Ich hab mal versucht, parallel mitzuschreiben, als Zusammenfassung kam also das hier dabei heraus:
Spears?
No, not in the classic sense.
Weapon skills?
Two-handed skill, one-handed skill, archery, magics.
Perks: E.g. for the one-handed skill: there will be different perks for maces, axes and swords, so basically some different skills from Morrowind or Oblivion are covered by one in Skyrim, but differentiated again through the perks.
Are you going to be able to be a werewolf/change form in general?
'We're fans of that, we're messing with it' They will try. If they feel that it's helping the game, it will be in.
Mounts?
They don't know yet. Theyd like having them. But basic implementation like in Oblivion isn't enough. It has to feel like a real animal. But: If they weren't in, it'd feel weird, so they will probably be in.
Crafting?
Smithing, Enchanting is back, Alchemy is now a stealth skill, cooking (not skill-based). Basically a lot of crafting in Skyrim.
Spell-crafting: Won't be like before, because it would take the magic out of magic. But there will probably be some kind of spell-crafting.
Character creation: How do characters/races differ from each other?
Outer appearance, skills, no class-picking, but class creation by playing. New creation system for faces.
What are the dragons gonna be like?
They will be very tough to fight. They will be the enemies that you are going to fear the most. Two people worked on them for two years and now dragons can do pretty much everything. Very probably no dragons as mounts.
Companions?
High number of different companions, but not too deep characters' background stories.
Radiant Story, how is it gonna work and be cool for the player?
It will make the game more dynamic and flexible. You still write quests, but you can conditionalize and customize some elements of the quests by Radiant Story, like the location where you have to go to make it more challenging etc.
Factions?
There will be factions, but different. Some are returning, but not all of them.
11.11.11?
They feel good about that date and they're really confident about it.
Why do characters always start as a prisoner?
1.Tradition
2.You make up your own story about why you are there.
How much is Skyrim like Oblivion?
Everything is much more unique than in Oblivion, like towns etc. but if you really don't like Oblivion, you probably shouldn't play Skyrim.
Will there be multiple endings?
Pass.
How expansive will Skyrim be?
As far as landmass is concerned, it's comparable to Oblivion, but the mountains will inflate the feeling of the size. There will be about five really different regions, not only snowy mountains.
Rating?
Probably 'm', but they don't aim for a specific rating.
Will there be a HUD? And if not, how do you tell how you're character is doing?
There will be a HUD, but it will come and go. If you don't need some part of the HUD, it will disappear, like a full health bar.
PC experience?
Higher resolutions on PC by default. There will be a uniqueness to the interface on the pc.
Is there any chance of kinect support/3D support, something like that?
There is a chance, but probably not 3D. Even something else isn't very probable.
How/when do you find out that you're dragonborn?
There will be an event where you find out, but it's not that important, cause about every player already knows. It still will feel right.
How does leveling work?
You are going to level faster, there is a theoretical maximum level depending on your skills, but there will be no implemented maximum level like 50 just because.
When will you show something about the gameplay?
Not too far in the future.
Trotzdem empfehle ich eigentlich jedem, sich das selbst mal anzuhören.
Gruß,
Faegan