For years, I've lived a double life.
In the day, I do my job
I ride the bus, roll up my sleeves with the hoi polloi.
But at night, I live a life of exhilaration,
of missed heartbeats and adrenalin.
And, if the truth be known, a life of dubious virtue.
I won't deny it I've been engaged in violence, even indulged in it.
I've maimed and killed adversaries and not merely in self-defence.
I've exhibited disregard for life, limb and property,
and savoured every moment.
You may not think it, to look at me,
but I have commanded armies and conquered worlds.
And though in achieving these things I've set morality aside,
I have no regrets.
For though I've led a double life, at least I can say:
I've lived.
Und es ist mal wieder soweit, die nächste Generation von Konsolenhardware wird angekündigt. Noch genau eine Woche und Sony wird die Playstation 4 vorstellen.
Gerüchte, Wünsche, Hoffnungen: Startet den HYPE TRAIN
and get on Board.
Erster Stop: Sony Playstation Meeting
Donnerstag der 21.02.2013 00:00:00 Deutschlandzeit
Es wird einen Livestream geben: Streamlink
und für alle eure Kaz Hirai Image Makro Bedürfnisse
Folge Kaz auf twitter (seriously)
Gerüchte über die Hardware von vgleaks:
LIVERPOOL SOC
Custom implementation of AMD Fusion APU Arquitecture (Accelerated Processing Unit)
Provides good performance with low power consumtion
Integrated CPU and GPU
Considerably bigger and more powerful than AMD’s other APUs
PU:
Orbis contains eight Jaguar cores at 1.6 Ghz, arranged as two “clusters”
Each cluster contains 4 cores and a shared 2MB L2 cache
256-bit SIMD operations, 128-bit SIMD ALU
SSE up to SSE4, as well as Advanced Vector Extensions (AVX)
One hardware thread per core
Decodes, executes and retires at up to two intructions/cycle
Out of order execution
Per-core dedicated L1-I and L1-D cache (32Kb each)
Two pipes per core yield 12,8 GFlops performance
102.4 GFlops for system
GPU:
GPU is based on AMD’s “R10XX” (Southern Islands) architecture
DirectX 11.1+ feature set
Liverpool is an enhanced version of the architecture
18 Compute Units (CUs)
Hardware balanced at 14 CUs
Shared 512 KB of read/write L2 cache
800 Mhz
1.843 Tflops, 922 GigaOps/s
Dual shader engines
18 texture units
8 Render backends
RAM:
4 GB unified system memory, 176 GB/s
3.5 available to games (estimate)
Disk Drive:
- High speed Blu-ray drive
single layer (25 GB) or dual layer (50 GB) discs
Partial constant angular velocity (PCAV)
Outer half of disc 6x (27 MB/s)
Inner half varies, 3.3x to 6x
HDD:
One SKU at launch: 500 GB HDD
There may also be a Flash drive SKU in the future
Networking:
1 Gb/s Ethernet, 802.11b/g/n WIFI, and Bluetooth
Peripherals:
Evolved Dualshock controller
Dual Camera
Move controller
Extra:
Audio Processor (ACP)
Video encode and decode (VCE/UVD) units
Display ScanOut Engine (DCE)
Zlib Decompression Hardware