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Thema: Steampowered #2 - "Insert Pun here"

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  1. #11
    http://www.pcgamer.com/previews/255-...me-of-passion/

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    "We won’t be able to make everybody happy,” says Daniel Windfeld Schmidt. He’s the lead level designer on Eidos Montreal’s Thief relaunch, and he’s right. I recently played the first-person stealth game, and some people aren’t going to be happy.

    This Thief game has third- person climbing sections. It makes minor use of quick time events. It has ‘Focus mode’, which gifts master thief Garrett with limited time-slowing combat abilities. It has context-sensitive controls that mean you can only jump when the game says you can jump.
    Zitat Zitat
    This Thief game has third- person climbing sections. It makes minor use of quick time events. It has ‘Focus mode’, which gifts master thief Garrett with limited time-slowing combat abilities. It has context-sensitive controls that mean you can only jump when the game says you can jump.
    Zitat Zitat
    It has context-sensitive controls that mean you can only jump when the game says you can jump.
    Zitat Zitat
    that mean you can only jump when the game says you can jump.


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    I look to a nearby edge, and a prompt appears telling me I can jump across. Jumping is now a context- sensitive action. “Jumping, bouncing up and down, kind of broke the immersion,” says Schmidt. “We didn’t want you to be the master thief and you just tend to fall off stuff all the time.”


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    “Any Thief fan with any self-respect will be aware of the surface type. But technically, if you just crouch most of the time, you won’t have to.”


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    The mansion is large, with multiple methods to enter and paths through the building, and plenty of tools and freedom, but the moments where the pacing shifts aim to make you feel powerful by forcing you through a single viable path.



    I'm sorry for all the Gifs but..... no words.

    Thief is dead.



    Zitat Zitat
    "We won’t be able to make everybody happy,”

    Geändert von Waku (10.08.2013 um 21:31 Uhr)

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