Hallo. ich habe ein Problem mit einem Script.
Dieses Script ermöglicht es, einen eigenen Schriftfont zu erstellen, welcher aber aus einem Picture ausgelesen wird. Nun ahbe ich aber das Problem das es ein amerikanisches Script ist und daher kein ä ; ö; ü und ß unterstützt wird...
Und diese europäischen Zeichen sind mein Anliegen an euch.

Ich poste hiermit den Quellcode und einen Downloadlink zu einer Demo

Code:
#######################
# Script by: BEHEMOTH #
#############################################################################
# Script : Bitmap Fonts                                                     #
# Version: 2.0                                                              #
#                                                                           #
# Version 2.0 Features:                                                     #
# ---------------------                                                     #
#  - Bitmap Fonts hue can be altered                                        #
#                                                                           #
# Version 1.0 Features:                                                     #
# ---------------------                                                     #
#  - Fonts can now be displayed through bitmaps (images)                    #
#  - Bitmap Fonts can be resized                                            #
#  - You can change back and fourth through bitmap fonts and normal fonts   #
#    anytime.                                                               #
#                                                                           #
# Description:                                                              #
# ------------                                                              #
# Gives the ability to have text displayed by an image.                     #
#                                                                           #
# Script Installation                                                       #
# -------------------                                                       #
# Copy the contents of this file into a new script and place it above the   #
# script named "Main"                                                       #
#                                                                           #
# Default Font Script Commands:                                             #
# -----------------------------                                             #
#  - Font.default_text_type   (set to 0 for bitmap fonts,                   #
#                              set to 1 for normal fonts)                   #
#                                                                           #
#  - Font.default_bitmap_name (set to a string containing the filename      #
#                              of the image)                                #
#                                                                           #
#  - Font.default_bitmap_hue  (set to a numeric value from 0 to 360)        #
#                                                                           #
#  - Font.default_bitmap_size (set to 100 to display font at normal size,   #
#                              lower values shrink the text,                #
#                              higher values enlarge the text)              #
#                                                                           #
# Font Script Commands(for individual font objects):                        #
# --------------------------------------------------                        #
#  - myFont.text_type   (set to 0 for bitmap fonts,                         #
#                        set to 1 for normal fonts)                         #
#                                                                           #
#  - myFont.bitmap_name (set to a string containing the filename            #
#                        of the image)                                      #
#                                                                           #
#  - myFont.bitmap_hue  (set to a numeric value from 0 to 360)              #
#                                                                           #
#  - myFont.bitmap_size (set to 100 to display font at normal size,         #
#                        lower values shrink the text,                      #
#                        higher values enlarge the text)                    #
#                                                                           #
# Notes:                                                                    #
# ------                                                                    #
#  - Place your font images inside the Pictures directory.                  #
#  - You can set the initial default font values a few lines down, after    #
#    the end of all these comments.                                         #
#                                                                           #
# Font Image Setup:                                                         #
# ----------------                                                          #
#  1) Place a pixel with a different color than the images transparent      #
#     color in the very top left of the image. This is done so the script   #
#     knows what color is being used for the fonts character positioning.   #
#                                                                           #
#  2) After each letter in the image place another pixel at the top of the  #
#     image to tell the script that the letter's bitmap is done and the     #
#     next characters image starts here.                                    #
#                                                                           #
#  3) The top of each letter should be on the 3rd pixel down, leaving a     #
#     space of 2 pixels on the top of the entire image. The first letter    #
#     should be placed 1 pixel to right from the left of the image.         #
#                                                                           #
#  4) The character order in the font is as follows:                        #
#                                                                           #
#     ~ ! @ # $ % ^ & * ( ) _ + ` 0 1 2 3 4 5 6 7 8 9 - = { } | [ ] \ :     #
#                                                                           #
#     " ; ' < > ? , . / A B C D E F G H I J K L M N O P Q R S T U V W X     #
#                                                                           #
#     Y Z a b c d e f g h i j k l m n o p q r s t u v w x y z               #
#                                                                           #
#     The last letter in the image is a space, and so typically you should  #
#     leave about 6 or 7 pixels blank at the end. Or however big you want   #
#     a space to be.                                                        #
#                                                                           #
#  5) *Optional and Recommended* Letters such as   g j y q p                #
#      usually go below the baseline of other text characters. So to define #
#      the baseline in the image: Place a pixel with the same color as the  #
#      pixel in the top left of your image, on the 1st pixel on the left of #
#      the image. Place it appropriately on the y-axis according to your    #
#      fonts characters.                                                    #
#                                                                           #
# Please view the sample font image if you're having trouble understanding  #
# how to create a correct font image.                                       #
#                                                                           #
#############################################################################
class Font
  attr_accessor :text_type
  attr_accessor :bitmap_name
  attr_accessor :bitmap_hue
  attr_reader   :bitmap_size
  #**************************************************************************
  #Edit Initial Default Font Values HERE!!!
