- SCRIPT -
<> Change Variable: [35] = X position on map (tiles) of hero
<> Change Variable: [36] = Y position on map (tiles) of hero
<> Fork Condition: If Hero is facing up then ...
. <> Change Variable: [36] -= 1
. <> Get Event ID: (V[35], V[36]), Store in var. [37]
. <> Fork Condition: If Variable [37] == 1 then ...
. . <> Play Sound Effect: strike10, Volume 100%, Speed 100%, Pan Center
. . <> Flash Event: Event #1, (R31, G14, B0, S31), 1.0 sec.
. . <> Change Switch: [21] = ON
. . <>
. : Else ...
. . <> Fork Condition: If Variable [37] == 2 then ...
. . . <> Play Sound Effect: strike10, Volume 100%, Speed 100%, Pan Center
. . . <> Flash Event: Event #2, (R31, G14, B0, S31), 1.0 sec.
. . . <> Change Switch: [22] = ON
. . . <>
. . : Else ...
. . . <> Fork Condition: If Variable [37] == 3 then ...
. . . . <> Play Sound Effect: strike10, Volume 100%, Speed 100%, Pan Center
. . . . <> Flash Event: Event #3, (R31, G14, B0, S31), 1.0 sec.
. . . . <> Change Switch: [23] = ON
. . . . <>
. . . : Else ...
. . . . <> Play Sound Effect: schwung1, Volume 100%, Speed 80%, Pan Center
. . . . <>
. . . : End of fork
. . . <>
. . : End of fork
. . <>
. : End of fork
. <> Change Variable: [35] -= 1
. <> Get Event ID: (V[35], V[36]), Store in var. [37]
. <> Fork Condition: If Variable [37] == 1 then ...
. . <> Play Sound Effect: strike10, Volume 100%, Speed 100%, Pan Center
. . <> Flash Event: Event #1, (R31, G14, B0, S31), 1.0 sec.
. . <> Change Switch: [21] = ON
. . <>
. : Else ...
. . <> Fork Condition: If Variable [37] == 2 then ...
. . . <> Play Sound Effect: strike10, Volume 100%, Speed 100%, Pan Center
. . . <> Flash Event: Event #2, (R31, G14, B0, S31), 1.0 sec.
. . . <> Change Switch: [22] = ON
. . . <>
. . : Else ...
. . . <> Fork Condition: If Variable [37] == 3 then ...
. . . . <> Play Sound Effect: strike10, Volume 100%, Speed 100%, Pan Center
. . . . <> Flash Event: Event #3, (R31, G14, B0, S31), 1.0 sec.
. . . . <> Change Switch: [23] = ON
. . . . <>
. . . : Else ...
. . . . <> Play Sound Effect: schwung1, Volume 100%, Speed 80%, Pan Center
. . . . <>
. . . : End of fork
. . . <>
. . : End of fork
. . <>
. : End of fork
. <> Change Variable: [35] += 2
. <> Get Event ID: (V[35], V[36]), Store in var. [37]
. <> Fork Condition: If Variable [37] == 1 then ...
. . <> Play Sound Effect: strike10, Volume 100%, Speed 100%, Pan Center
. . <> Flash Event: Event #1, (R31, G14, B0, S31), 1.0 sec.
. . <> Change Switch: [21] = ON
. . <>
. : Else ...
. . <> Fork Condition: If Variable [37] == 2 then ...
. . . <> Play Sound Effect: strike10, Volume 100%, Speed 100%, Pan Center
. . . <> Flash Event: Event #2, (R31, G14, B0, S31), 1.0 sec.
. . . <> Change Switch: [22] = ON
. . . <>
. . : Else ...
. . . <> Fork Condition: If Variable [37] == 3 then ...
. . . . <> Play Sound Effect: strike10, Volume 100%, Speed 100%, Pan Center
. . . . <> Flash Event: Event #3, (R31, G14, B0, S31), 1.0 sec.
. . . . <> Change Switch: [23] = ON
. . . . <>
. . . : Else ...
. . . . <> Play Sound Effect: schwung1, Volume 100%, Speed 80%, Pan Center
. . . . <>
. . . : End of fork
. . . <>
. . : End of fork
. . <>
. : End of fork
. <>
: Else ...
. <> Fork Condition: If Hero is facing right then ...
. . <> Change Variable: [35] += 1
. . <> Get Event ID: (V[35], V[36]), Store in var. [37]
. . <> Fork Condition: If Variable [37] == 1 then ...
