Ergebnis 1 bis 3 von 3

Thema: [PS3] Little Big Planet 2

  1. #1

    [PS3] Little Big Planet 2

    So, imo hat dieses Spiel einen eigenen Thread verdient, also hier sind die bisher bekannten Infos:


    Zitat Zitat
    In der aktuellen Game Informer befindet sich ein erstes Preview zu LittleBigPlanet 2, welches derzeit bei Media Molecule für die PS3 entsteht. Hier die interessantesten Informationen aus dem Preview:

    - LittleBigPlanet 2 hat im Editor weniger Fokus auf Jump 'n Run-Elemente und soll stattdessen eine Plattform zum entwickeln eigener Spiele sein.

    - Es gibt einen komplett neuen Editor, mit dem man dies bewerkstelligen kann.

    - Als Beispiele werden Shooter, Rennspiele, Puzzler und sogar RPGs genannt.

    - Spieler können sogar die Bildschirmanzeigen bestimmen, wie z.B. die Energieanzeige bei einem Kampfspiel.

    - Ein Mitarbeiter von Media Molecule hat einen voll funktionierenden Command & Conquer-Klon mit dem Spiel erstellt.

    - Es gibt ein neues Tool namens "direct control seats". Dies entstand aus der Tatsache heraus, dass Spieler in LBP1 bei Fahrzeugen oft mit dem Schema "halte R1 zum Beschleunigen" vorgingen. Das direct control seats Tool ermöglicht es nun, ein Controller-Layout aufzurufen und z.B. verschiedene Funktionen eines Fahrzeugs direkt auf verschiedene Buttons zu legen.

    - Mittels des direct control seats Tools lässt sich auch einstellen, wie sich die Spielfigur in den eigenen Levels verhält. Wer die Steuerung aus dem ersten Teil also nicht mochte, kann diese in den eigenen Levels selber bestimmen.

    - Man wird diesmal auch eigene Sounds aufnehmen und verwenden können. Diese kann man z.B. Charakteren oder Objekten zuordnen.

    - Gegner in LBP1 handelten oft wie Marionetten. In LBP2 können Spieler Templates namens Sackbot benutzen, diese individuell gestalten und die KI bestimmen. Auch lassen sich die Schwachpunkte einstellen und bestimmen, ob die Gegner vor etwas angst haben und entsprechend reagieren.

    - Videosequenzen können ebenfalls editiert werden. Man kann eigene Zwischensequenzen erstellen, die Kameraperspektiven einstellen, die Charaktere selber synchronisieren, uvm.

    - Man wird sogar ganze Kurzfilme erstellen können. Diese werden im Auswahlbildschirm dann speziell markiert, damit Spieler direkt sehen ob es sich um einen spielbaren Level oder eine Sequenz handelt.

    - User-generierte Inhalte können in Form eines Codes auch gedruckt werden, z.B. in Werbeanzeigen oder auf Visitenkarten. Hält man diese Codes in die PlayStation Eye Kamera, werden die Inhalte automatisch geladen.

    - Hat man keinen Zugang zur PS3 kann man mit seinem Smartphone ein Foto von dem Code machen uns sieht dann ein Video-Preview des Levels und kann diese in die Warteschlange setzen. Beim nächsten Start vom Spiel werden diese Level dann automatisch geladen.

    - Erstellt man mehrere Level, kann man diese nun auch zusammenfügen, so dass man nach einem Level direkt in das nächste Level gelangt.

    - Es gibt ein neues Gadget ähnlich der MGS Paintball-Gun aus dem ersten Teil: Einen riesigen Greifhaken. Weitere Gadgets werden folgen.

    - Alle Download-Inhalte aus LBP1 können im zweiten Teil verwendet werden (Kostüme, Content-Packs, etc.).

    - Der Story-Modus wurde stark überarbeitet und die Gameplay-Mechaniken ähneln denen aus dem ersten Teil (laufen, springen, greifen).

