Zitat
What Hardcore is trying to be is a nonstop thrill ride. At this, it succeeds wildly. Whether it's hand to hand combat or guns-blazing shoot outs, the visceral element is undeniable. The most impressive sequences are the more kinetic ones. Parkour moves up the side of a building or falling from a helicopter feel amazing. It points to how incredible these things will be once we can strap on a helmet. But even pre-VR, the feel-it factor is there and the film has multiple stomach dropping moments straight out of a roller coaster ride.
Naishuller's great success in Hardcore is his continuing ability to up the ante. The fights get longer, the enemies more numerous, and the stunts more impressive. Any fear that he might not be able to replicate the action from his impressive Bad Motherfucker proof-of-concept short are quickly assuaged. But it is no doubt relentless and there are only a few places to breathe during what is quite possibly the most violent film of all time.
This isn't to say there aren't places to improve. In some ways, Hardcore is a proof-of-concept on its own. Most notably, the CGI isn't up to the standards of bigger budgeted action movies and the time jumps can be a bit jarring at times. But if the main question is, will audiences enjoy a first-person action feature, the answer seems to be an emphatic yes.
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