http://www.gamefaqs.com/boards/60631...souls/60843804
Changes to:
• (strong/)Magic Shield
• Tranquil Walk of Peace
• Ring of Fog
• Iron Flesh
• Rebalancing magic adjustment armour and weapon values as well as changing some pyromancy numbers, potentially reworking the way pyromancy scales with just the pyromancy flame?
• Changing souls gained when you kill a boss as the host? I think the host got fewer souls if they summoned help, hence the use of the stone that banishes phantoms before people were awarded their souls? At least I saw complaints about that
• Cracked Red Eye Orb is getting something to do with the soul reward being scaled up based on how many failed invasions you have?
• Looks like bosses will drop humanity and homeward bones(?) and the drop rate for titanite items will be increased.
• Merchant in the Undead Burg(the male one that sells the residence key) will now carry the bottomless box, so you don't have to find Domnhall to get it.
• Merchant in the aquaduct(female behind bars) will carry normal+big+wooden arrows, as well as heavy and wood bolts.
• Andrei will carry normal+big+heavy bolts and arrows.
• Domnhall will carry normal+big+wood bolts and arrows, and after he moves he will carry the master key?
• Giant Blacksmith will carry normal+big+feather arrows and normall+big+sniper bolts, will carry regular/large/green/twinkling(?) titanite
• Vamos will carry normal+big+wood arrows and bolts, also titanite shards
• I think the guy in New Londo that sells you the resist curse spell is getting another spell that allows you to hit enemies as if you were cursed, given that the resist spell is a sorcery I'd assume this new one is also that way.
• Restricting the Warriors of Sunlight join requirements so you'll need at least 25 faith to join it
• The soul cost to deaggro NPCs/pay for your sins is being reworked, before it was SLx2000 and now it will be SLx500.
• Potential fix for the input delay bug
• Lock-on tweaks
• Fixing unlimited use stuff
• Fixing an issue where if you gained over 99 of an item you lost them all
• Fixing a bug that stopped players being able to progress
• Tweaking the subtitles for non-english versions(I think?)