@BDraw

Diese fehler sind mir vorhin auch schon
aufgefallen...

Aber wirklich gändert hat es nix an meine jetzigen Situation
hier nochmal der überarbeitete Code:

Zitat Zitat von EasyEventExporter
- SCRIPT -
<> Fork Condition: If Switch [14] == OFF then ...
. <> Weather Effects: None
. <> Change Switch: [3] = ON
. <> Call Event: Common Event #10
. <> Change Variable: [25] = 26
. <> Fork Condition: If Hero #1 is in party then ...
. . <> Change Variable: [25] = V[26]
. . <> Change Variable: [25] += 1
. . <> Change Party: Remove hero #1
. . <>
. : End of fork
. <> Fork Condition: If Hero #2 is in party then ...
. . <> Change Variable: [25] += V[27]
. . <> Change Variable: [25] += 1
. . <> Change Party: Remove hero #2
. . <>
. : End of fork
. <> Fork Condition: If Hero #3 is in party then ...
. . <> Change Variable: [25] = V[28]
. . <> Change Variable: [25] += 1
. . <> Change Party: Remove hero #3
. . <>
. : End of fork
. <> Fork Condition: If Hero #4 is in party then ...
. . <> Change Variable: [25] = V[29]
. . <> Change Variable: [25] += 1
. . <> Change Party: Remove hero #4
. . <>
. : End of fork
. <> Change Party: Add hero #9
. <> Change Switch: [1] = ON
. <> Teleport: Map #2, (1, 2)
. <>
: Else ...
. <> Change Party: Remove hero #9
. <> Fork Condition: If Variable [26] != 0 then ...
. . <> Change Party: Add hero V[26]
. . <>
. : End of fork
. <> Fork Condition: If Variable [27] != 0 then ...
. . <> Change Party: Add hero V[27]
. . <>
. : End of fork
. <> Fork Condition: If Variable [28] != 0 then ...
. . <> Change Party: Add hero V[28]
. . <>
. : End of fork
. <> Fork Condition: If Variable [29] != 0 then ...
. . <> Change Party: Add hero V[29]
. . <>
. : End of fork
. <> Call Event: Common Event #11
. <> Change Variable: [31-34] = 0
. <> Change Switch: [1] = OFF
. <> Go To Memorized Location: Map V[3], (V[4], V[5])
. <>
: End of fork