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Thema: KOTT #17 - In The Year 20XX

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  1. #1
    das einzig komische ist das bei 3d saturn und playstation erwähnt werden und als spiel sonic adventure.

  2. #2
    Komisch ist, dass Xbox Live vor dem Analog Stick platziert ist imo. Aber wayne, ist ja eh nur GT.

  3. #3
    [YT]ufoyZgTfySI[/YT]
    [YT]X-Qlz2631Ic[/YT]



    More after the jump


    Zitat Zitat
    Eurogamer: I think Bobby Kotick is a bit misunderstood because he's trying to make lots of money when people think he has an obligation to make gamers happy.

    Tim Schafer: His obligation is to his shareholders. Well, he doesn't have to be as much of a dick about it, does he? I think there is a way he can do it without being a total prick. It seems like it would be possible. It's not something he's interested in.

    Eurogamer: Why should he care?

    Tim Schafer: Well, he makes a big deal about not liking games, and I just don't think that attitude is good for games in general. I don't think we're an industry of widgets. I don't think we can approach it like we approach bars of soap, where you're just trying to make the cheapest bar of soap.
    He definitely has that that kind of widget-maker attitude. I don't think he's great for the industry, overall. You can't just latch onto something when it's popular and then squeeze the life out of it and then move on to the next one. You have to at some point create something, build something.
    I don't understand why he would want to do that. Hopefully he'll go back to another industry soon.

    Eurogamer: He's too successful.

    Tim Schafer: He could go to an industry that makes more money. Ball bearings... Something that suits his passions more. Weapons manufacturing?
    <3 Tim

    Geändert von Gamabunta (15.07.2010 um 12:54 Uhr)

  4. #4
    More Double Fine Info:
    4 neue Spiele. 2 Donwload, 2 Box.

    Zitat Zitat
    The four teams and their heads?
    Lee Petty, the Art Director on Brutal Legend. As such, the game’s heavily aesthetic showcase, with Schafer using words like “retro” and “beautiful”.
    Nathan Martz, the Brutal Legend lead programmer. It’s described as technically cutting edge, but accessible.
    Brad Muir, one of the Brutal Legend Designers. His interest on Brutal Legend focused on the combat and multiplayer, and the game apparently delves into that sort of mechanics showcase.
    And finally the game headed by Tasha Harris, Brutal Legend Animator, ex-Senior Pixar Animator and creator of popular Littleloud Webcomics. Amongst other things.

    That’s four games are basically in the next year or so – two traditional retail games and two downloadable ones.
    no Brutal Legend 2

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