  #**************************************************************************
  # set to 0 for bitmap fonts, set to 1 for normal fonts
  @@default_text_type = 0
  
  # set to a string containing the filename of the fonts image
  @@default_bitmap_name = "alien_font.png"
  
  # set to a numeric value to display font at a different hue.
  # Values range from (Normal)0..360(Max hue).
  @@default_bitmap_hue = 0
  
  # set to 100 to display font at normal size,
  # lower values shrink the text, higher values enlarge the text
  @@default_bitmap_size = 100.0
  #**************************************************************************
  #End of Editing
  #**************************************************************************
  alias :font_init :initialize if ($aliased_font==nil)
  $aliased_font = true
  #--------------------------------------------------------------------------
  # * Object Initialization
  #--------------------------------------------------------------------------
  def initialize(name=Font.default_name, size=Font.default_size)
    @text_type = @@default_text_type
    @bitmap_name = @@default_bitmap_name
    @bitmap_hue = @@default_bitmap_hue
    @bitmap_size = @@default_bitmap_size
    font_init(name, size)
  end
  #--------------------------------------------------------------------------
  # * Set Bitmap Size
  #--------------------------------------------------------------------------
  def bitmap_size=(bitmap_size)
    @bitmap_size = bitmap_size.to_f
  end
  #--------------------------------------------------------------------------
  # * Set Default Bitmap Name
  #--------------------------------------------------------------------------
  def Font.default_bitmap_name=(default_bitmap_name)
    @@default_bitmap_name=default_bitmap_name
  end
  #--------------------------------------------------------------------------
  # * Get Default Bitmap Name
  #--------------------------------------------------------------------------
  def Font.default_bitmap_name
    return @@default_bitmap_name
  end
  #--------------------------------------------------------------------------
  # * Set Default Bitmap Hue
  #--------------------------------------------------------------------------
  def Font.default_bitmap_hue=(default_bitmap_hue)
    @@default_bitmap_hue=default_bitmap_hue
  end
  #--------------------------------------------------------------------------
  # * Get Default Bitmap Hue
  #--------------------------------------------------------------------------
  def Font.default_bitmap_hue
    return @@default_bitmap_hue
  end
  #--------------------------------------------------------------------------
  # * Set Default Bitmap Size
  #--------------------------------------------------------------------------
  def Font.default_bitmap_size=(default_bitmap_size)
    @@default_bitmap_size=default_bitmap_size.to_f
  end
  #--------------------------------------------------------------------------
  # * Get Default Bitmap Size
  #--------------------------------------------------------------------------
  def Font.default_bitmap_size
    return @@default_bitmap_size
  end
  #--------------------------------------------------------------------------
  # * Set Default Text Type
  #--------------------------------------------------------------------------
  def Font.default_text_type=(default_text_type)
    @@default_text_type=default_text_type
  end
  #--------------------------------------------------------------------------
  # * Get Default Text Type
  #--------------------------------------------------------------------------
  def Font.default_text_type
    return @@default_text_type
  end
  #--------------------------------------------------------------------------
end
#==============================================================================
class Font_Bitmap
  attr_reader   :name
  attr_reader   :x
  attr_reader   :width
  attr_reader   :height
  attr_reader   :max_char_width #maximum width of a character
  attr_reader   :border_height  #the bottom line of the text
  attr_reader   :fBitmap #The Fonts Bitmap
  MAX_CHARS = 100
  #--------------------------------------------------------------------------
  # * Object Initialization
  #--------------------------------------------------------------------------
  def initialize(name)
    @name = name
    @fBitmap = RPG::Cache.picture(name)
