So you like to avoid the possibility of having weird combinations and tactics that are vastly superior to the way it is intended to be played. What i'd like to know is how it is intended to be played. May you describe that step by step as an example for a few turns like...

  • Player commands X to do Y. Using 2 AP, 3 AP left. Unit Z takes 34 damage.


Next thing is: the central point of gameplay is that there is at least one core mechanic that the player can master. The thing the player gets better at while proceeding in the game, what he "learns" doing. What do you want the player do think and optimize?