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Destructoid: Another thing about developing for the Wii is that it's reportedly much less expensive than developing for the PS3/360. Was that part of the reason that The Crystal Bearers is coming to the Wii instead of one of the HD consoles? Was it easier to get a game this risky made for the Wii, where the install base is larger and the development costs are (reportedly) smaller?
Square Enix: We did not select the Wii console for its development costs. We feel it is most important for those of us in the gaming industry to create games catering to a wider range of audiences. But this also does not mean we chose the Wii because of its high installment base, as we have all learned in the case of Gameboy Advance that a high installment base does not necessarily guarantee high sell through per title.
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