. . . <> Play Sound Effect: strike10, Volume 100%, Speed 100%, Pan Center
. . . <> Flash Event: Event #1, (R31, G14, B0, S31), 1.0 sec.
. . . <> Change Switch: [21] = ON
. . . <>
. . : Else ...
. . . <> Fork Condition: If Variable [37] == 2 then ...
. . . . <> Play Sound Effect: strike10, Volume 100%, Speed 100%, Pan Center
. . . . <> Flash Event: Event #2, (R31, G14, B0, S31), 1.0 sec.
. . . . <> Change Switch: [22] = ON
. . . . <>
. . . : Else ...
. . . . <> Fork Condition: If Variable [37] == 3 then ...
. . . . . <> Play Sound Effect: strike10, Volume 100%, Speed 100%, Pan Center
. . . . . <> Flash Event: Event #3, (R31, G14, B0, S31), 1.0 sec.
. . . . . <> Change Switch: [23] = ON
. . . . . <>
. . . . : Else ...
. . . . . <> Play Sound Effect: schwung1, Volume 100%, Speed 80%, Pan Center
. . . . . <>
. . . . : End of fork
. . . . <>
. . . : End of fork
. . . <>
. . : End of fork
. . <> Change Variable: [36] -= 1
. . <> Get Event ID: (V[35], V[36]), Store in var. [37]
. . <> Fork Condition: If Variable [37] == 1 then ...
. . . <> Play Sound Effect: strike10, Volume 100%, Speed 100%, Pan Center
. . . <> Flash Event: Event #1, (R31, G14, B0, S31), 1.0 sec.
. . . <> Change Switch: [21] = ON
. . . <>
. . : Else ...
. . . <> Fork Condition: If Variable [37] == 2 then ...
. . . . <> Play Sound Effect: strike10, Volume 100%, Speed 100%, Pan Center
. . . . <> Flash Event: Event #2, (R31, G14, B0, S31), 1.0 sec.
. . . . <> Change Switch: [22] = ON
. . . . <>
. . . : Else ...
. . . . <> Fork Condition: If Variable [37] == 3 then ...
. . . . . <> Play Sound Effect: strike10, Volume 100%, Speed 100%, Pan Center
. . . . . <> Flash Event: Event #3, (R31, G14, B0, S31), 1.0 sec.
. . . . . <> Change Switch: [23] = ON
. . . . . <>
. . . . : Else ...
. . . . . <> Play Sound Effect: schwung1, Volume 100%, Speed 80%, Pan Center
. . . . . <>
. . . . : End of fork
. . . . <>
. . . : End of fork
. . . <>
. . : End of fork
. . <> Change Variable: [36] += 2
. . <> Get Event ID: (V[35], V[36]), Store in var. [37]
. . <> Fork Condition: If Variable [37] == 1 then ...
. . . <> Play Sound Effect: strike10, Volume 100%, Speed 100%, Pan Center
. . . <> Flash Event: Event #1, (R31, G14, B0, S31), 1.0 sec.
. . . <> Change Switch: [21] = ON
. . . <>
. . : Else ...
. . . <> Fork Condition: If Variable [37] == 2 then ...
. . . . <> Play Sound Effect: strike10, Volume 100%, Speed 100%, Pan Center
. . . . <> Flash Event: Event #2, (R31, G14, B0, S31), 1.0 sec.
. . . . <> Change Switch: [22] = ON
. . . . <>
. . . : Else ...
. . . . <> Fork Condition: If Variable [37] == 3 then ...
. . . . . <> Play Sound Effect: strike10, Volume 100%, Speed 100%, Pan Center
. . . . . <> Flash Event: Event #3, (R31, G14, B0, S31), 1.0 sec.
. . . . . <> Change Switch: [23] = ON
. . . . . <>
. . . . : Else ...
. . . . . <> Play Sound Effect: schwung1, Volume 100%, Speed 80%, Pan Center
. . . . . <>
. . . . : End of fork
. . . . <>
. . . : End of fork
. . . <>
. . : End of fork
. . <>
. : Else ...
. . <> Fork Condition: If Hero is facing down then ...
. . . <> Change Variable: [36] += 1
. . . <> Get Event ID: (V[35], V[36]), Store in var. [37]
. . . <> Fork Condition: If Variable [37] == 1 then ...
. . . . <> Play Sound Effect: strike10, Volume 100%, Speed 100%, Pan Center
. . . . <> Flash Event: Event #1, (R31, G14, B0, S31), 1.0 sec.
