Informationen zum kompletten Interview der Famitsu mit Nomura

Einige Auszüge:

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The icons and gauges we see in the battle scenes appear to be a mix of finalized and temporary. The commands are temporary (I'm not sure if Nomura is speaking about the names of the commands or just the way they're displayed). The gauges for HP and so-forth are final.
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Regarding magic, however, there's one major story-based consideration. All characters can use magic, but Noctis must be there. As part of the story setting, magic can be used because Noctis is there.

With this connection to Noctis, it does seem that magic will be tied closely to the story. But not in one way some might have speculated from past trailers. One of the earliest realtime scenes from the game (also shown in the latest trailer) showed Noctis and Stella speaking about the goddess Etro during a scene in the trailer (see details about the Fabula Nova Crystalls mythology here). They mention something about sharing the ability to see a certain "light." This power of light is different from the power of magic, said Nomura.
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Versus XIII will have a job system -- but not for your player-controlled characters. Enemies come in such flavors as dragon knights and summoners.
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Each character has their own specialties, and they attack differently depending on the weapon. Nomura said that he wants players to discover their own strategy, as far as timing and situation goes, for switching between characters.

Noctis has access to a variety of weapons, like swords, axes, lances and guns. Looking at guns alone, you'll find such varieties as hand guns, machine guns, shot guns, rifles, bazookas and more. One area the development staff is placing a focus on is making the motions for when you use the various weapons look different.

Different from Noctis, the various party members outside will be able to use only certain weapons. Here's what the party members shown in the trailer can do:
Ignis
Specializes in support-style attacks. He's particularly strong with magic, but can also use throwable knives and other such weapons. The trailer also shows him wielding a katana blade.
Scarfaced Character
He'll fight bare handed and will also use large weapons like pile bunkers and broad swords.
Blonde Character
He's a gunner. Noctis can also also use guns of course, but when he does so he fires with auto aim. The blonde character, on the other hand, will display a targeting reticule, allowing you to aim for enemy weak points.

The blonde guys's aiming is particularly useful for larger monsters, who have weak points in various areas and can be targeted for positional damage.

Switching between weapons is part of the base action gameplay. For Noctis, you can go into the menu to set him with multiple weapons. These will automatically switch out as you fight. Depending on the weapons you've set, you'll get various combos.

One thing Versus XIII won't have is team-up attacks that has the three party members automatically group together for a super attack. However, Nomura noted that players can time their character switches to chain together multi-character attacks on their own. This can apparently be seen in the trailer, although Nomura said that most players probably might have not noticed it as it's super quick. Examples of using this system involve having Ignis use magic to send the enemy flying back, then switching out instantly to have another character come in for an attack.
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Final Fantasy Versus XIII will have a lot of freedom, Nomura noted. They're working on adding a variety of gimmicks. By "gimmick," Nomura means such things as how in the trailer we see a behemoth creature running to destroy an overhead walkway as Noctis crosses it (around the 4:25 mark, but the behemoth battle starts before this). If you don't make Noctis cross the bridge, the behemoth will not destroy it. These types of gimmicks are tough on the development side of things, noted Nomura.
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The city scene where Noctis is facing off against the behemoth is full of destroyable objects -- for instance, the trees and electricity poles. There's also a lot of interactivity, it seems. Following the sequence shown in the trailer, you'll end up fighting a behemoth on a three level freeway area. The road has been damaged, so you'll need to move around by jumping and so-forth. You can also make use of the buildings that line the road. The emergency stairwells of the buildings can can be entered and climbed to get to the roof, with Noctis pulling himself up to the very top via the air conditioner. Nomura was actually surprised to find this area when test playing the game.

The trailer shows just a section of the game's starting country -- that is, the kingdom ruled by Noctis' father. There are also other large kingdoms, and in between them you'll find villages. Even the villages are expansive. Nomura was once again surprised by the size when checking the game.
Mehr zitiert als ich eigentlich wollte, aber egal. XD