Wow. Jemand hat nach wieviel, 20? Jahren wieder angefangen mit Nachdenken.
Magic kriegt eine komplette Überarbeitung (toller Artikel!), was die Core Editionen angeht, um es für neue Spieler interessant zu machen.
Hier haben wir ein paar Visual Spoilers.
Ich finds klasse. Da würde ich auch glatt mal wieder darüber nachdenken, meine 10er den Bach runterzuspülen mir die 2010er Starter zuzulegen.Sieht einfach gut aus, interessant, und eben überschaubar, ein Attribut, das in den letzten ~6 Jahren des Spiels leider verloren gegangen ist.
Release date: July 17, 2009
Set size: 249 cards
Product lineup:
Five intro packs
15-card booster pack
6-card booster pack
fat pack
Klingt auch gut. Fat Pack.
Hier mal so die interessantesten Punkte aus dem Artikel in Übersicht:
- One realization we came to as we examined our core sets was that our naming convention itself was probably more than a little scary to newer players. "Tenth Edition? I'm already nine editions behind? Do I need to start with the first edition?" Showing our age on the front of the box is not a great tactic for enticing people to try out a "new" game. To solve this problem, we took a page from car makers and the aforementioned Madden NFL video game franchise and are naming core sets after years—specifically the year after the product is released. That means this July's release will be called the Magic: The Gathering 2010 Core Set, or Magic 2010 for short. Heck, you can go even shorter than that if you like, calling it by what appears in the expansion symbol: "M10."
- That's right—new content in a core set. Of the 229 cards in the set that aren't basic lands, almost half are cards you haven't seen before.
- As with all previous core sets, we'll be "rotating in" recent cards—not all the reprints are from Magic's early days. The most high-profile of these more contemporary reprints are the five Lorwyn planeswalkers, promoted to their rightful place as mythic rares. There was a lot of internal discussion about whether planeswalkers make sense in a core set; many people were worried about their complexity level. While there is no doubt that they are complex—so complex that we can't begin to explain how they work on the cards themselves—I don't want simplicity to be the driving factor in what we present newer players with. Instead, cards in the core set should drive interest and excitement in the game, and as Magic's premier characters, the faces of the game, planeswalkers will do just that.
- Another part of our plan to keep the core set relevant is that it will be refreshed every year, not every other year. Doing a core set every year will preclude us from doing other fourth sets, like Eventide, Coldsnap, and Unhinged and will give us a much more structured and predictable release schedule of three expert-level expansions and one core set each year.