. . . . <> Change Switch: [21] = ON
. . . . <>
. . . : Else ...
. . . . <> Fork Condition: If Variable [37] == 2 then ...
. . . . . <> Play Sound Effect: strike10, Volume 100%, Speed 100%, Pan Center
. . . . . <> Flash Event: Event #2, (R31, G14, B0, S31), 1.0 sec.
. . . . . <> Change Switch: [22] = ON
. . . . . <>
. . . . : Else ...
. . . . . <> Fork Condition: If Variable [37] == 3 then ...
. . . . . . <> Play Sound Effect: strike10, Volume 100%, Speed 100%, Pan Center
. . . . . . <> Flash Event: Event #3, (R31, G14, B0, S31), 1.0 sec.
. . . . . . <> Change Switch: [23] = ON
. . . . . . <>
. . . . . : Else ...
. . . . . . <> Play Sound Effect: schwung1, Volume 100%, Speed 80%, Pan Center
. . . . . . <>
. . . . . : End of fork
. . . . . <>
. . . . : End of fork
. . . . <>
. . . : End of fork
. . . <> Change Variable: [35] -= 1
. . . <> Get Event ID: (V[35], V[36]), Store in var. [37]
. . . <> Fork Condition: If Variable [37] == 1 then ...
. . . . <> Play Sound Effect: strike10, Volume 100%, Speed 100%, Pan Center
. . . . <> Flash Event: Event #1, (R31, G14, B0, S31), 1.0 sec.
. . . . <> Change Switch: [21] = ON
. . . . <>
. . . : Else ...
. . . . <> Fork Condition: If Variable [37] == 2 then ...
. . . . . <> Play Sound Effect: strike10, Volume 100%, Speed 100%, Pan Center
. . . . . <> Flash Event: Event #2, (R31, G14, B0, S31), 1.0 sec.
. . . . . <> Change Switch: [22] = ON
. . . . . <>
. . . . : Else ...
. . . . . <> Fork Condition: If Variable [37] == 3 then ...
. . . . . . <> Play Sound Effect: strike10, Volume 100%, Speed 100%, Pan Center
. . . . . . <> Flash Event: Event #3, (R31, G14, B0, S31), 1.0 sec.
. . . . . . <> Change Switch: [23] = ON
. . . . . . <>
. . . . . : Else ...
. . . . . . <> Play Sound Effect: schwung1, Volume 100%, Speed 80%, Pan Center
. . . . . . <>
. . . . . : End of fork
. . . . . <>
. . . . : End of fork
. . . . <>
. . . : End of fork
. . . <> Change Variable: [35] += 2
. . . <> Get Event ID: (V[35], V[36]), Store in var. [37]
. . . <> Fork Condition: If Variable [37] == 1 then ...
. . . . <> Play Sound Effect: strike10, Volume 100%, Speed 100%, Pan Center
. . . . <> Flash Event: Event #1, (R31, G14, B0, S31), 1.0 sec.
. . . . <> Change Switch: [21] = ON
. . . . <>
. . . : Else ...
. . . . <> Fork Condition: If Variable [37] == 2 then ...
. . . . . <> Play Sound Effect: strike10, Volume 100%, Speed 100%, Pan Center
. . . . . <> Flash Event: Event #2, (R31, G14, B0, S31), 1.0 sec.
. . . . . <> Change Switch: [22] = ON
. . . . . <>
. . . . : Else ...
. . . . . <> Fork Condition: If Variable [37] == 3 then ...
. . . . . . <> Play Sound Effect: strike10, Volume 100%, Speed 100%, Pan Center
. . . . . . <> Flash Event: Event #3, (R31, G14, B0, S31), 1.0 sec.
. . . . . . <> Change Switch: [23] = ON
. . . . . . <>
. . . . . : Else ...
. . . . . . <> Play Sound Effect: schwung1, Volume 100%, Speed 80%, Pan Center
. . . . . . <>
. . . . . : End of fork
. . . . . <>
. . . . : End of fork
. . . . <>
. . . : End of fork
. . . <>
. . : Else ...
. . . <> Fork Condition: If Hero is facing left then ...
. . . . <> Change Variable: [35] -= 1
. . . . <> Get Event ID: (V[35], V[36]), Store in var. [37]
. . . . <> Fork Condition: If Variable [37] == 1 then ...
. . . . . <> Play Sound Effect: strike10, Volume 100%, Speed 100%, Pan Center
. . . . . <> Flash Event: Event #1, (R31, G14, B0, S31), 1.0 sec.
