragon...79666745457422

    http://www.youtube.com/user/domyssj?feature=mhee

    http://www.youtube.com/watch?v=oVvnS...ature=youtu.be

    BS preview.

    Geändert von Domyssj (21.04.2012 um 18:59 Uhr)

  12. #12

  13. #13
    New Video :

    Oozaru Fight Minigame!

    [youtube]http://www.youtube.com/watch?v=FXE51yLI9Wk[/youtube]

  14. #14

    Users Awaiting Email Confirmation

    I'm not a Dragonball Z fan but this is very impressive. Behind the technique determines a lot of work and the graphics and animations are very detailed and fluid. Perfect.

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