    - In der Geschichte reist man diesmal durch verschiedene Zeitepochen, anstatt durch verschiedene Länder.
    Zitat Zitat
    Preview: Little Big Planet 2
    Like He-Man on steroids, you have the power in LBP2 — and lots of it



    STUNNING: LBP2's graphics have been improved no end

    THIS is digital puppetry on an epic scale...

    ... the sort that would make Gepetto rush out and buy a PlayStation 3.

    We were treated to a First Play of the mind-blowing Little Big Planet 2 - the follow-up to Sony's smash hit which shifted 3 million units.

    As well as picking up 14 game of the year awards in 2008, LBP1 has seen 2.3 million ingenious levels uploaded to the LBP community.



    SACK IT TO THEM: With even more customisation LBP2's a blast

    And like He-Man on steroids, you have the power in LBP2 - and lots of it.

    Not only is it a platform game, but it's now a platform FOR games. Because it's not just levels you'll be creating - this time you build entire games! LBP2 is massive, with an endless scope for players show off their creativity to 1 BILLION internet users.

    Stream allows you to keep up with your LBP earth when away from the PS3. You can see a pal's earth, put one of their creations into your play queue, and play it when you get home.

    All levels from the original are compatible with LBP2. And they even look better thanks to some up-scaling wizardry from Media Molecule. The re-mastered graphics engine also adds a flawless finish to the artwork, which has different themes from Techno Renaissance to Fluffy Hi-Tech.



    FLYING HIGH: New vehicles are just some of the updates in LBP2

    The original suffered from the limited amount of non-player characters. This time round though there are Sack Bots. These cute numbers can be customised to your liking and you can also tweak their A.I (microchip adjustable fun) - make your Sack Bot follow, patrol or afraid of heights.

    We were also treated to a brain-melting display of new gaming. The 6-axis Direct Control Seat sees the circuit board of your PS3 controller on screen, which you change to suit a wacky vehicle. Basically, you design your very own control mechanism.

    And no game is complete without an interactive cutscene. Jump into the director's chair, set your cameras, get some actors (Sack Bots), and add a voice over.

    LBP2 is more than just a game. It's a creative tool that serves MILLIONS - a 21st century canvas for 21st century artists.

    With such an endless reach, it won't be long after its release in the autumn before someone, using LBP2, creates an entire new genre of gaming.
    Der erste offizielle Trailer:

    http://www.youtube.com/watch?v=Fs0T5l24JL0


    Jede Menge Bilder:



    Eurogamer Preview

    Gamespot Preview


    Ein paar interessante Quotes:

    Zitat Zitat
    Media Molecule couldn't simply reprogram Sackboy's floaty jump, because the developer wants all levels created in the original game to still work when they're brought across. You will have the option to "fix" it for yourself, however, via the Popit menu.
    Zitat Zitat
    So for everything from the crucial question of content discovery to the not-so-little matter of how Sackboy should move - short answer, the floaty jump should no longer be a problem, as you can tweak all aspects of his movements, from his stickiness to his inertia, in the Popit menu
    Zitat Zitat
    Combined with a much more flexible camera - LBP 2's version can come in close to lock itself behind specific objects, opening up the world of top-down racers, and it can even tilt during levels so you're scrolling vertically one moment, horizontal the next, taking you from R-Type to Space Invaders in a matter of seconds - direct control really expands the sort of things you can do with the game.
    Zitat Zitat
    LittleBigPlanet 2 will no doubt be a big influence in helping Sony sell their PlayStation Move controller, so in what ways are you planning on incorporating this into the game?
    Zitat Zitat
    You may remember from the presentation that we had the Sixthaxis Direct Control Seat, which is a ridiculously long title which we will no doubt change. What this does is allow the user to take the guts of the SixthAxis controller and map the buttons in any way they like, and I see no reason why you couldn’t use this function with any other controller, like the Move controller for example.We’re really excited by giving the Move controller to the community. We’re totally going to go to town on supporting that, but I don’t think we will
    have the full functionality at launch. There will be a taster, but it is something we are planning to do.
    Zitat Zitat
    With two million creations out there, and millions more to come, it’s important that you’re able to find the experience you’re looking for. We’ve expanded Share to enhance your ability to discover exactly what you want to find.
    We’ve given the searching system a total overhaul, and we’ve added Activity Streams so you can follow your friends and hearted creators to see what they’e getting up to, helping you unearth all the top notch playable nuggets that are popping into existence all around you.
    A new web portal will give every single LBP creation its own home on the web, with a page for every creator and every level. Browse creations online to find fab levels, add them to your queue to play later on, check photos, comments, leader-boards, create and share playlists, and easily promote your levels and games wherever you might hang out online.
    I smell a revolution.
    Zitat Zitat
    Perhaps more importantly, Evans promises that the campaign will be longer than the first game's--although by how much we don't yet know. Healey teased that the game will start out as a platformer, but will evolve as it progresses--Media Molecule hinted that it will end with LBP takes on arcade classics.
    Zitat Zitat
    According to level designer Victor Agren, the game engine has been rewritten to incorporate these new technical additions, as well as add a better visual sheen to the game. We were shown a video of LBP 1 levels running in the new engine, and the improvements were immediately noticeable. Sackboy casts detailed shadows, as do background objects, while the overall look is more vibrant thanks to an improved colour palette. Even better, all these improvements will apply to user-generated content created in the first game, so your creations will be given an immediate improvement when LBP 2 launches.
    Zitat Zitat
    The exciting stuff really happens when you're away from a PS3 though. We were shown a video of a web browser plug-in that will allow you to watch videos on YouTube and then add those levels to a playlist so that they're queued up to play at home.
    Zitat Zitat
    To give some idea of the things all these new features make possible, Media Molecule showed off a quick demo level. Direct control vehicles ranged from a floating chicken that could raise its altitude with a tap of the jump button and a flap, a dragonfly that could shoot as it tore through the air and a shaggy caterpillar. These last two really showed off the true potential of the new game with the camera flipping round the dragonfly at one point, turning the whole thing into a vertical retro shoot-em-up, complete with pixel enemies and even a sprite skin for the dragonfly. Even more impressive, once on the caterpillar the camera flipped to an over-the-shoulder view, giving an into-the-screen perspective as you race against two Sackbot opponents - it's all a clever illusion though, with the action still technically built on a 2D plane, but it gives you some idea of just how powerful an overhaul the game has seen. We even caught a glimpse of a top-down racer for good measure too.
    Zitat Zitat
    Add life to your levels by dropping in a couple of Sackbots, then tweak ‘em to fit your purpose: style, shape, resize and dress them up nice, and then bring them to life with digital puppetry; either choosing their behaviour or recording your own. Sackbots can be friends or foes, robots or zombies... whatever you need them to be.
    Zitat Zitat
    Media Molecule's Mark Healey has confirmed that the powerful creation tools in LittleBigPlanet 2 can be controlled via a mouse and keyboard

  2. #2
    was bleibt da einem noch anderes zu sagen ausser:
    HABEN WILL !!!! ^^

  3. #3
    Level Design Interview:
    http://www.gametrailers.com/video/le...lanet-2/100393
    Theme and Style Interview:
    http://www.gametrailers.com/video/th...lanet-2/100398

    Ich mag das Theme Mixup und diese Abwendung von den ehemaligen Holzdingern. Nice job.

    Zitat Zitat
    If Michelangelo lived today, he would make games
    Nice

    Geändert von Zelretch (21.05.2010 um 09:31 Uhr)

Berechtigungen

  • Neue Themen erstellen: Nein
  • Themen beantworten: Nein
  • Anhänge hochladen: Nein
  • Beiträge bearbeiten: Nein
  •