. . . . . <> Change Switch: [21] = ON
. . . . . <>
. . . . : Else ...
. . . . . <> Fork Condition: If Variable [37] == 2 then ...
. . . . . . <> Play Sound Effect: strike10, Volume 100%, Speed 100%, Pan Center
. . . . . . <> Flash Event: Event #2, (R31, G14, B0, S31), 1.0 sec.
. . . . . . <> Change Switch: [22] = ON
. . . . . . <>
. . . . . : Else ...
. . . . . . <> Fork Condition: If Variable [37] == 3 then ...
. . . . . . . <> Play Sound Effect: strike10, Volume 100%, Speed 100%, Pan Center
. . . . . . . <> Flash Event: Event #3, (R31, G14, B0, S31), 1.0 sec.
. . . . . . . <> Change Switch: [23] = ON
. . . . . . . <>
. . . . . . : Else ...
. . . . . . . <> Play Sound Effect: schwung1, Volume 100%, Speed 80%, Pan Center
. . . . . . . <>
. . . . . . : End of fork
. . . . . . <>
. . . . . : End of fork
. . . . . <>
. . . . : End of fork
. . . . <> Change Variable: [36] -= 1
. . . . <> Get Event ID: (V[35], V[36]), Store in var. [37]
. . . . <> Fork Condition: If Variable [37] == 1 then ...
. . . . . <> Play Sound Effect: strike10, Volume 100%, Speed 100%, Pan Center
. . . . . <> Flash Event: Event #1, (R31, G14, B0, S31), 1.0 sec.
. . . . . <> Change Switch: [21] = ON
. . . . . <>
. . . . : Else ...
. . . . . <> Fork Condition: If Variable [37] == 2 then ...
. . . . . . <> Play Sound Effect: strike10, Volume 100%, Speed 100%, Pan Center
. . . . . . <> Flash Event: Event #2, (R31, G14, B0, S31), 1.0 sec.
. . . . . . <> Change Switch: [22] = ON
. . . . . . <>
. . . . . : Else ...
. . . . . . <> Fork Condition: If Variable [37] == 3 then ...
. . . . . . . <> Play Sound Effect: strike10, Volume 100%, Speed 100%, Pan Center
. . . . . . . <> Flash Event: Event #3, (R31, G14, B0, S31), 1.0 sec.
. . . . . . . <> Change Switch: [23] = ON
. . . . . . . <>
. . . . . . : Else ...
. . . . . . . <> Play Sound Effect: schwung1, Volume 100%, Speed 80%, Pan Center
. . . . . . . <>
. . . . . . : End of fork
. . . . . . <>
. . . . . : End of fork
. . . . . <>
. . . . : End of fork
. . . . <> Change Variable: [36] += 2
. . . . <> Get Event ID: (V[35], V[36]), Store in var. [37]
. . . . <> Fork Condition: If Variable [37] == 1 then ...
. . . . . <> Play Sound Effect: strike10, Volume 100%, Speed 100%, Pan Center
. . . . . <> Flash Event: Event #1, (R31, G14, B0, S31), 1.0 sec.
. . . . . <> Change Switch: [21] = ON
. . . . . <>
. . . . : Else ...
. . . . . <> Fork Condition: If Variable [37] == 2 then ...
. . . . . . <> Play Sound Effect: strike10, Volume 100%, Speed 100%, Pan Center
. . . . . . <> Flash Event: Event #2, (R31, G14, B0, S31), 1.0 sec.
. . . . . . <> Change Switch: [22] = ON
. . . . . . <>
. . . . . : Else ...
. . . . . . <> Fork Condition: If Variable [37] == 3 then ...
. . . . . . . <> Play Sound Effect: strike10, Volume 100%, Speed 100%, Pan Center
. . . . . . . <> Flash Event: Event #3, (R31, G14, B0, S31), 1.0 sec.
. . . . . . . <> Change Switch: [23] = ON
. . . . . . . <>
. . . . . . : Else ...
. . . . . . . <> Play Sound Effect: schwung1, Volume 100%, Speed 80%, Pan Center
. . . . . . . <>
. . . . . . : End of fork
. . . . . . <>
. . . . . : End of fork
. . . . . <>
. . . . : End of fork
. . . . <>
. . . : Else ...
. . . . <>
. . . : End of fork
. . . <>
. . : End of fork
. . <>
. : End of fork
. <>
: End of fork
<> Change Switch: [3] = OFF