Zitat von EasyEventExporter
- SCRIPT -
<> Comment: ------Menüsteuerung----
<> Loop
. <> Key Input Processing: Var. [4], Wait until key pressed, Keys: Directional keys, Decision, Cancel
. <> Comment: Charakter -> Nach rechts zu Aufgaben/Archiv
. <> Fork Condition: If Variable [5] == 1 then ...
. . <> Fork Condition: If Variable [4] == 3 then ...
. . . <> Move Picture: #2, (130, 232), Mgn 100%, Tsp 0%, 0,0 sec., Wait
. . . <> Change Variable: [5] = 2
. . . <> Change Variable: [4] = 0
. . . <>
. . : End of fork
. . <>
. : End of fork
. <> Comment: Aufgaben/Archiv -> Nach links zu Charakter
. <> Fork Condition: If Variable [5] == 2 then ...
. . <> Fork Condition: If Variable [4] == 2 then ...
. . . <> Move Picture: #2, (35, 232), Mgn 100%, Tsp 0%, 0,0 sec., Wait
. . . <> Change Variable: [5] = 1
. . . <> Change Variable: [4] = 0
. . . <>
. . : End of fork
. . <>
. : End of fork
. <> Comment: Aufgaben-/Archiv -> nach rechts zu Inventar
. <> Fork Condition: If Variable [5] == 2 then ...
. . <> Fork Condition: If Variable [4] == 3 then ...
. . . <> Move Picture: #2, (209, 232), Mgn 100%, Tsp 0%, 0,0 sec., Wait
. . . <> Change Variable: [5] = 3
. . . <> Change Variable: [4] = 0
. . . <>
. . : End of fork
. . <>
. : End of fork
. <> Comment: Inventar -> Nach links zu Aufgaben/Archiv
. <> Fork Condition: If Variable [5] == 3 then ...
. . <> Fork Condition: If Variable [4] == 2 then ...
. . . <> Move Picture: #2, (130, 232), Mgn 100%, Tsp 0%, 0,0 sec., Wait
. . . <> Change Variable: [5] = 2
. . . <> Change Variable: [4] = 0
. . . <>
. . : End of fork
. . <>
. : End of fork
. <> Comment: Charaktermenü aufrufen
. <> Fork Condition: If Variable [5] == 1 then ...
. . <> Fork Condition: If Variable [4] == 5 then ...
. . . <> Memorize Location: Map -> Var. [1], X -> Var. [2], Y -> Var. [3]
. . . <> Change Variable: [4] = 0
. . . <> Fork Condition: If Hero #1 is in party then ...
. . . . <> Change Variable: [201] = 1
. . . . <>
. . . : End of fork
. . . <> Fork Condition: If Hero #2 is in party then ...
. . . . <> Change Variable: [202] = 1
. . . . <>
. . . : End of fork
. . . <> Fork Condition: If Hero #4 is in party then ...
. . . . <> Change Variable: [203] = 1
. . . . <>
. . . : End of fork
. . . <> Change Party: Remove hero #4
. . . <> Change Party: Remove hero #1
. . . <> Change Party: Remove hero #2
. . . <> Change Switch: [18] = OFF
. . . <> Change Switch: [17] = OFF
. . . <> Change Variable: [5] = 0
. . . <> Teleport: Map #47, (3, 0)
. . . <>
. . : End of fork
. . <>
. : End of fork
. <> Comment: Aufgaben/Archiv aufrufen
. <> Fork Condition: If Variable [5] == 2 then ...
. . <> Fork Condition: If Variable [4] == 5 then ...
. . . <> Change Variable: [4] = 0
. . . <> Memorize Location: Map -> Var. [1], X -> Var. [2], Y -> Var. [3]
. . . <> Fork Condition: If Hero #1 is in party then ...
. . . . <> Change Variable: [201] = 1
. . . . <>
. . . : End of fork
. . . <> Fork Condition: If Hero #2 is in party then ...
. . . . <> Change Variable: [202] = 1
. . . . <>
. . . : End of fork
. . . <> Fork Condition: If Hero #4 is in party then ...
. . . . <> Change Variable: [203] = 1
. . . . <>
. . . : End of fork
. . . <> Change Party: Remove hero #4
. . . <> Change Party: Remove hero #1
. . . <> Change Party: Remove hero #2
. . . <> Change Switch: [18] = OFF
. . . <> Change Switch: [17] = OFF
. . . <> Change Variable: [5] = 0
. . . <> Teleport: Map #50, (3, 0)
. . . <>
. . : End of fork
. . <>
. : End of fork
. <> Comment: Inventar aufrufen
. <> Fork Condition: If Variable [5] == 3 then ...
. . <> Fork Condition: If Variable [4] == 5 then ...
. . . <> Change Variable: [4] = 0
. . . <> Call Main Menu
. . . <>
. . : End of fork
. . <>
. : End of fork
. <> Fork Condition: If Variable [5] == 1 then ...
. . <> Fork Condition: If Variable [4] == 6 then ...
. . . <> Erase Picture: #1
. . . <> Erase Picture: #2
. . . <> Change Variable: [4] = 0
. . . <> Change Variable: [5] = 0
. . . <> Change Switch: [18] = OFF
. . . <> Change Switch: [17] = ON
. . . <>
. . : End of fork
. . <>
. : End of fork
. <> Fork Condition: If Variable [5] == 2 then ...
. . <> Fork Condition: If Variable [4] == 6 then ...
. . . <> Erase Picture: #1
. . . <> Erase Picture: #2
. . . <> Change Variable: [4] = 0
. . . <> Change Variable: [5] = 0
. . . <> Change Switch: [18] = OFF
. . . <> Change Switch: [17] = ON
. . . <>
. . : End of fork
. . <>
. : End of fork
. <> Fork Condition: If Variable [5] == 3 then ...
. . <> Fork Condition: If Variable [4] == 6 then ...
. . . <> Erase Picture: #1
. . . <> Erase Picture: #2
. . . <> Change Variable: [4] = 0
. . . <> Change Variable: [5] = 0
. . . <> Change Switch: [18] = OFF
. . . <> Change Switch: [17] = ON
. . . <>
. . : End of fork
. . <>
. : End of fork
. <>
: End of loop
...