    @x      = Table.new(MAX_CHARS) #0-95 - X-Position
    @width  = Table.new(MAX_CHARS) #0-95 - Width
    @height = @fBitmap.height - 2
    @border_height = 0
    @max_char_width = 0
    rebuild
  end
  #--------------------------------------------------------------------------
  # * Creates x and width values from name.
  #--------------------------------------------------------------------------
  def rebuild
    gColor = @fBitmap.get_pixel(0, 0)
    char_index = 1
    @x[1] = 1
    max_width = 0
    for i in 1...@fBitmap.width
      color = @fBitmap.get_pixel(i, 0)
      if color == gColor
        if char_index >= MAX_CHARS - 1 #has too many pixels(letters)
          break
        end
        char_index+=1
        @x[char_index] = i
        @width[char_index-1] = i - @x[char_index-1]
        if max_width < @width[char_index-1]
          max_width = @width[char_index-1]
        end
      end
    end
    @width[char_index] = [@fBitmap.width - @x[char_index], 0].max
    if max_width < @width[char_index]
      max_width = @width[char_index]
    end
    @max_char_width = max_width
    #Get border height
    @border_height = @fBitmap.height - 2
    for i in 2...@fBitmap.height
      color = @fBitmap.get_pixel(0, i)
      if color == gColor
        @border_height = i - 2
        break
      end
    end
  end
  #--------------------------------------------------------------------------
  # * Checks if name is the same
  #--------------------------------------------------------------------------
  def is_name?(name)
    return @name == name
  end
  #--------------------------------------------------------------------------
end
#==============================================================================
module ExtraFont
  module_function
  @bitmap_text_pos = []
  #--------------------------------------------------------------------------
  # * Get bitmap text pos array
  #--------------------------------------------------------------------------
  def get_bitmap_text_pos(bitmap_name)
    index = get_bitmap_name_index(bitmap_name)
    if index == nil
      return nil
    else
      return @bitmap_text_pos[index]
    end
  end
  #--------------------------------------------------------------------------
  # * Add bitmap text pos array
  #--------------------------------------------------------------------------
  def add_bitmap_text_pos(bitmap_name)
    i = get_bitmap_name_index(bitmap_name)
    if i == nil
      @bitmap_text_pos.push(Font_Bitmap.new(bitmap_name))
    end
  end
  #--------------------------------------------------------------------------
  # * Gets the index value from a font's bitmap position name
  #     name : Font Bitmap Name
  #--------------------------------------------------------------------------
  def get_bitmap_name_index(name)
    for i in 0...@bitmap_text_pos.size
      if @bitmap_text_pos[i].is_name?(name)
        return i
      end
    end
    return nil
  end
  #--------------------------------------------------------------------------
  # * Gets a Rect of where the character is within the bitmap
  #     char        : The text character
  #     bitmap_name : Font Bitmap Name
  #--------------------------------------------------------------------------
  def get_char_rect(char, bitmap_name)
    index = get_bitmap_name_index(bitmap_name)
    if index == nil
      return Rect.new(0,0,0,0)
    end
    char_value = get_char_num(char)
    x = @bitmap_text_pos[index].x[char_value]
    w = @bitmap_text_pos[index].width[char_value]
    h = @bitmap_text_pos[index].height
    return Rect.new(x, 2, w, h)
  end
  #--------------------------------------------------------------------------
  # * Gets a Char Value From a Bitmap Font
  #     char   : The text character
  #--------------------------------------------------------------------------
  def get_char_num(char)
    value = 0
    case char
    when '~'
      value = 1
    when '!'
