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Help with battle system.
Sorry, I don't know any German, but I really needed help. The person designing the battles for me just vanished and now I have to take it on myself to get this done. To be honest, I didn't really like his original battle system because it was too complicated.
This is his original design for reference:
URL: https://docs.google.com/document/d/1...Ao/edit?hl=en#
The game is a Hetalia fangame for territories and it is re-enacting the French-Indian War and the American Revolution in its own weird way.
My problem with the original design: It's too complicated. I wanted something very simple, quick-paced but fun. I had the ideas of classes up, and it plays very, very similarly to Final Fantasy 4 Heroes of Light: http://www.joystiq.com/2010/09/23/fi...-explained-in/
There are abilities you can equip with each classes and these abilities take up AP. In battle, you have your basic weapon and your individual musket which can be leveled up for money at a weapons store [like Suikoden 2's weapon]. Muskets can be used in battle for high damage, but it takes a few turns to reload a musket.
There are terrain effects - these are all historically based on the battle field.
In the past, the idea was there were three columns you would place your troops in, and then you would face off against the enemy lines.

This would be called a [CONFLICT] where there is a goal you must satisfy. Sometimes to just wipe out all the enemies, sometimes just to survive X turns. They would be historically based. If it was a loss for the ally side, you would just have to survive X turns.
You would have a lot of troops that you can recruit for money and there would be the classes you could assign for them. I was thinking I may have to simplify this into one column where you line up characters in units of three in a row and face off against the other.
There would be "skirmishes" [regular battle] between the front row. The front row would continue until they die and the next row would be up. EXP would be disperse throughout the entire "army" to make it fair.
This is a mock up of what it looks like - but I've changed the gui since then. Also I know the flag is wrong. I fixed that, too. X_X But just an idea.

UPDATE:
New Outline for battles: http://pastebin.com/qNnfvGt2
Geändert von YummyDrumsticks (21.02.2011 um 01:21 Uhr)
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