Hier sind alle Perks aufgelistet, sie wurden in jeweils drei Konstellationen, also Krieger, Magier und Dieb, unterteilt:
Krieger
The Warrior - Archery
Bows do 25% more damage
Zoom in
Zoom in slows time
10% Crit Chance
Move faster with drawn bow
Recover twice as many arrows from dead bodies
Chance for paralyze
Draw bow 30% faster
The Warrior - Block
Quick Reflexes
Elemental Protection
Deflect Arrows
Shield Charge
Deadly Bash
Shield Wall
Power Bash
Bash Disarm
The Warrior - Heavy Armor
Increase armor rating by 20% (5 ranks)
Unarmed attacks with heavy armor gauntlets—damage increased by gauntlets' armor rating
Half fall damage if all in heavy armor
Additional 25% armor if in matching set
25% armor bonus if all in heavy armor (not matching)
50% less stagger if all in heavy armor
10% damage reflected back to enemy if all in heavy armor
Heavy armor weighs nothing and doesn't slow you down
The Warrior - One Handed
Hack and Slash
One Handed Prowess
One-Handed Tactics
Bone Breaker
The Warrior - Two Handed
2H weapons do 20% more damage (5 ranks)
Attacks with warhammers ignore 25% armor
Attacks with battleaxes do extra bleeding damage
Attacks with greatswords do extra critical damage
Power attacks cost 25% less stamina
Standing power attacks do 25% bonus damage, chance to decapitate
Sprinting power attacks do double (critical) damage
Sideways power attacks hit all targets
Backward power attacks have 25% chance of paralysis
The Warrior - Smithing
Steel Smithing
Arcane Blacksmith
Dwarven Smithing
Elven Smithing
Orcish Smithing
Advanced Armors
Glass Smithing
Daedric Smithing
Ebony Smithing
Dragon Smithing
Magier
The Mage - Alteration
50% Magicka Cost (5 Ranks)
Dual casting overcharges for more powerful spell
Absorb 30% Magicka that hits you
Alteration spells have greater duration (Ranked)
The Mage - Conjuration
50% Magicka Cost (5 Ranks)
Dual casting overcharges for more powerful spell
Bound weapons do more damage
Bound weapons cast Soul Trap on target
Bound weapons banish certain creatures
Reanimate dead with 100 more HP
Summon 2 Atronachs or reanimated zombies
Summon Atronachs at twice the distance
Summoned Atronachs are twice as strong
The Mage - Destruction
50% Magicka Cost (5 Ranks)
Dual casting overcharges for more powerful spell
Shock damage has chance to disintegrate targets if health is low
Frost damage has chance to paralyze targets if health is low
Fire damage has chance to make targets flee if health is low
Place runs 5x further away
Fire spells cause more damage (Ranked)
Shock Spells cause more damage (Ranked)
Frost spells cause more damage (Ranked)
The Mage - Illusion
50% Magicka Cost (5 Ranks)
Dual casting overcharges for more powerful spell
Spells work on higher level animals
Spells work on higher level people
All spellcasting (from any school) is done silently
Spells work on undead, daedra and automatons
Fear spells work on higher level enemies
Kindred Mage
The Mage - Restoration
50% Magicka Cost (5 Ranks)
Dual casting overcharges for more powerful spell
Healing spells 50% more effective
Spells more effective against undead
Magicka regenerates 25% faster
Once per day autocast 250PH restoration when health drops low
Healing spells also restore stamina
The Mage - Enchanting
Enchantments 20% stronger (Ranked)
Enchanted armor 25% stronger
Soul gems provide extra magicka for recharging
Death blows to creatures but not people trap souls
Health, Magicka and Stamina Enchants are stronger
Extra effect on already enchanted weapon can be applied
Shock enchants 25% stronger
Fire enchants 25% stronger
Frost enchants 25% stronger
Dieb
The Thief - Alchemy
Potions 20% stronger (5 ranks)
Potions for restoring Health, Magicka or Stamina are 25% more powerful
Poisons are 25% more effective
Poisons last for twice as many hits
Two ingredients are gathered from plants
50% resistance to all poisons
All negative effects removed from potions, and positive effects removed from poisons
2 effects of an ingredient are revealed when testing it for the first time instead of 1
The Thief - Light Armor
(Detail pending)
The Thief - Lockpicking
Wax Key - Enables you to make a copy of a key for a lock you just picked
(Further detail pending)
The Thief - Pickpocket
Light Fingers - Reduces the influence weight and value of items on your chance of successfully pickpocketing an item (5 ranks)
Night Thief - Pickpocketing unconscious/sleeping NPC works almost every time
Poisoned - Silently place poison in other peoples' pockets to harm or kill
Cutpurse - Pickpocketing gold is 50% easier
Extra pockets - Carrying capacity is increased by 100
Keymaster - Pickpocketing keys almost always works
Misdirections - You can pickpocket equipped weapons
Perfect Touch - you can pickpocket equipped items
The Thief - Sneak
20% harder to detect (5 ranks)
Sneak attacks do 6x damage with 1H weapons
Sneak attacks do 3x damage with bows
Sneak attacks do 15x damage with daggers
Noise from armor reduced by 50%
No longer activate pressure plates
Sprinting while sneaking performs silent forward roll
Running does not affect detection stance
Crouching can make hostile enemies lose sight of you and search for new target
Vanish - Forces your attacker to focus their attacks on another while entering combat in sneak mode
The Thief - Speech
Buying and selling price 10% better (5 ranks)
10% price from the opposite sex
Invest in shops and increase available gold permanently
Master Trader - all shops have 1000 more gold to spend
Buy and sell from any merchant regardless of what they normally sell
Intimidation attempts are twice as successful
Persuasion attempts are twice as successful
Bribe—forces guards to ignore your bounty