      value = 2
    when '@'
      value = 3
    when '#'
      value = 4
    when '$'
      value = 5
    when '%'
      value = 6
    when '^'
      value = 7
    when '&'
      value = 8
    when '*'
      value = 9
    when '('
      value = 10
    when ')'
      value = 11
    when '_'
      value = 12
    when '+'
      value = 13
    when '`'
      value = 14
    when '0'
      value = 15
    when '1'
      value = 16
    when '2'
      value = 17
    when '3'
      value = 18
    when '4'
      value = 19
    when '5'
      value = 20
    when '6'
      value = 21
    when '7'
      value = 22
    when '8'
      value = 23
    when '9'
      value = 24
    when '-'
      value = 25
    when '='
      value = 26
    when 'Ä'
      value = 27
    when 'ä'
      value = 28
    when 'Ö'
      value = 29
    when 'ö'
      value = 30
    when 'Ü'
      value = 31
    when '§'
      value = 32
    when ':'
      value = 33
    when '"'
      value = 34
    when ';'
      value = 35
    when '2"'
      value = 36
    when '<'
      value = 37
    when '>'
      value = 38
    when '?'
      value = 39
    when ','
      value = 40
    when '.'
      value = 41
    when '/'
      value = 42
    when 'A'
      value = 43
    when 'B'
      value = 44
    when 'C'
      value = 45
    when 'D'
      value = 46
    when 'E'
      value = 47
    when 'F'
      value = 48
    when 'G'
      value = 49
    when 'H'
      value = 50
    when 'I'
      value = 51
    when 'J'
      value = 52
    when 'K'
      value = 53
    when 'L'
      value = 54
    when 'M'
      value = 55
    when 'N'
      value = 56
    when 'O'
      value = 57
    when 'P'
      value = 58
    when 'Q'
      value = 59
    when 'R'
      value = 60
    when 'S'
      value = 61
    when 'T'
      value = 62
    when 'U'
      value = 63
    when 'V'
      value = 64
    when 'W'
      value = 65
    when 'X'
      value = 66
    when 'Y'
      value = 67
    when 'Z'
      value = 68
    when 'a'
      value = 69
    when 'b'
      value = 70
    when 'c'
      value = 71
    when 'd'
      value = 72
    when 'e'
      value = 73
    when 'f'
      value = 74
    when 'g'
      value = 75
    when 'h'
      value = 76
    when 'i'
      value = 77
    when 'j'
      value = 78
    when 'k'
      value = 79
    when 'l'
      value = 80
    when 'm'
      value = 81
    when 'n'
      value = 82
    when 'o'
      value = 83
    when 'p'
      value = 84
    when 'q'
      value = 85
    when 'r'
      value = 86
    when 's'
      value = 87
    when 't'
      value = 88
    when 'u'
      value = 89
    when 'v'
      value = 90
    when 'w'
      value = 91
    when 'x'
      value = 92
    when 'y'
      value = 93
    when 'z'
      value = 94
    when ' '
      value = 95
    when 'ä'
      value = 96
    end
    return value
  end
  #--------------------------------------------------------------------------
end
#==============================================================================
class Bitmap
  if ($aliased_bitmap==nil)
    alias normal_draw_text draw_text
    alias normal_text_size text_size
  end
  $aliased_bitmap = true
  #--------------------------------------------------------------------------
  # * Draw Text (Overload Method)
  #     arg1 : X-Position, Rect   , X-Position
  #     arg2 : Y-Position, Text   , Y-Position
  #     arg3 : Width     , [Align], Width
  #     arg4 : Height    ,        , Height
  #     arg5 : Text      ,        , Text
  #     arg6 : [Align]   ,        , [Align]
  #--------------------------------------------------------------------------
  def draw_text(arg1, arg2, arg3=0, arg4=0, arg5="", arg6=0)
    if arg1.is_a?(Rect)
      if self.font.text_type == 0
        draw_bitmap_text(arg1.x, arg1.y, arg1.width, arg1.height, arg2, arg3)
      else
        normal_draw_text(arg1, arg2, arg3)
      end
    else
      if self.font.text_type == 0
        draw_bitmap_text(arg1, arg2, arg3, arg4, arg5, arg6)
      else
        normal_draw_text(arg1, arg2, arg3, arg4, arg5, arg6)
      end
    end
  end
  #--------------------------------------------------------------------------
  # * Gets the box (Rect) used when drawing
  #   a string str with the draw_text. (Overload Method)
  #     str : String to get rect from
  #--------------------------------------------------------------------------
  def text_size(str)
    if self.font.text_type == 0
      ExtraFont.add_bitmap_text_pos(self.font.bitmap_name)
      bitmap_pos = ExtraFont.get_bitmap_text_pos(self.font.bitmap_name)
      width = 0
      font_size = self.font.bitmap_size / 100
      height = bitmap_pos.height * font_size
      for i in 0...str.size
        char = str[i, 1]
        src_rect = ExtraFont.get_char_rect(char, self.font.bitmap_name)
        dw = src_rect.width * font_size
        width += dw + 1
      end
      if width > 0
        width -= 1
      end
      return Rect.new(0, 0, width, height)
    else
      normal_text_size(str)
    end
  end
  #--------------------------------------------------------------------------
  # * Draw Text With Font From Bitmap File
  #     filename : Filename of Font Bitmap
  #     x        : draw spot x-coordinate
  #     y        : draw spot y-coordinate
  #     width    : draw width
  #     height   : draw height
  #     text     : draw text
  #     align    : text alignment (0=left, 1=center, 2=right)
  #--------------------------------------------------------------------------
  def draw_bitmap_text(x, y, width, height, text, align=0)
    ExtraFont.add_bitmap_text_pos(self.font.bitmap_name)
    bitmap_pos = ExtraFont.get_bitmap_text_pos(self.font.bitmap_name)
    src_bitmap = bitmap_pos.fBitmap.clone
    drawx = 0
    font_size = self.font.bitmap_size / 100
    font_hue = self.font.bitmap_hue
    dh = bitmap_pos.height * font_size
    b_height = bitmap_pos.border_height * font_size
    max_dw = bitmap_pos.max_char_width * font_size
    dum_width = [max_dw * text.size, 32].max
    dum_height = [dh, 32].max
    dummy = Bitmap.new(dum_width, dum_height)
    src_bitmap.hue_change(font_hue) if font_hue != 0
    #Go through each char in string and draw the letter from the bitmap
    for i in 0...text.size
      char = text[i, 1]
      src_rect = ExtraFont.get_char_rect(char, self.font.bitmap_name)
      w = src_rect.width
      h = src_rect.height
      dw = w * font_size
      dest_rect = Rect.new(drawx, 0, dw, dh)
      dummy.stretch_blt(dest_rect, src_bitmap, src_rect)
      drawx += dw
    end
    #If went beyond the width then strech it to the smaller width.
    if drawx - 1 >= width
      dest_rect = Rect.new(x, y+(height/2)-(b_height/2), width, dummy.height)
      src_rect = Rect.new(0, 0, drawx, dum_height)
      self.stretch_blt(dest_rect, dummy, src_rect)
    else
      posy = y+(height/2)-(b_height/2)
      src_rect = Rect.new(0, 0, drawx, dum_height)
      if align == 0    #left
        posx = x
      elsif align == 1 #center
        posx = x + (width - src_rect.width) / 2
      else             #right
        posx = x + (width - src_rect.width)
      end
      self.blt(posx, posy, dummy, src_rect)
    end
    dummy.dispose
  end
  #--------------------------------------------------------------------------
end
#==============================================================================
Demolink: http://www.gngamedev.com/downloads/r...5-bitmap-fonts

Btw. die Demo ist Version 1.0, das ist aber egal, einfach in der Demo das Script 2.0 einfügen

Bitte helft mir